| The '100 Rads' bar... | |
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+19_Nite_ KnightLyght Arthoryum. kd6dm Demawil TrueB pchester Rat Catcher Warezz.K Aleks1970 Fety758 kaplumbaga td3005 vf14 zone nemisis1842khann Sword2012 Strelok981 sjohnson WhiteWolf 23 posters |
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kaplumbaga Veteran
Posts : 326 Join date : 2017-06-14
| Subject: Re: The '100 Rads' bar... Fri 1 Mar 2019 - 18:26 | |
| fly dont talk near campfire at recon. | |
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pchester Administrator
Posts : 2480 Join date : 2017-06-03 Location : UK
| Subject: Re: The '100 Rads' bar... Fri 1 Mar 2019 - 19:28 | |
| Fly won't talk when she first reaches the campfire. As you approach the campfire, you - Spoiler:
tell Fang that you are off to see Maples. A short time after you leave, Fang should send you an SMS telling you to come back as Fly now wants to talk. Unfortunately this SMS doesn't always happen, and at this stage Maples won't have anything to say either.
If you reach the transition out of Recon without receiving Fang's SMS, don't go through, but instead give yourself info portion muha_talk_pro_art. This should trigger the SMS, and, when you return to the campfire, Fly should talk to you.
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kaplumbaga Veteran
Posts : 326 Join date : 2017-06-14 Age : 41 Location : turkey
| Subject: Re: The '100 Rads' bar... Fri 1 Mar 2019 - 20:01 | |
| - Sword2012 wrote:
- kaplumbaga wrote:
- who give all dummy artifacts recipes?
You should be able to find all four recipes- Spoiler:
in a note left by the transition from X-16 to Yantar
You may also receive them from Voronin for defending the base, depending on how he's feeling... there is not file at x16 to yantar transition . | |
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Sword2012 Administrator
Posts : 1289 Join date : 2017-05-31 Location : UK
| Subject: Re: The '100 Rads' bar... Fri 1 Mar 2019 - 20:23 | |
| - kaplumbaga wrote:
- there is not file at x16 to yantar transition .
Have you found - Spoiler:
Ghost's corpse
in X-16 yet? | |
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kaplumbaga Veteran
Posts : 326 Join date : 2017-06-14 Age : 41 Location : turkey
| Subject: Re: The '100 Rads' bar... Sat 2 Mar 2019 - 8:02 | |
| - Sword2012 wrote:
- kaplumbaga wrote:
- there is not file at x16 to yantar transition .
Have you found - Spoiler:
Ghost's corpse in X-16 yet? i looted ghost corpse during psx control task. but i have not dummies artifacts recipes. | |
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TrueB Master
Posts : 961 Join date : 2017-06-03 Location : 76
| Subject: Re: The '100 Rads' bar... Sat 2 Mar 2019 - 11:03 | |
| - kaplumbaga wrote:
- Sword2012 wrote:
- kaplumbaga wrote:
- there is not file at x16 to yantar transition .
Have you found - Spoiler:
Ghost's corpse in X-16 yet?
i looted ghost corpse during psx control - Dummy:
task. but i have not dummies artifacts recipes. Here is the info on pudding artefact, if you search in Google Chome or perhaps this Forum, I found pchesters excellent list of infoportions that include those for recipes. For dummy it is: - Dummy:
info_amk_recipt_dummy
- Pudding:
info_amk_recipt_dummy_puding
Hopefully this is what you seek, kaplumbaga. Regards, TrueB. _________________________________________________ TrueB
Last edited by TrueB on Sat 2 Mar 2019 - 15:34; edited 1 time in total (Reason for editing : Put dummy recipe before pudding recipe.) | |
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kaplumbaga Veteran
Posts : 326 Join date : 2017-06-14 Age : 41 Location : turkey
| Subject: Re: The '100 Rads' bar... Wed 6 Mar 2019 - 8:02 | |
| - TrueB wrote:
- Above post
thanks for info but i used info despite there is not recipe. | |
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td3005 Experienced
Posts : 81 Join date : 2019-01-14 Age : 53 Location : Moscow
| Subject: Re: The '100 Rads' bar... Sun 10 Mar 2019 - 22:29 | |
| I have followed the 2014 guide completely now I think and have reached the dead city. Out of curiosity what stage in the game am I at now ? I am wondering how much more content there is and if there is a further guide to help from here. | |
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TrueB Master
Posts : 961 Join date : 2017-06-03 Location : 76
| Subject: Fractures Mon 11 Mar 2019 - 3:51 | |
