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 The '100 Rads' bar...

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_Nite_
KnightLyght Arthoryum.
kd6dm
Demawil
TrueB
pchester
Rat Catcher
Warezz.K
Aleks1970
Fety758
kaplumbaga
td3005
vf14
zone
nemisis1842khann
Sword2012
Strelok981
sjohnson
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   The '100 Rads' bar... - Page 5 Icon_minitimeFri 1 Mar 2019 - 18:26

fly dont talk near campfire at recon.
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pchester
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PostSubject: Re: The '100 Rads' bar...   The '100 Rads' bar... - Page 5 Icon_minitimeFri 1 Mar 2019 - 19:28

Fly won't talk when she first reaches the campfire.

As you approach the campfire, you
Spoiler:
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   The '100 Rads' bar... - Page 5 Icon_minitimeFri 1 Mar 2019 - 20:01

Sword2012 wrote:
kaplumbaga wrote:
who give all dummy artifacts recipes?

You should be able to find all four recipes
Spoiler:

You may also receive them from Voronin for defending the base, depending on how he's feeling...


there is not file at x16 to yantar transition .
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Sword2012
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PostSubject: Re: The '100 Rads' bar...   The '100 Rads' bar... - Page 5 Icon_minitimeFri 1 Mar 2019 - 20:23

kaplumbaga wrote:
there is not file at x16 to yantar transition .

Have you found
Spoiler:
in X-16 yet?
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   The '100 Rads' bar... - Page 5 Icon_minitimeSat 2 Mar 2019 - 8:02

Sword2012 wrote:
kaplumbaga wrote:
there is not file at x16 to yantar transition .

Have you found
Spoiler:
in X-16 yet?


i looted ghost corpse during psx control task. but i have not dummies artifacts recipes.
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TrueB
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PostSubject: Re: The '100 Rads' bar...   The '100 Rads' bar... - Page 5 Icon_minitimeSat 2 Mar 2019 - 11:03

kaplumbaga wrote:
Sword2012 wrote:
kaplumbaga wrote:
there is not file at x16 to yantar transition .

Have you found
Spoiler:
in X-16 yet?


i looted ghost corpse during psx control
Dummy:
task. but i have not  dummies artifacts recipes.
Here is the info on pudding artefact, if you search in Google Chome or perhaps this Forum, I found pchesters excellent list of infoportions that include those for recipes.
For dummy it is: 
Dummy:
Pudding:
Hopefully this is what you seek, kaplumbaga. Regards, TrueB.

_________________________________________________
TrueB


Last edited by TrueB on Sat 2 Mar 2019 - 15:34; edited 1 time in total (Reason for editing : Put dummy recipe before pudding recipe.)
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   The '100 Rads' bar... - Page 5 Icon_minitimeWed 6 Mar 2019 - 8:02

TrueB wrote:
Above post

thanks for info but i used info despite there is not recipe.
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td3005
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PostSubject: Re: The '100 Rads' bar...   The '100 Rads' bar... - Page 5 Icon_minitimeSun 10 Mar 2019 - 22:29

I have followed the 2014 guide completely now I think and have reached the dead city. Out of curiosity what stage in the game am I at now ? I am wondering how much more content there is and if there is a further guide to help from here.
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TrueB
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PostSubject: Fractures   The '100 Rads' bar... - Page 5 Icon_minitimeMon 11 Mar 2019 - 3:51

Hi, I wonder about why Izloms are in Stalkersoup. At the speed they travel, and their repetitive locations mainly, they are quite easy to kill; their parts don't sell for much and afaik, their parts are not ingredients in any recipes. So though they can kill MO, generally they probably don't.
Snorks, bloodsuckers, blind-dogs, and the pseudos all have value, some in recipes, some with traders, and some in set tasks.
Izloms don't afaik. Rodents often seem to spawn at M.O's feet, and thus are a danger.
In other mods, Izlom's are faster, larger, and more lethal. But in 'Soup they are not, so why have them, only to kill them?
Perhaps in Level 2 or 3, they could be given a purpose, if nothing is written in levels 0 and 1?
I do wonder about their reason to be? And I don't like killing them for no reason.
Nice to see their attack has improved.

_________________________________________________
TrueB


Last edited by TrueB on Sun 14 Jul 2019 - 0:29; edited 1 time in total
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Rat Catcher
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PostSubject: Re: The '100 Rads' bar...   The '100 Rads' bar... - Page 5 Icon_minitimeMon 11 Mar 2019 - 4:12

Can't find the casket for adrenalin in the labyrinth. I've been in the cave room with the round teleport, but no luck. Could use a screenshot.
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pchester
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PostSubject: Re: The '100 Rads' bar...   The '100 Rads' bar... - Page 5 Icon_minitimeMon 11 Mar 2019 - 10:44

Rat Catcher wrote:
Can't find the casket for adrenalin in the labyrinth. I've been in the cave room with the round teleport,  but no luck. Could use a screenshot.

