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» For @everyone
Spawn Menu Directory Icon_minitimeby Aleks1970 Sat 24 Feb 2024 - 0:31

» StalkerSoup not working on Windows 11
Spawn Menu Directory Icon_minitimeby Aleks1970 Fri 23 Feb 2024 - 23:57

» What to do after Fly's rescue?
Spawn Menu Directory Icon_minitimeby Sword2012 Tue 20 Feb 2024 - 20:30

» Monolith respawns
Spawn Menu Directory Icon_minitimeby Reconboi Tue 6 Feb 2024 - 13:40

» Fanatic and Sakharov Teleporters
Spawn Menu Directory Icon_minitimeby pchester Sun 4 Feb 2024 - 14:25

» Mutants respawning every time I transition maps
Spawn Menu Directory Icon_minitimeby Reconboi Sun 4 Feb 2024 - 0:34

» Couple of issues. Need some help...
Spawn Menu Directory Icon_minitimeby Reconboi Sat 27 Jan 2024 - 11:46

» Glitch in inventory after uploading to 1.1.0019.5
Spawn Menu Directory Icon_minitimeby pchester Fri 26 Jan 2024 - 20:36

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kaplumbaga
Sword2012
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Sword2012
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PostSubject: Spawn Menu Directory   Spawn Menu Directory Icon_minitimeSat 3 Jun 2017 - 20:21

Spawn Menu Directory v.33

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kaplumbaga
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PostSubject: Re: Spawn Menu Directory   Spawn Menu Directory Icon_minitimeWed 6 Sep 2017 - 15:35

Sword2012 wrote:
Spawn Menu Directory v.33

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why there not side task info ?
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pchester
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PostSubject: Re: Spawn Menu Directory   Spawn Menu Directory Icon_minitimeWed 6 Sep 2017 - 18:00

Sword2012 wrote:
Spawn Menu Directory v.33

Thanks Sword2012.
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Sword2012
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PostSubject: Re: Spawn Menu Directory   Spawn Menu Directory Icon_minitimeWed 6 Sep 2017 - 19:34

kaplumbaga wrote:
Sword2012 wrote:
Spawn Menu Directory v.33

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why there not side task info ?

The Spawn Menu is for spawning items to complete a task manually, not the Infoportions the game needs to declare side tasks complete

I believe pchester has taken on the mantle of creating the Infoportion directory... Shocked
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Vi_severance
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PostSubject: Re: Spawn Menu Directory   Spawn Menu Directory Icon_minitimeSun 21 Jan 2018 - 14:19

Sword2012 wrote:
Spawn Menu Directory v.33

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Hello,

Does this contain more spawning options than the spawner already integrated into the latest version of Stalkersoup?

Thank you.
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pchester
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PostSubject: Re: Spawn Menu Directory   Spawn Menu Directory Icon_minitimeSun 21 Jan 2018 - 19:03

Vi_severance wrote:
Sword2012 wrote:
Spawn Menu Directory v.33

[You must be registered and logged in to see this link.]


Hello,

Does this contain more spawning options than the spawner already integrated into the latest version of Stalkersoup?

Thank you.

They can all be spawned in the game, but not all are available via the main ESC-S spawn menu. The list includes some items that are only available through the ESC-F4 menu, for example the higher-tier artifacts near the end.

Actually all the items in the list can be spawned using ESC-F4. The syntax is <item_name>,<number_required> e.g. af_simbion,1. Spawned items appear on the ground nearby, not in your inventory.
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Vi_severance
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PostSubject: Re: Spawn Menu Directory   Spawn Menu Directory Icon_minitimeSun 21 Jan 2018 - 19:30

pchester wrote:
They can all be spawned in the game, but not all are available via the main ESC-S spawn menu. The list includes some items that are only available through the ESC-F4 menu, for example the higher-tier artifacts near the end.

Actually all the items in the list can be spawned using ESC-F4. The syntax is <item_name>,<number_required> e.g. af_simbion,1. Spawned items appear on the ground nearby, not in your inventory.

I see, thank you.
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Sword2012
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PostSubject: Re: Spawn Menu Directory   Spawn Menu Directory Icon_minitimeTue 21 Apr 2020 - 21:27

Thanks to the continued efforts of Aleks1970 in adding more and more game content, there are currently about 3,750 spawnable items in the game

However, the current Spawn Menu Directory v.34, last updated in 2018, contains just 750 identified spawn items

In order to bring the Directory up to date, would anyone like to join the team and work on this, please?

It requires a basic knowledge of Excel, and the patience to keep spawning individual items from a list of spawn codes in-game, using the standard Spawn Menu, and entering what spawns into the spreadsheet. A laptop on the side would be ideal for this!

There's no rush, no pressure, and we don't expect anyone to do it all themselves

Anything you add will be released as a new version number with a credit included, before passing it on to the next willing contributor to take up the mantle. Guidance will be given if needed

Please feel free to ask any questions here, and if you're interested please PM me

Thank you Smile
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TrueB
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PostSubject: Spawn item directory    Spawn Menu Directory Icon_minitimeTue 1 Mar 2022 - 10:50

pchester wrote:
Vi_severance wrote:
Sword2012 wrote:
Spawn Menu Directory v.33

[You must be registered and logged in to see this link.]


Hello,

Does this contain more spawning options than the spawner already integrated into the latest version of Stalkersoup?

Thank you.

They can all be spawned in the game, but not all are available via the main ESC-S spawn menu. The list includes some items that are only available through the ESC-F4 menu, for example the higher-tier artifacts near the end.

Actually all the items in the list can be spawned using ESC-F4. The syntax is <item_name>,<number_required> e.g. af_simbion,1. Spawned items appear on the ground nearby, not in your inventory.