| Hi, I wonder about why Izloms are in Stalkersoup. At the speed they travel, and their repetitive locations mainly, they are quite easy to kill; their parts don't sell for much and afaik, their parts are not ingredients in any recipes. So though they can kill MO, generally they probably don't. Snorks, bloodsuckers, blind-dogs, and the pseudos all have value, some in recipes, some with traders, and some in set tasks. Izloms don't afaik. Rodents often seem to spawn at M.O's feet, and thus are a danger. In other mods, Izlom's are faster, larger, and more lethal. But in 'Soup they are not, so why have them, only to kill them? Perhaps in Level 2 or 3, they could be given a purpose, if nothing is written in levels 0 and 1? I do wonder about their reason to be? And I don't like killing them for no reason. Nice to see their attack has improved. _________________________________________________ TrueB
Last edited by TrueB on Sun 14 Jul 2019 - 0:29; edited 1 time in total | |
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Rat Catcher Experienced
Posts : 109 Join date : 2017-09-13 Location : Canada
| Subject: Re: The '100 Rads' bar... Mon 11 Mar 2019 - 4:12 | |
| Can't find the casket for adrenalin in the labyrinth. I've been in the cave room with the round teleport, but no luck. Could use a screenshot. | |
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pchester Administrator
Posts : 2480 Join date : 2017-06-03 Location : UK
| Subject: Re: The '100 Rads' bar... Mon 11 Mar 2019 - 10:44 | |
| - Rat Catcher wrote:
- Can't find the casket for adrenalin in the labyrinth. I've been in the cave room with the round teleport, but no luck. Could use a screenshot.
- Screenshots:
Go through the teleport bubble at bottom of Labyrinth: [You must be registered and logged in to see this link.]Cave in corner of new area: [You must be registered and logged in to see this link.]Casket is between the fire and the far wall, near a backpack: [You must be registered and logged in to see this link.]Hard to see, so hold your "USE" key: [You must be registered and logged in to see this link.]Don't forget to read the inscription for some useful info.
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Sword2012 Administrator
Posts : 1289 Join date : 2017-05-31 Location : UK
| Subject: Re: The '100 Rads' bar... Mon 11 Mar 2019 - 12:05 | |
| - td3005 wrote:
- I have followed the 2014 guide completely now I think and have reached the dead city. Out of curiosity what stage in the game am I at now ? I am wondering how much more content there is and if there is a further guide to help from here.
You're finally nearing the conclusion of Level 0, but Levels 1 and 2 still await you, and guides to them can be found here... Level 1 [You must be registered and logged in to see this link.]Level 2 [You must be registered and logged in to see this link.]
Last edited by Sword2012 on Mon 29 Apr 2019 - 20:23; edited 3 times in total | |
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td3005 Experienced
Posts : 81 Join date : 2019-01-14 Age : 53 Location : Moscow
| Subject: Re: The '100 Rads' bar... Mon 11 Mar 2019 - 14:28 | |
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Fety758 Zombie
Posts : 2 Join date : 2019-02-04
| Subject: Re: The '100 Rads' bar... Mon 29 Apr 2019 - 20:14 | |
| Privyet fellow stalkers, i'm having the bug where enemies just run from you and have no items nor weapons, someone know how to fix that? i've already used the updater and it says that no newer version is available | |
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Aleks1970 Administrator Founder
Posts : 244 Join date : 2017-05-31 Age : 54 Location : Slovenia
| Subject: Re: The '100 Rads' bar... Mon 29 Apr 2019 - 20:58 | |
| - Fety758 wrote:
- Privyet fellow stalkers, i'm having the bug where enemies just run from you and have no items nor weapons, someone know how to fix that? i've already used the updater and it says that no newer version is available
Which enemies? If they are the Avengers then this is known bug which will be fixed in the next patch. | |
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TrueB Master
Posts : 961 Join date : 2017-06-03 Location : 76
| Subject: The 100 Rads Bar Mon 29 Apr 2019 - 21:37 | |
| - Aleks1970 wrote:
- Fety758 wrote:
- Privyet fellow stalkers, i'm having the bug where enemies just run from you and have no items nor weapons, someone know how to fix that? i've already used the updater and it says that no newer version is available
Which enemies? If they are the Avengers then this is known bug which will be fixed in the next patch. I found an LDK without a gun and only a pda in Dark Valley in Level 1. He was at the factory above lab x18 _________________________________________________ TrueB
