valalla Novice
Posts : 24 Join date : 2020-09-04
| Subject: Stuck in the game - Reason 747 Thu 2 Sep 2021 - 15:33 | |
| as indicated i am stuck in the game. I am in Recon and have "finished" the mission of escorting Victor Holgram to the military depots. but when I arrive at the border between the two places after talking with Victor the message comes out (bottom right of the screen as if it were a dialogue) "Watchdog alert - reason 747 may corrupt - new saves look in the log - it's reccomended to reload te last game save. I tried to do it again after the last save but it is always like this. The last save is not far from the border but if I try to save again I have a ctd. EDIT: This is my registry: - Error message:
Detected CPU: GenuineIntel P3 family, F6/M12/S3, 3393.00 mhz, 22-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System... using fs-ltx fsgame.ltx --found external arch mp_military_2.xdb0 FS: 62920 files cached, 9659Kb memory used. Init FileSystem 0.848616 sec 'xrCore' build 3312, Feb 27 2008
Initializing Engine... Executing config-script "user.ltx"... [d:\games\stalkersoup\_appdata_\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll ! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry * [win32]: free[4007444 K], reserved[77808 K], committed[108988 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[21952 K], process heap[2917 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[16067 K], smem[0 K] Executing config-script "d:\games\stalkersoup\gamedata\config\default_controls.ltx"... [d:\games\stalkersoup\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\games\stalkersoup\gamedata\config\rspec_low.ltx"... [d:\games\stalkersoup\gamedata\config\rspec_low.ltx] successfully loaded. Executing config-script "d:\games\stalkersoup\gamedata\config\default_controls.ltx"... [d:\games\stalkersoup\gamedata\config\default_controls.ltx] successfully loaded. [d:\games\stalkersoup\_appdata_\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices DirectSound3D SOUND: OpenAL: system default SndDevice name is DirectSound3D SOUND: OpenAL: All available devices: 1. DirectSound, Spec Version 1.0 2. DirectSound, Spec Version 1.0 3. MMSYSTEM, Spec Version 1.0 SOUND: OpenAL: SelectBestDevice is DirectSound -1.-1 SOUND: OpenAL: Required device: DirectSound. Created device: DirectSound. * sound: EAX 2.0 extension: present * sound: EAX 2.0 deferred: present * sound : cache: 49155 kb, 5707 lines, 8820 bpl Starting RENDER device... * GPU [vendorDE]-[device]: NVIDIA GeForce GTX 760 * GPU driver: 27.21.14.6647 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 4072 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 6144K * DIB created: 1024K count of .thm files=461 load time=282 ms * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used - r__tf_aniso 2 - r2_tf_mipbias 0.5 Starting engine... Loading DLL: xrGameSpy.dll -->TB3D_Version_Info: {Version: 1 Release: 1 Revision: 0019} Micro rev: 1 * DVB created: 6144K * DIB created: 1024K - r__tf_aniso 2 - r2_tf_mipbias 0.5 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [817 ms] "xr_3da.exe" * phase time: 0 ms * phase cmem: 147056 K ..... Scanning for Anomalous Activity ..... Loading objects... Loading models... * [prefetch] time: 2214 ms * [prefetch] memory: 0Kb * phase time: 2226 ms * phase cmem: 144656 K SERVER: Starting... -->DB: clear database * phase time: 162 ms * phase cmem: 143351 K SERVER: Loading A-Life Simulator... * phase time: 2 ms * phase cmem: 143351 K Loading... "522_522_escort viktor hologram to the army warehouses tr...4.sav"... * Loading spawn registry... * 22581 spawn points are successfully loaded * Loading objects... * 42473 objects are successfully loaded * Game 522_522_escort viktor hologram to the army warehouses tr...4 is successfully loaded from file 'd:\games\stalkersoup\_appdata_\saves\522_522_escort viktor hologram to the army warehouses tr...4.sav' (6.612s) * phase time: 6611 ms * phase cmem: 268418 K SERVER: Connecting... MaxPlayers = 32 * phase time: 12 ms * phase cmem: 268241 K CLIENT: Connecting to localhost... # Player not found. New player created. * client : connection accepted - <> * phase time: 9 ms * phase cmem: 268265 K Opening stream... * phase time: 4 ms * phase cmem: 268265 K ..... Searching for Enemy Entities ..... * phase time: 3075 ms * phase cmem: 389047 K ..... Booting up PDA ..... * phase time: 836 ms * phase cmem: 390754 K ..... Scanning for Artefacts ..... * phase time: 13 ms * phase cmem: 391026 K ..... Equipping Gasmask ..... * phase time: 4738 ms * phase cmem: 403185 K ..... Detecting Radiation Levels ..... