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Latest topics
» Number of maps in the Zone?
Main discussions: '100 Rads' Bar  Icon_minitimeby TrueB Today at 5:14

» Stuck in the gameplay, Stalker? Let's have a little chat...
Main discussions: '100 Rads' Bar  Icon_minitimeby TrueB Today at 5:04

» A Walk Through StalkerSoup - both parts updated for minor additions
Main discussions: '100 Rads' Bar  Icon_minitimeby pchester Yesterday at 20:14

» Voronin call in
Main discussions: '100 Rads' Bar  Icon_minitimeby TrueB Mon 3 Aug 2020 - 11:31

» A Walk Through StalkerSoup - Part Two updated to game version 1.1.0019.1
Main discussions: '100 Rads' Bar  Icon_minitimeby TrueB Sun 2 Aug 2020 - 8:03

» Info Portions list updated
Main discussions: '100 Rads' Bar  Icon_minitimeby TrueB Sat 1 Aug 2020 - 20:15

» Generators Transition
Main discussions: '100 Rads' Bar  Icon_minitimeby pchester Thu 30 Jul 2020 - 10:08

» NPCs & Making Friends
Main discussions: '100 Rads' Bar  Icon_minitimeby TrueB Sat 25 Jul 2020 - 6:30

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 Main discussions: '100 Rads' Bar

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Aleks1970
Administrator Founder
Aleks1970

Posts : 186
Join date : 2017-05-31
Age : 50
Location : Slovenia

Main discussions: '100 Rads' Bar  Empty
PostSubject: Main discussions: '100 Rads' Bar    Main discussions: '100 Rads' Bar  Icon_minitimeSun 4 Jun 2017 - 13:26

I moved the '100 Rads' Bar topic upwards as much as I can. I hope that will be now okay sunny
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https://stalkersoup.forumotion.com
TecnoBacon
Administrator
TecnoBacon

Posts : 239
Join date : 2017-06-01
Location : USA

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PostSubject: Re: Main discussions: '100 Rads' Bar    Main discussions: '100 Rads' Bar  Icon_minitimeWed 7 Jun 2017 - 23:20

[You must be registered and logged in to see this link.] wrote:
I move the '100 Rads' Bar topic
upwards as much as I can. I hope that will be now ok sunny

THANKS aleks1970!
I do believe that this is the place to do most of our general discussions but as soon as I get settled down and can work more I want to create some locked threads specific to certain teams for internal coordination. I am working on those teams now and should get it together in a week.
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TecnoBacon
Administrator
TecnoBacon

Posts : 239
Join date : 2017-06-01
Location : USA

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PostSubject: Re: Main discussions: '100 Rads' Bar    Main discussions: '100 Rads' Bar  Icon_minitimeTue 8 Aug 2017 - 21:28

I know I have not participated much but I have been playing through each of the collector stages (zep, treasure hunt and gold bars) to balance the new extra spawns. This team is relatively new and still getting the hang of coding for SS. This next patch fixes almost all task errors, optimizes the motivator, dynamic spawns and the level entry processing. I still need to isolate the level change ctd from entering dv and the waiting room as these are conflicts of story ids between anoms and npc that won't get fixed in this patch but the autosaves are still good. I also am still having trouble isolating the exact cause of the bad weapon crashes in Pripyat and waiting room but have added an option in the modders script to remove the weapons involved in the crash so gameplay can continue for those still getting the bone ctd. For those losing their armor: the only thing I can see so far is that if you spawn the armor from the initial cave sequence then that armor will get removed on level change as it is only meant for the cave start. I will keep testing to insure that it is not something else going wrong. At this point I feel that levelup 0 is better than 90%, levelup 1 is 80%, levelup 2 is 20% and levelup 3 is at 10% completion. There is also a DLC being created by a 3rd party to attach after player completes levelup 3.
BIG THANKS to all playing and sending me bug reports, I know I have not responded to all of them but they are being looked at and hopefully fixed in 0014, good hunting STALKERS!
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Sword2012
Administrator
Sword2012

Posts : 958
Join date : 2017-05-31
Location : UK

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PostSubject: Re: Main discussions: '100 Rads' Bar    Main discussions: '100 Rads' Bar  Icon_minitimeThu 29 Aug 2019 - 5:18

May I just say thank you to whoever has been working on the general appearance of the game...

The clarity of the clothing, the detail in the armor, the wall textures, the modernized lab instruments, the detailed light fixtures, the magazine covers, the colored wiring, and many more items like this are turning up all over the game, and making a big difference everywhere

Whoever you are, thank you...
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