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Fety758 Zombie
Posts : 2 Join date : 2019-02-04
| Subject: Re: The '100 Rads' bar... Mon 29 Apr 2019 - 21:50 | |
| Aleks1970, i started from 0 again and the bandits had no guns all the way to the bar was practically chasing running bandits, also no loot on them | |
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Aleks1970 Administrator Founder
Posts : 244 Join date : 2017-05-31 Age : 54 Location : Slovenia
| Subject: Re: The '100 Rads' bar... Mon 29 Apr 2019 - 22:55 | |
| - Fety758 wrote:
- Aleks1970, i started from 0 again and the bandits had no guns all the way to the bar was practically chasing running bandits, also no loot on them
As nobody have the same(with bandits) problem then you must have improper installed game or you're changed something by yourself... ********************************************************** - TrueB wrote:
- I found an LDK without a gun and only a pda in Dark Valley in Level 1. He was at the factory above lab x18
LDK should not be spawned there on your game progress time!? There is an option that you are misled by the dead bandit with the RPG on his right side? But he have a 3 OG-7B Grenade and the pda in his inventory. | |
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TrueB Master
Posts : 961 Join date : 2017-06-03 Location : 76
| Subject: LDK without a gun Tue 30 Apr 2019 - 1:28 | |
| - Aleks1970 wrote:
- Fety758 wrote:
- Aleks1970, i started from 0 again and the bandits had no guns all the way to the bar was practically chasing running bandits, also no loot on them
As nobody have the same(with bandits) problem then you must have improper installed game or you're changed something by yourself... **********************************************************
- TrueB wrote:
- I found an LDK without a gun and only a pda in Dark Valley in Level 1. He was at the factory above lab x18
LDK should not be spawned there on your game progress time!? There is an option that you are misled by the dead bandit with the RPG on his right side? But he have a 3 OG-7B Grenade and the pda in his inventory. Hi Aleks, I was playing Level1 that day, & my MO met several LDK men some had anomolous bizons so after he shot the LDK he searched and got a pda but no gun. Thinking it might be hard to spot he tapped around the body, then removed the body and checked thoroughly. (Accidentally deleted a bit here.) PS: it is worth noting that depending on how guns etc fall, they can be hard or easy to spot; tapping the ground can often get a search word; this works well with invisible outfits as well. If grenades are used, guns can travel outside the tap area. ************************************************************************************************ Nb: imo many items including weapons and some artefacts are 2-D strips within 3-D settings so from some angles they may be difficult to view; however, I wonder if they can be turned over, so they become invisible and even cease registering as whatever they are? _________________________________________________ TrueB
Last edited by TrueB on Tue 11 Jun 2019 - 8:43; edited 1 time in total (Reason for editing : Extra added) | |
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Warezz.K Novice
Posts : 28 Join date : 2018-04-24 Age : 39 Location : (CZE) Carlsbad
| Subject: Re: The '100 Rads' bar... Wed 8 May 2019 - 23:23 | |
| Hello fellas. I have question. What engine STALKERSOUP is used? I'm modder and coder and i'm only curious:) Is it modified? You build own engine? because i really wish one feature - wpn_aim_toggle like in CS and CoP. I coded this to the OGSR and if you have own sources i can send you code to implement if you want:) | |
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Rat Catcher Experienced
Posts : 109 Join date : 2017-09-13 Location : Canada
| Subject: Re: The '100 Rads' bar... Sat 11 May 2019 - 22:14 | |
| In Recon, how do I get reagents from Chimera. Pilgrim sent the SMS and I completed Gynecologist's task of "Find the key". His boys attack me and if I shoot him, he runs away. | |
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pchester Administrator
Posts : 2480 Join date : 2017-06-03 Location : UK
| Subject: Re: The '100 Rads' bar... Sat 11 May 2019 - 23:16 | |
| - Rat Catcher wrote:
- In Recon, how do I get reagents from Chimera. Pilgrim sent the SMS and I completed Gynecologist's task of "Find the key". His boys attack me and if I shoot him, he runs away.