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 25 ms * phase cmem: 403212 K Loading sectors and portals... * Loading HOM: d:\games\stalkersoup\gamedata\levels\aver\level.hom * phase time: 111 ms * phase cmem: 404209 K ..... Loading AI ..... - Loading music tracks from 'aver_musics'... * phase time: 10 ms * phase cmem: 404218 K ..... Checking Armor ..... - Game configuring : Started - Game configuring : Finished * phase time: 91 ms * phase cmem: 410390 K ..... Detecting Anomalies ..... * t-report - base: 848, 877570 K * t-report - lmap: 1, 341 K * phase time: 1299 ms * phase cmem: 410390 K ..... Entering the Zone ..... * phase time: 10 ms * phase cmem: 410390 K * [win32]: free[2194012 K], reserved[224512 K], committed[1775716 K] * [ D3D ]: textures[877911 K] * [x-ray]: crt heap[410390 K], process heap[1006188 K], game lua[51549 K], engine lua[209 K], render[0 K] * [x-ray]: economy: strings[22155 K], smem[0 K] -->LEVEL WEATHERS:__init -->TB3D SHADERS: __init -->TB3D SERVICES: set existing diff[3] [Marked One] -->BIND STALKER: load: difficulty level[3] treasures[true] stored input time[0] -->BIND STALKER: loading packets -->BIND STALKER: AMK Launcher -->BIND STALKER: Weather Manager -->LEVEL WEATHERS: loaded[dry] current cycle[6] -->BIND STALKER: PSI Antenna -->BIND STALKER: Load Treasures -->BIND STALKER: Load Tasks -->TASK MGR: load new packet tasks[160] -->TASK MGR: load new packet active[4] -->BIND STALKER: Load Detector -->BIND STALKER: actor net spawn * Log file has been saved successfully! -->TB3D PROCESS LEVELS: started[110019] version[110019] stalker returning to the zone... -->TB3D PROCESS LEVELS: reloaded [aver] -->TB3D SERVICES: reporting plug ins... -->TB3D SERVICES: language pack[TB3D_English_Dialogue-Improvement] author[TB3D,sword2012,steve2000,aleks1970,pchester,sjohnson] version[1.10019] -->TB3D SERVICES: texture pack[TB3D_default] author[TecnoBacon] version[1.0] -->TB3D SERVICES: weapons pack[TB3D_default] author[TecnoBacon] version[1.0] -->TB3D SERVICES: weather pack[TB3D_default] author[TecnoBacon] version[1.0] -->TB3D SERVICES: inventory pack[TB3D_default] author[TecnoBacon,Aleks1970] version[1.5] -->TB3D SERVICES: scopes pack[TB3D_default] author[TecnoBacon] version[1.0] -->TB3D SERVICES: outfit pack[TB3D_default] author[TecnoBacon] version[1.0] -->TB3D SERVICES: music pack[TB3D_default] author[TecnoBacon] version[1.0] -->TB3D SERVICES: multiplayer pack[TB3D_default] author[TecnoBacon] version[1.0] -->TB3D SERVICES: ui pack[TB3D_default,aleks1970] author[TecnoBacon,aleks1970] version[1.2] -->TB3D SERVICES: trade pack[TB3D_default,Expanded] author[TecnoBacon,Aleks1970] version[1.1.0007] -->TB3D SERVICES: reporting plug ins done -->TB3D SERVICES: actor reputation[8655] diff[3] rank[5000] koef[1.5] comm[freedom] money[979493] level up[0] gmode[0] -->TB3D SERVICES: Gulags loaded[158] switch distance[140] -->TASK MGR: tasks: stalker loaded[24] -->TASK MGR: tasks: items loaded[5] -->TASK MGR: tasks: defend loaded[4] -->TASK MGR: tasks: smarts loaded[32] -->BIND STALKER: actor added to database pda id[38229] -->BIND STALKER: Launcher set DX9 Shaders -->TB3D SERVICES: game time hr[18] mn[55] is night[false] -->TB3D SERVICES: actor goodwill stalker[1985] -->TB3D SERVICES: actor goodwill ecolog[400] -->TB3D SERVICES: actor goodwill green[50] -->TB3D SERVICES: actor goodwill nebo[400] -->TB3D SERVICES: actor goodwill Military[800] -->TB3D SERVICES: actor goodwill dolg[245] -->TB3D SERVICES: actor goodwill freedom[500] -->TB3D SERVICES: actor goodwill bandit[-25] -->TB3D SERVICES: actor goodwill killer[190] -->TB3D SERVICES: actor goodwill monolith[-500] -->TB3D SERVICES: actor goodwill zombied[0] -->TB3D SERVICES: actor goodwill trader[-10] -->TB3D SERVICES: actor goodwill stranger[0] -->TB3D SERVICES: actor goodwill lastday[0] -->BIND STALKER: net_spawn DONE pda[38229] -->NETPACKET PDA BINDER: loading for[netpacket_pda38229] !!