I just noticed this conversation, it may help players to know that in TB3D Modders.Script the option for this is marked false which merely means it is not the default. These modders keys can be turned on or off; so to have them appear when Esc is pressed, go to the script and save a copy of it elsewhere then change false to true.
The Modders.Script is not a cheat script but in my opinion is designed to individualise the game. It should be treated with care, for example I leave the lighting alone because this is in Options. However, I change the time to five minutes for artefact cooking, thus a quicksave before cooking and the artefact results but moving away, whilst longer times occur negates a quicksave so that if the the cooking fails, the items for cooking are lost, moreover remembering various cooking sites and times becomes unnecessary. You can tailor many parts of Stalkersoup to how you prefer it. Though I do recommend first playthroughs stick to the Game guides.
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undead32
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PostSubject: Re: Spawn Menu Directory   Spawn Menu Directory Icon_minitimeTue 23 Aug 2022 - 16:12

is there any update in spawn menu? I cant find some unique item for quest in spawn menu. Like strelok's suit, ghost's suit, or some unique weapon.
I know where to find these in game but for personal reason i need to spawn it.
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pchester
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PostSubject: Re: Spawn Menu Directory   Spawn Menu Directory Icon_minitimeTue 23 Aug 2022 - 18:06

As far as I know the spawn menu spreadsheet has not been updated for several patches, so there are probably newer items in-game that do not yet appear in this list. Many of the documents downloadable on this site are produced by enthusiastic players, and it can be difficult and time-consuming to keep them up-to-date as the game develops.

Having said that, most items will be spawnable as long as you know the item's name as used in the game's code. For example, Strelok's suit (the one that Bes needs) is stalker_outfit_m3; and Ghost's outfit from X16 is outfit_stalker_m1. I'm not sure if these items are listed in the ESC+S spawn menu, but you can spawn them individually by entering the name in the alternate ESC+F4 spawn menu. ESC+S items appear in your inventory, ESC+F4 items appear on the ground near you. Hope this helps.
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undead32
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PostSubject: Re: Spawn Menu Directory   Spawn Menu Directory Icon_minitimeTue 23 Aug 2022 - 18:48

pchester wrote:
As far as I know the spawn menu spreadsheet has not been updated for several patches, so there are probably newer items in-game that do not yet appear in this list. Many of the documents downloadable on this site are produced by enthusiastic players, and it can be difficult and time-consuming to keep them up-to-date as the game develops.

Having said that, most items will be spawnable as long as you know the item's name as used in the game's code. For example, Strelok's suit (the one that Bes needs) is stalker_outfit_m3; and Ghost's outfit from X16 is outfit_stalker_m1. I'm not sure if these items are listed in the ESC+S spawn menu, but you can spawn them individually by entering the name in the alternate ESC+F4 spawn menu. ESC+S items appear in your inventory, ESC+F4 items appear on the ground near you. Hope this helps.
In that case, can i unpack gamedata and see item code in script?(using unpacker and gamedata is not encrypted) or is there any document got a list of item?
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pchester
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PostSubject: Re: Spawn Menu Directory   Spawn Menu Directory Icon_minitimeTue 23 Aug 2022 - 20:19

undead32 wrote:
In that case, can i unpack gamedata and see item code in script?(using unpacker and gamedata is not encrypted) or is there any document got a list of item?

We have a number of unpackers linked here:
[You must be registered and logged in to see this link.]

I am sure you don't need telling, but make sure you unpack the gamedata.db* files into a safe location away from your StalkerSoup installation. The *.ltx, *.xml and *.script files are the editable ones, so I delete the rest.

When you are ready, copy your edited files into the relevant folder under /gamedata/config/ or /gamedata/scripts/. You don't need to re-pack them, when the game finds a file here it will use that in preference to the master file. If your edits don't work, just delete the edited file and the game will revert to using the master version in the packed gamedata.db* file.

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undead32
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PostSubject: Re: Spawn Menu Directory   Spawn Menu Directory Icon_minitimeWed 24 Aug 2022 - 7:04

pchester wrote:
undead32 wrote:
In that case, can i unpack gamedata and see item code in script?(using unpacker and gamedata is not encrypted) or is there any document got a list of item?

We have a number of unpackers linked here:
[You must be registered and logged in to see this link.]

I am sure you don't need telling, but make sure you unpack the gamedata.db* files into a safe location away from your StalkerSoup installation. The *.ltx, *.xml and *.script files are the editable ones, so I delete the rest.

When you are ready, copy your edited files into the relevant folder under /gamedata/config/ or /gamedata/scripts/. You don't need to re-pack them, when the game finds a file here it will use that in preference to the master file. If your edits don't work, just delete the edited file and the game will revert to using the master version in the packed gamedata.db* file.
Thank you, I'll search it!
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undead32
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PostSubject: Re: Spawn Menu Directory   Spawn Menu Directory Icon_minitimeWed 24 Aug 2022 - 9:42

pchester wrote:
undead32 wrote:
In that case, can i unpack gamedata and see item code in script?(using unpacker and gamedata is not encrypted) or is there any document got a list of item?

We have a number of unpackers linked here:
[You must be registered and logged in to see this link.]

I am sure you don't need telling, but make sure you unpack the gamedata.db* files into a safe location away from your StalkerSoup installation. The *.ltx, *.xml and *.script files are the editable ones, so I delete the rest.

When you are ready, copy your edited files into the relevant folder under /gamedata/config/ or /gamedata/scripts/. You don't need to re-pack them, when the game finds a file here it will use that in preference to the master file. If your edits don't work, just delete the edited file and the game will revert to using the master version in the packed gamedata.db* file. 
I think unpacker uploaded by Alecks1970 is got a glitch, It can't recognize gamedata.dbo to dbv and upk readme is got glitch too. so I used manual unpacker which you uploaded
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