You have to go directly to Chimera after Pilgrim sends his SMS. The Avengers should be all friendly and Chimera should talk to you. However, if you go off and do other things, or if you save-and-load your game, they will return to being hostile. Don't attack any Avengers until after you have completed Chimera's task. | |
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Rat Catcher Experienced
Posts : 109 Join date : 2017-09-13 Location : Canada
| Subject: Re: The '100 Rads' bar... Mon 13 May 2019 - 16:24 | |
| It was mentioned to go to him directly, but I ignored that. Thanks!! Btw, now that I got the reagents, is it OK to kill the S.O.B. and his merry men? | |
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pchester Administrator
Posts : 2480 Join date : 2017-06-03 Location : UK
| Subject: Re: The '100 Rads' bar... Mon 13 May 2019 - 22:54 | |
| You don't need them after Chimera gives you the information, so after that they are fair game. I usually wait until they turn hostile again, which they should do after your next game save/load. I am not sure if you can kill Chimera. | |
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Rat Catcher Experienced
Posts : 109 Join date : 2017-09-13 Location : Canada
| Subject: Re: The '100 Rads' bar... Mon 13 May 2019 - 23:21 | |
| Yah, that sucker is bulletproof. thx | |
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TrueB Master
Posts : 961 Join date : 2017-06-03 Location : 76
| Subject: Modding Tue 14 May 2019 - 0:39 | |
| - Warezz.K wrote:
- Hello fellas. I have question. What engine STALKERSOUP is used? I'm modder and coder and i'm only curious:) Is it modified? You build own engine? because i really wish one feature - wpn_aim_toggle like in CS and CoP. I coded this to the OGSR and if you have own sources i can send you code to implement if you want:)
Hi Warezz.K, If you enjoy modding, I suggest you try [You must be registered and logged in to see this link.] website and read the information there. At the base of the Home page, Is TecnoBacon's (aka TB) email address. TB is interested in modders wishing to help with aspects of the game including Downloadable Content aka DLC. So you may enjoy this and at the same time help this evolutionary game. Regards, TrueB _________________________________________________ TrueB
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Demawil Novice
Posts : 5 Join date : 2019-05-21
| Subject: Re: The '100 Rads' bar... Sat 25 May 2019 - 23:24 | |
| stashed some food and vodka but getting punched for taking them back | |
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pchester Administrator
Posts : 2480 Join date : 2017-06-03 Location : UK
| Subject: Re: The '100 Rads' bar... Sun 26 May 2019 - 0:30 | |
| - Demawil wrote:
- stashed some food and vodka but getting punched for taking them back
NPCs will attack you if you steal "their" stuff. This includes food and drink on tables. Even metal stash boxes aren't safe - for example, Freeman seems to think that the stash box in the bar belongs to him. It doesn't matter if you put things in there, if he sees you take something out he is likely to attack you. I always use a backpack with a lock for my stashes, but if you prefer to use the boxes provided by the game, just don't pick one that is close to NPCs. | |
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TrueB Master
Posts : 961 Join date : 2017-06-03 Location : 76
| Subject: The 100 RADS Bar Sun 26 May 2019 - 0:53 | |
| - pchester wrote:
- Demawil wrote:
- stashed some food and vodka but getting punched for taking them back
NPCs will attack you if you steal "their" stuff. This includes food and drink on tables. Even metal stash boxes aren't safe - for example, Freeman seems to think that the stash box in the bar belongs to him. It doesn't matter if you put things in there, if he sees you take something out he is likely to attack you. I always use a backpack with a lock for my stashes, but if you prefer to use the boxes provided by the game, just don't pick one that is close to NPCs. Rather unusual maybe for my MO then: Freeman has never attacked my MO; though in the past, the other guy who wants old money, has attacked though not recently. Nowadays, as my MO speaks to each NPC starting with the lost rifle going clock-wise, taking jobs from him, the drunk Dutyer, Freeman and the old money guy. My MO leaves other items which perhaps could be stuck down for they give 100 RADS Bar atmosphere. Re NPCs attacking, there is an option in TB3D Modders.Script to have NPCs attack MO everywhere or just in the 100 RADS Bar. So it could be worse! Regards, TrueB. _________________________________________________ TrueB
Last edited by TrueB on Sun 26 May 2019 - 9:00; edited 3 times in total (Reason for editing : Amended) | |
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Demawil Novice
Posts : 5 Join date : 2019-05-21
| Subject: Re: The '100 Rads' bar... Sun 26 May 2019 - 10:44 | |
| at least they only care about food, i would be so dead if they thought those artifacts were theirs | |
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TrueB Master
Posts : 961 Join date : 2017-06-03 Location : 76
| Subject: Fly and infoportion Tue 11 Jun 2019 - 8:24 | |
| - pchester wrote:
- Fly won't talk when she first reaches the campfire.