->NETPACKET PDA BINDER: loaded for[netpacket_pda38229] * Log file has been saved successfully! -->BIND STALKER: actor_update check start lname[aver] sname[aver] lnum[22] coll[false] -->BSTALK: actor inventory count[276] -->TB3D_Version_Info: {Version: 1 Release: 1 Revision: 0019} Micro rev: 1 Marked One -->TB3D SERVICES: Memory check * [win32]: free[1999012 K], reserved[197892 K], committed[1997336 K] * [ D3D ]: textures[941852 K] * [x-ray]: crt heap[451902 K], process heap[1130340 K], game lua[48372 K], engine lua[164 K], render[212 K] * [x-ray]: economy: strings[26701 K], smem[7483 K] * Log file has been saved successfully! * MEMORY USAGE: 451110 K Scheduler tried to update object aver_arhara_gulag2_sniper_4 Scheduler tried to update object aver_arhara_gulag2_sniper_6 -->NETPACKET PDA BINDER: save[netpacket_pda38229] packet size[1651] * Saving spawns... * Saving objects... * 42479 objects are successfully saved * Game go with viktor hologram to the border done.sav is successfully saved to file 'd:\games\stalkersoup\_appdata_\saves\go with viktor hologram to the border done.sav' !!!WATCHDOG ALERT!!! reason[747]>>> MAY CORRUPT NEW SAVES. <<< Look in the log. It is recommended to reload the last game save! * Log file has been saved successfully! -->NETPACKET PDA BINDER: save[netpacket_pda38229] packet size[1274] * Saving spawns... * Saving objects... * 42479 objects are successfully saved * Game grunf_autosave.sav is successfully saved to file 'd:\games\stalkersoup\_appdata_\saves\grunf_autosave.sav' - Disconnect - Destroying level * DVB created: 6144K * DIB created: 1024K - r__tf_aniso 2 - r2_tf_mipbias 0.5 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [821 ms] "xr_3da.exe" * phase time: 1 ms * phase cmem: 291735 K SERVER: Starting... -->TB3D SHADERS: __finalize -->DB: clear database !!->DB: clear database done * Log file has been saved successfully! * phase time: 91 ms * phase cmem: 291696 K SERVER: Loading A-Life Simulator... * phase time: 7 ms * phase cmem: 291696 K Loading... "grunf_autosave.sav"... * Loading spawn registry... * 22581 spawn points are successfully loaded * Loading objects... * 42479 objects are successfully loaded * Game grunf_autosave is successfully loaded from file 'd:\games\stalkersoup\_appdata_\saves\grunf_autosave.sav' (6.552s) * phase time: 6552 ms * phase cmem: 352866 K SERVER: Connecting... MaxPlayers = 32 * phase time: 35 ms * phase cmem: 352335 K CLIENT: Connecting to localhost... # Player not found. New player created. * client : connection accepted - <> * phase time: 16 ms * phase cmem: 352360 K Opening stream... * phase time: 13 ms * phase cmem: 352360 K ..... Searching for Enemy Entities ..... * phase time: 2491 ms * phase cmem: 437905 K ..... Booting up PDA ..... * phase time: 897 ms * phase cmem: 439592 K ..... Scanning for Artefacts ..... * phase time: 836 ms * phase cmem: 439945 K ..... Equipping Gasmask ..... * phase time: 224 ms * phase cmem: 441409 K ..... Detecting Radiation Levels ..... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 11590 v(20), 6100 p * [DETAILS] Batch(61), VB(226K), IB(35K) * phase time: 27 ms * phase cmem: 441409 K Loading sectors and portals... * Loading HOM: d:\games\stalkersoup\gamedata\levels\l07_military\level.hom * phase time: 14 ms * phase cmem: 441577 K ..... Loading AI ..... - Loading music tracks from 'l07_military_musics'... * phase time: 65 ms * phase cmem: 441614 K ..... Checking Armor ..... - Game configuring : Started - Game configuring : Finished * phase time: 25 ms * phase cmem: 450322 K ..... Detecting Anomalies ..... * t-report - base: 1504, 947612 K * t-report - lmap: 8, 2728 K * phase time: 4817 ms * phase cmem: 450322 K ..... Entering the Zone ..... * phase time: 14 ms * phase cmem: 450322 K * [win32]: free[1934644 K], reserved[231496 K], committed[2028100 K] * [ D3D ]: textures[950341 K] * [x-ray]: crt heap[450322 K], process heap[1208368 K], game lua[51364 K], engine lua[180 K], render[565 K] * [x-ray]: economy: strings[153020 K], smem[7802 K] -->LEVEL WEATHERS:__init -->TB3D SHADERS: __init
FATAL ERROR
[error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp [error]Line : 73 [error]Description : <no expression> [error]Arguments : LUA error: ...:\games\stalkersoup\gamedata\scripts\xr_logic.script:1418: attempt to index field 'actor' (a nil value)
stack trace:
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pchester Administrator
Posts : 2454 Join date : 2017-06-03 Location : UK
| Subject: Re: Stuck in the game - Reason 747 Fri 3 Sep 2021 - 10:07 | |
| I have seen this in the past, and I think I got past it by working back through my earlier games until I found one from where I could progress. If that doesn't work, it may be another one for Aleks to look at. I suggest that you send him a Private Message - click on the banner picture at the top of the page, then on any aleks1970 link, then Contact, then PM. He may ask you to send him a save game. | |
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valalla Novice
Posts : 24 Join date : 2020-09-04
| Subject: Re: Stuck in the game - Reason 747 Fri 3 Sep 2021 - 11:42 | |
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| Subject: Re: Stuck in the game - Reason 747 | |
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