Does this contain more spawning options than the spawner already integrated into the latest version of Stalkersoup?
Thank you.
They can all be spawned in the game, but not all are available via the main ESC-S spawn menu. The list includes some items that are only available through the ESC-F4 menu, for example the higher-tier artifacts near the end.
Actually all the items in the list can be spawned using ESC-F4. The syntax is <item_name>,<number_required> e.g. af_simbion,1. Spawned items appear on the ground nearby, not in your inventory.
Vi_severance Experienced
Posts : 66 Join date : 2017-12-31
Subject: Re: Spawn Menu Directory Sun 21 Jan 2018 - 19:30
pchester wrote:
They can all be spawned in the game, but not all are available via the main ESC-S spawn menu. The list includes some items that are only available through the ESC-F4 menu, for example the higher-tier artifacts near the end.
Actually all the items in the list can be spawned using ESC-F4. The syntax is <item_name>,<number_required> e.g. af_simbion,1. Spawned items appear on the ground nearby, not in your inventory.
Thanks to the continued efforts of Aleks1970 in adding more and more game content, there are currently about 3,750 spawnable items in the game
However, the current Spawn Menu Directory v.34, last updated in 2018, contains just 750 identified spawn items
In order to bring the Directory up to date, would anyone like to join the team and work on this, please?
It requires a basic knowledge of Excel, and the patience to keep spawning individual items from a list of spawn codes in-game, using the standard Spawn Menu, and entering what spawns into the spreadsheet. A laptop on the side would be ideal for this!
There's no rush, no pressure, and we don't expect anyone to do it all themselves
Anything you add will be released as a new version number with a credit included, before passing it on to the next willing contributor to take up the mantle. Guidance will be given if needed
Please feel free to ask any questions here, and if you're interested please PM me
Thank you
Guest Guest
Subject: Spawn item directory Tue 1 Mar 2022 - 10:50
Does this contain more spawning options than the spawner already integrated into the latest version of Stalkersoup?
Thank you.
They can all be spawned in the game, but not all are available via the main ESC-S spawn menu. The list includes some items that are only available through the ESC-F4 menu, for example the higher-tier artifacts near the end.
Actually all the items in the list can be spawned using ESC-F4. The syntax is <item_name>,<number_required> e.g. af_simbion,1. Spawned items appear on the ground nearby, not in your inventory.
I just noticed this conversation, it may help players to know that in TB3D Modders.Script the option for this is marked false which merely means it is not the default. These modders keys can be turned on or off; so to have them appear when Esc is pressed, go to the script and save a copy of it elsewhere then change false to true. The Modders.Script is not a cheat script but in my opinion is designed to individualise the game. It should be treated with care, for example I leave the lighting alone because this is in Options. However, I change the time to five minutes for artefact cooking, thus a quicksave before cooking and the artefact results but moving away, whilst longer times occur negates a quicksave so that if the the cooking fails, the items for cooking are lost, moreover remembering various cooking sites and times becomes unnecessary. You can tailor many parts of Stalkersoup to how you prefer it. Though I do recommend first playthroughs stick to the Game guides.
undead32 Novice
Posts : 20 Join date : 2022-08-22 Location : South Korea
Subject: Re: Spawn Menu Directory Tue 23 Aug 2022 - 16:12
is there any update in spawn menu? I cant find some unique item for quest in spawn menu. Like strelok's suit, ghost's suit, or some unique weapon. I know where to find these in game but for personal reason i need to spawn it.
pchester Administrator
Posts : 2488 Join date : 2017-06-03 Location : UK
Subject: Re: Spawn Menu Directory Tue 23 Aug 2022 - 18:06
As far as I know the spawn menu spreadsheet has not been updated for several patches, so there are probably newer items in-game that do not yet appear in this list. Many of the documents downloadable on this site are produced by enthusiastic players, and it can be difficult and time-consuming to keep them up-to-date as the game develops.
Having said that, most items will be spawnable as long as you know the item's name as used in the game's code. For example, Strelok's suit (the one that Bes needs) is stalker_outfit_m3; and Ghost's outfit from X16 is outfit_stalker_m1. I'm not sure if these items are listed in the ESC+S spawn menu, but you can spawn them individually by entering the name in the alternate ESC+F4 spawn menu. ESC+S items appear in your inventory, ESC+F4 items appear on the ground near you. Hope this helps.
undead32 Novice
Posts : 20 Join date : 2022-08-22 Location : South Korea
Subject: Re: Spawn Menu Directory Tue 23 Aug 2022 - 18:48
pchester wrote:
As far as I know the spawn menu spreadsheet has not been updated for several patches, so there are probably newer items in-game that do not yet appear in this list. Many of the documents downloadable on this site are produced by enthusiastic players, and it can be difficult and time-consuming to keep them up-to-date as the game develops.
Having said that, most items will be spawnable as long as you know the item's name as used in the game's code. For example, Strelok's suit (the one that Bes needs) is stalker_outfit_m3; and Ghost's outfit from X16 is outfit_stalker_m1. I'm not sure if these items are listed in the ESC+S spawn menu, but you can spawn them individually by entering the name in the alternate ESC+F4 spawn menu. ESC+S items appear in your inventory, ESC+F4 items appear on the ground near you. Hope this helps.