As you approach the campfire, you- Spoiler:
tell Fang that you are off to see Maples. A short time after you leave, Fang should send you an SMS telling you to come back as Fly now wants to talk. Unfortunately this SMS doesn't always happen, and at this stage Maples won't have anything to say either.
If you reach the transition out of Recon without receiving Fang's SMS, don't go through, but instead give yourself info portion muha_talk_pro_art. This should trigger the SMS, and, when you return to the campfire, Fly should talk to you.
Hopefully, one fine day the infoportions will be individual and in plain English and the other languages the Game is available in . For without your knowledge, and helpfulness pchester, imo many of us would be stuck imo. _________________________________________________ TrueB
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TrueB Master
Posts : 961 Join date : 2017-06-03 Location : 76
| Subject: Fractures Tue 11 Jun 2019 - 8:54 | |
| - TrueB wrote:
- Hi, I wonder about why Izloms are in Stalkersoup. At the speed they travel, and their repetitive locations mainly, they are quite easy to kill; their parts don't sell for much and afaik, their parts are not ingredients in any recipes. So though they can kill MO, generally they probably don't.
Snorks, bloodsuckers, blind-dogs, and the pseudos all have value, some in recipes, some with traders, and some in set tasks. Izloms don't afaik. Rodents often seem to spawn at M.O's feet, and thus are a danger. In other mods, Izlom's are faster, larger, and more lethal. But in 'Soup they are not, so why have them, only to kill them? Perhaps in Level 2 or 3, they could be given a purpose, if nothing is written in levels 0 and 1? I do wonder about their reason to be? And I don't like killing them for no reason. Ah! It seems Fractures (aka Izloms for some unknown reason) have been updated especially in Level 1. They are a lot bigger and faster, and more lethal nowadays! Their Fracture name explains their shape and sound, for I read somewhere that subjects were stretched causing joint fracturing and vocal cord extension. No wonder they vent their anger on other humans. _________________________________________________ TrueB
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kaplumbaga Veteran
Posts : 326 Join date : 2017-06-14 Age : 41 Location : turkey
| Subject: Re: The '100 Rads' bar... Tue 11 Jun 2019 - 17:59 | |
| i cant enter mobile lab in jupiter for take note. door is locked. it looks like this at collector level 1 guide.
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pchester Administrator
Posts : 2480 Join date : 2017-06-03 Location : UK
| Subject: Re: The '100 Rads' bar... Tue 11 Jun 2019 - 19:14 | |
| - kaplumbaga wrote:
- i cant enter mobile lab in jupiter for take note. door is locked. it looks like this at collector level 1 guide.
Did you pick up the note at the top of the tower first? Doing that is supposed to open the bunker door. If you did pick it up, try reloading an earlier save and pick it up again. | |
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kaplumbaga Veteran
Posts : 326 Join date : 2017-06-14 Age : 41 Location : turkey
| Subject: Re: The '100 Rads' bar... Tue 11 Jun 2019 - 19:26 | |
| - pchester wrote:
- kaplumbaga wrote:
- i cant enter mobile lab in jupiter for take note. door is locked. it looks like this at collector level 1 guide.
Did you pick up the note at the top of the tower first? Doing that is supposed to open the bunker door. If you did pick it up, try reloading an earlier save and pick it up again. yes i take first zep and tower note. | |
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kaplumbaga Veteran
Posts : 326 Join date : 2017-06-14 Age : 41 Location : turkey
| Subject: Re: The '100 Rads' bar... Tue 11 Jun 2019 - 19:36 | |
| - pchester wrote:
- kaplumbaga wrote:
- i cant enter mobile lab in jupiter for take note. door is locked. it looks like this at collector level 1 guide.
Did you pick up the note at the top of the tower first? Doing that is supposed to open the bunker door. If you did pick it up, try reloading an earlier save and pick it up again. i did reload game autosave. and first take tower note then go mobile lab. door is open. last take zep. thanks pchester | |
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| The '100 Rads' bar... | |
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