Screenshots:
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Sword2012
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PostSubject: Re: The '100 Rads' bar...   The '100 Rads' bar... - Page 5 Icon_minitimeMon 11 Mar 2019 - 12:05

td3005 wrote:
I have followed the 2014 guide completely now I think and have reached the dead city.  Out of curiosity what stage in the game am I at now ? I am wondering how much more content there is and if there is a further guide to help from here.

You're finally nearing the conclusion of Level 0, but Levels 1 and 2 still await you, and guides to them can be found here...

Level 1
[You must be registered and logged in to see this link.]

Level 2
[You must be registered and logged in to see this link.]


Last edited by Sword2012 on Mon 29 Apr 2019 - 20:23; edited 3 times in total
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td3005
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PostSubject: Re: The '100 Rads' bar...   The '100 Rads' bar... - Page 5 Icon_minitimeMon 11 Mar 2019 - 14:28

awesome thanks
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Fety758
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PostSubject: Re: The '100 Rads' bar...   The '100 Rads' bar... - Page 5 Icon_minitimeMon 29 Apr 2019 - 20:14

Privyet fellow stalkers, i'm having the bug where enemies just run from you and have no items nor weapons, someone know how to fix that? i've already used the updater and it says that no newer version is available
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Aleks1970
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Aleks1970


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PostSubject: Re: The '100 Rads' bar...   The '100 Rads' bar... - Page 5 Icon_minitimeMon 29 Apr 2019 - 20:58

Fety758 wrote:
Privyet fellow stalkers, i'm having the bug where enemies just run from you and have no items nor weapons, someone know how to fix that? i've already used the updater and it says that no newer version is available

Which enemies?
If they are the Avengers then this is known bug which will be fixed in the next patch.
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TrueB
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TrueB


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PostSubject: The 100 Rads Bar   The '100 Rads' bar... - Page 5 Icon_minitimeMon 29 Apr 2019 - 21:37

Aleks1970 wrote:
Fety758 wrote:
Privyet fellow stalkers, i'm having the bug where enemies just run from you and have no items nor weapons, someone know how to fix that? i've already used the updater and it says that no newer version is available

Which enemies?
If they are the Avengers then this is known bug which will be fixed in the next patch.
I found an LDK without a gun and only a pda in Dark Valley in Level 1. He was at the factory above lab x18

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TrueB
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Fety758
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PostSubject: Re: The '100 Rads' bar...   The '100 Rads' bar... - Page 5 Icon_minitimeMon 29 Apr 2019 - 21:50

Aleks1970, i started from 0 again and the bandits had no guns all the way to the bar was practically chasing running bandits, also no loot on them
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Aleks1970
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PostSubject: Re: The '100 Rads' bar...   The '100 Rads' bar... - Page 5 Icon_minitimeMon 29 Apr 2019 - 22:55

Fety758 wrote:
Aleks1970, i started from 0 again and the bandits had no guns all the way to the bar was practically chasing running bandits, also no loot on them

As nobody have the same(with bandits) problem then you must have improper installed game or you're changed something by yourself...
**********************************************************
TrueB wrote:
I found an LDK without a gun and only a pda in Dark Valley in Level 1. He was at the factory above lab x18

LDK should not be spawned there on your game progress time!?
There is an option that you are misled by the dead bandit with the RPG on his right side? But he have a 3 OG-7B Grenade and the pda in his inventory.
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TrueB
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PostSubject: LDK without a gun   The '100 Rads' bar... - Page 5 Icon_minitimeTue 30 Apr 2019 - 1:28

Aleks1970 wrote:
Fety758 wrote:
Aleks1970, i started from 0 again and the bandits had no guns all the way to the bar was practically chasing running bandits, also no loot on them

As nobody have the same(with bandits) problem then you must have improper installed game or you're changed something by yourself...
**********************************************************
TrueB wrote:
I found an LDK without a gun and only a pda in Dark Valley in Level 1. He was at the factory above lab x18

LDK should not be spawned there on your game progress time!?
There is an option that you are misled by the dead bandit with the RPG on his right side? But he have a 3 OG-7B Grenade and the pda in his inventory.
Hi Aleks, I was playing Level1 that day, & my MO met several  LDK men some had anomolous  bizons so after he shot the LDK he searched and got a pda but no gun. Thinking it might be hard to spot he tapped around the body, then removed the body and checked thoroughly. (Accidentally deleted a bit here.)
PS: it is worth noting that depending on how guns etc fall, they can be hard or easy to spot; tapping the ground can often get a search word; this works well with invisible outfits as well. If grenades are used, guns can travel outside the tap area.