In that case, can i unpack gamedata and see item code in script?(using unpacker and gamedata is not encrypted) or is there any document got a list of item?
pchester Administrator
Posts : 2488 Join date : 2017-06-03 Location : UK
Subject: Re: Spawn Menu Directory Tue 23 Aug 2022 - 20:19
undead32 wrote:
In that case, can i unpack gamedata and see item code in script?(using unpacker and gamedata is not encrypted) or is there any document got a list of item?
We have a number of unpackers linked here: [You must be registered and logged in to see this link.]
I am sure you don't need telling, but make sure you unpack the gamedata.db* files into a safe location away from your StalkerSoup installation. The *.ltx, *.xml and *.script files are the editable ones, so I delete the rest.
When you are ready, copy your edited files into the relevant folder under /gamedata/config/ or /gamedata/scripts/. You don't need to re-pack them, when the game finds a file here it will use that in preference to the master file. If your edits don't work, just delete the edited file and the game will revert to using the master version in the packed gamedata.db* file.
undead32 likes this post
undead32 Novice
Posts : 20 Join date : 2022-08-22 Location : South Korea
Subject: Re: Spawn Menu Directory Wed 24 Aug 2022 - 7:04
pchester wrote:
Previous post:
undead32 wrote:
In that case, can i unpack gamedata and see item code in script?(using unpacker and gamedata is not encrypted) or is there any document got a list of item?
We have a number of unpackers linked here: [You must be registered and logged in to see this link.]
I am sure you don't need telling, but make sure you unpack the gamedata.db* files into a safe location away from your StalkerSoup installation. The *.ltx, *.xml and *.script files are the editable ones, so I delete the rest.
When you are ready, copy your edited files into the relevant folder under /gamedata/config/ or /gamedata/scripts/. You don't need to re-pack them, when the game finds a file here it will use that in preference to the master file. If your edits don't work, just delete the edited file and the game will revert to using the master version in the packed gamedata.db* file.
Thank you, I'll search it!
undead32 Novice
Posts : 20 Join date : 2022-08-22 Location : South Korea
Subject: Re: Spawn Menu Directory Wed 24 Aug 2022 - 9:42
pchester wrote:
undead32 wrote:
In that case, can i unpack gamedata and see item code in script?(using unpacker and gamedata is not encrypted) or is there any document got a list of item?
We have a number of unpackers linked here: [You must be registered and logged in to see this link.]
I am sure you don't need telling, but make sure you unpack the gamedata.db* files into a safe location away from your StalkerSoup installation. The *.ltx, *.xml and *.script files are the editable ones, so I delete the rest.
When you are ready, copy your edited files into the relevant folder under /gamedata/config/ or /gamedata/scripts/. You don't need to re-pack them, when the game finds a file here it will use that in preference to the master file. If your edits don't work, just delete the edited file and the game will revert to using the master version in the packed gamedata.db* file.
I think unpacker uploaded by Alecks1970 is got a glitch, It can't recognize gamedata.dbo to dbv and upk readme is got glitch too. so I used manual unpacker which you uploaded
markdewet Experienced
Posts : 81 Join date : 2023-07-16 Age : 63 Location : Cape Town, South Africa
Subject: Re: Spawn Menu Directory Fri 11 Oct 2024 - 16:03
Hi, I am pretty good with Excel and would therefore like to offer my services to keep the spawn menu up to date. So if anyone wants to email me the latest spawns and description as well as any other details needed, iI am more than happy to keep the spreadsheet up to date for the forum. The only thing is I do not use Dropbox or anything like that so one would have to provide me with the best, free option to share the updated file here. Another document I would like to see that I am willing to compile, with assistance, is a list of maps with their corresponding teleport name. The main reason is a bit selfish, as I love to use the teleport option to travel between maps when doing quests/tasks, BUT ONLY ONCE I HAVE transitioned to a new map once normally in-game, and right now I need to go to Forgotten Forest but have NO idea which code to use for that. So ya, I am more than willing and happy to contribute to both of the above, with assistance and information provided to me.
Sword2012 Administrator
Posts : 1291 Join date : 2017-05-31 Location : UK
Subject: Re: Spawn Menu Directory Sat 12 Oct 2024 - 1:09
Hi markdewet
If you'd like to email me at dialoguereplacement@outlook.com I'd be happy to send you a list of all 85 map teleport codes extracted from the game's unofficial 'fast-travel' system
[You must be registered and logged in to see this link.]. Would you also like a copy for your walkthrough?
I can also send you v.35 of the Spawn Menu directory for you to continue, please, along with a comprehensive list of item spawn codes which need entering into the spreadsheet
markdewet Experienced
Posts : 81 Join date : 2023-07-16 Age : 63 Location : Cape Town, South Africa
Subject: Re: Spawn Menu Directory Sat 12 Oct 2024 - 2:08
Sword2012 wrote:
Previous post:
Hi markdewet
If you'd like to email me at dialoguereplacement@outlook.com I'd be happy to send you a list of all 85 map teleport codes extracted from the game's unofficial 'fast-travel' system
[You must be registered and logged in to see this link.]. Would you also like a copy for your walkthrough?
I can also send you v.35 of the Spawn Menu directory for you to continue, please, along with a comprehensive list of item spawn codes which need entering into the spreadsheet