************************************************************************************************

Nb: imo many items including weapons and some artefacts are 2-D strips within 3-D settings so from some angles they may be difficult to view; however, I wonder if they can be turned over, so they become invisible and even cease registering as whatever they are?

_________________________________________________
TrueB


Last edited by TrueB on Tue 11 Jun 2019 - 8:43; edited 1 time in total (Reason for editing : Extra added)
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Warezz.K
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Warezz.K


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PostSubject: Re: The '100 Rads' bar...   The '100 Rads' bar... - Page 5 Icon_minitimeWed 8 May 2019 - 23:23

Hello fellas. I have question. What engine STALKERSOUP is used? I'm modder and coder and i'm only curious:) Is it modified? You build own engine? because i really wish one feature - wpn_aim_toggle like in CS and CoP. I coded this to the OGSR and if you have own sources i can send you code to implement if you want:)
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Rat Catcher
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PostSubject: Re: The '100 Rads' bar...   The '100 Rads' bar... - Page 5 Icon_minitimeSat 11 May 2019 - 22:14

In Recon, how do I get reagents from Chimera. Pilgrim sent the SMS and I completed Gynecologist's task of "Find the key". His boys attack me and if I shoot him, he runs away.
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pchester
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PostSubject: Re: The '100 Rads' bar...   The '100 Rads' bar... - Page 5 Icon_minitimeSat 11 May 2019 - 23:16

Rat Catcher wrote:
In Recon, how do I get reagents from Chimera. Pilgrim sent the SMS and I completed Gynecologist's task of "Find the key". His boys attack me and if I shoot him, he runs away.

You have to go directly to Chimera after Pilgrim sends his SMS. The Avengers should be all friendly and Chimera should talk to you. However, if you go off and do other things, or if you save-and-load your game, they will return to being hostile. Don't attack any Avengers until after you have completed Chimera's task.
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Rat Catcher
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PostSubject: Re: The '100 Rads' bar...   The '100 Rads' bar... - Page 5 Icon_minitimeMon 13 May 2019 - 16:24

It was mentioned to go to him directly, but I ignored that. Thanks!! Btw, now that I got the reagents, is it OK to kill the S.O.B. and his merry men?
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pchester
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PostSubject: Re: The '100 Rads' bar...   The '100 Rads' bar... - Page 5 Icon_minitimeMon 13 May 2019 - 22:54

You don't need them after Chimera gives you the information, so after that they are fair game. I usually wait until they turn hostile again, which they should do after your next game save/load. I am not sure if you can kill Chimera.
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Rat Catcher
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PostSubject: Re: The '100 Rads' bar...   The '100 Rads' bar... - Page 5 Icon_minitimeMon 13 May 2019 - 23:21

Yah, that sucker is bulletproof. thx
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TrueB
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PostSubject: Modding   The '100 Rads' bar... - Page 5 Icon_minitimeTue 14 May 2019 - 0:39

Warezz.K wrote:
Hello fellas. I have question. What engine STALKERSOUP is used? I'm modder and coder and i'm only curious:) Is it modified? You build own engine? because i really wish one feature - wpn_aim_toggle like in CS and CoP. I coded this to the OGSR and if you have own sources i can send you code to implement if you want:)
Hi Warezz.K,
If you enjoy modding, I suggest you try [You must be registered and logged in to see this link.] website and read the information there. At the base of the Home page, Is TecnoBacon's (aka TB) email address. TB is interested in modders wishing to help with aspects of the game including  Downloadable Content aka DLC. So you may enjoy this and at the same time help this evolutionary game.
Regards, TrueB

_________________________________________________
TrueB
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Demawil
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PostSubject: Re: The '100 Rads' bar...   The '100 Rads' bar... - Page 5 Icon_minitimeSat 25 May 2019 - 23:24

stashed some food and vodka but getting punched for taking them back
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pchester
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pchester


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PostSubject: Re: The '100 Rads' bar...   The '100 Rads' bar... - Page 5 Icon_minitimeSun 26 May 2019 - 0:30

Demawil wrote:
stashed some food and vodka but getting punched for taking them back

NPCs will attack you if you steal "their" stuff. This includes food and drink on tables. Even metal stash boxes aren't safe - for example, Freeman seems to think that the stash box in the bar belongs to him. It doesn't matter if you put things in there, if he sees you take something out he is likely to attack you. I always use a backpack with a lock for my stashes, but if you prefer to use the boxes provided by the game, just don't pick one that is close to NPCs.
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TrueB
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PostSubject: The 100 RADS Bar   The '100 Rads' bar... - Page 5 Icon_minitimeSun 26 May 2019 - 0:53

pchester wrote:
Demawil wrote:
stashed some food and vodka but getting punched for taking them back

NPCs will attack you if you steal "their" stuff. This includes food and drink on tables. Even metal stash boxes aren't safe - for example, Freeman seems to think that the stash box in the bar belongs to him. It doesn't matter if you put things in there, if he sees you take something out he is likely to attack you. I always use a backpack with a lock for my stashes, but if you prefer to use the boxes provided by the game, just don't pick one that is close to NPCs.
Rather unusual maybe for my MO then: Freeman has never attacked my MO; though in the past, the other guy who wants old money, has attacked though not recently. Nowadays,  as my MO speaks to each NPC starting with the lost rifle going clock-wise, taking jobs from him, the drunk Dutyer, Freeman and the old money guy. My MO leaves other items which perhaps could be stuck down for they give 100 RADS Bar atmosphere. Re NPCs attacking, there is an option in TB3D Modders.Script to have NPCs attack MO everywhere or just in the 100 RADS Bar. So it could be worse!  Wink  Regards, TrueB.

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TrueB


Last edited by TrueB on Sun 26 May 2019 - 9:00; edited 3 times in total (Reason for editing : Amended)
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Demawil
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PostSubject: Re: The '100 Rads' bar...   The '100 Rads' bar... - Page 5 Icon_minitimeSun 26 May 2019 - 10:44

at least they only care about food, i would be so dead if they thought those artifacts were theirs
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TrueB
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PostSubject: Fly and infoportion   The '100 Rads' bar... - Page 5 Icon_minitimeTue 11 Jun 2019 - 8:24

pchester wrote:
Fly won't talk when she first reaches the campfire.

As you approach the campfire, you
Spoiler:
Hopefully, one fine day the infoportions will be individual and in plain English and the other languages the Game is available in Idea .
For without your knowledge, and helpfulness pchester, imo many of us would be stuck imo.

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TrueB
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TrueB
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PostSubject: Fractures   The '100 Rads' bar... - Page 5 Icon_minitimeTue 11 Jun 2019 - 8:54

TrueB wrote:
Hi, I wonder about why Izloms are in Stalkersoup. At the speed they travel, and their repetitive locations mainly, they are quite easy to kill; their parts don't sell for much and afaik, their parts are not ingredients in any recipes. So though they can kill MO, generally they probably don't.
Snorks, bloodsuckers, blind-dogs, and the pseudos all have value, some in recipes, some with traders, and some in set tasks.
Izloms don't afaik. Rodents often seem to spawn at M.O's feet, and thus are a danger.
In other mods, Izlom's are faster, larger, and more lethal. But in 'Soup they are not, so why have them, only to kill them?
Perhaps in Level 2 or 3, they could be given a purpose, if nothing is written in levels 0 and 1?
I do wonder about their reason to be? And I don't like killing them for no reason.
Ah! It seems Fractures (aka Izloms for some unknown reason) have been updated especially in Level 1. They are a lot bigger and faster, and more lethal nowadays! Their Fracture name explains their shape and sound, for I read somewhere that subjects were stretched causing joint fracturing and vocal cord extension. No wonder they vent their anger on other humans.

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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   The '100 Rads' bar... - Page 5 Icon_minitimeTue 11 Jun 2019 - 17:59

i cant enter mobile lab in jupiter for take note. door is locked. it looks like this at collector level 1 guide.
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pchester
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PostSubject: Re: The '100 Rads' bar...   The '100 Rads' bar... - Page 5 Icon_minitimeTue 11 Jun 2019 - 19:14

kaplumbaga wrote:
i cant enter mobile lab in jupiter for take note. door is locked. it looks like this at collector level 1 guide.

Did you pick up the note at the top of the tower first? Doing that is supposed to open the bunker door. If you did pick it up, try reloading an earlier save and pick it up again.
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   The '100 Rads' bar... - Page 5 Icon_minitimeTue 11 Jun 2019 - 19:26

pchester wrote:
kaplumbaga wrote:
i cant enter mobile lab in jupiter for take note. door is locked. it looks like this at collector level 1 guide.

Did you pick up the note at the top of the tower first? Doing that is supposed to open the bunker door. If you did pick it up, try reloading an earlier save and pick it up again.

yes i take first zep and tower note.
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   The '100 Rads' bar... - Page 5 Icon_minitimeTue 11 Jun 2019 - 19:36

pchester wrote:
kaplumbaga wrote:
i cant enter mobile lab in jupiter for take note. door is locked. it looks like this at collector level 1 guide.

Did you pick up the note at the top of the tower first? Doing that is supposed to open the bunker door. If you did pick it up, try reloading an earlier save and pick it up again.

i did reload game autosave. and first take tower note then go mobile lab. door is open. last take zep. thanks pchester
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