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 Dialogue Improvement suggestions

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pchester
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Dialogue Improvement suggestions - Page 2 Empty
PostSubject: Re: Dialogue Improvement suggestions   Dialogue Improvement suggestions - Page 2 Icon_minitimeFri 18 Aug 2017 - 21:56

Task: Find the documents in the Red Forest for Fang - unnecessary task given.
Spoiler:
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pchester
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pchester


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PostSubject: Re: Dialogue Improvement suggestions   Dialogue Improvement suggestions - Page 2 Icon_minitimeSat 19 Aug 2017 - 11:07

Sword2012 wrote:
Thank you. I now have your screenshots so you can delete your originals Smile

_Nite_ says the transition appeared in his game, so perhaps mine is just glitched. I suggest that you don't do anything unless others report the same issue.
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pchester
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pchester


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PostSubject: Re: Dialogue Improvement suggestions   Dialogue Improvement suggestions - Page 2 Icon_minitimeSat 19 Aug 2017 - 18:26

I'm not sure if you want info on dialogue that you haven't reached yet, but this one concerns Sviblov's task to "Find the courier in Radar". Sviblov tells MO his courier is carrying samples for Sahara. Should be for Sakharov.

Screenshot:
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Sword2012
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Sword2012


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PostSubject: Re: Dialogue Improvement suggestions   Dialogue Improvement suggestions - Page 2 Icon_minitimeSat 19 Aug 2017 - 19:28

pchester wrote:
I'm not sure if you want info on dialogue that you haven't reached yet, but this one concerns Sviblov's task to "Find the courier in Radar". Sviblov tells MO his courier is carrying samples for Sahara. Should be for Sakharov.
Screenshot:
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Thanks. I'd have taken that as another of Sviblov's 'wurblings', and wouldn't have recognized Sak in context

I have your download, and please accept another thingy Very Happy
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pchester
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pchester


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PostSubject: Re: Dialogue Improvement suggestions   Dialogue Improvement suggestions - Page 2 Icon_minitimeSat 19 Aug 2017 - 21:00

Okay, here's another minor one...

On arrival at
Spoiler:
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Sword2012
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Sword2012


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PostSubject: Re: Dialogue Improvement suggestions   Dialogue Improvement suggestions - Page 2 Icon_minitimeSun 20 Aug 2017 - 1:46

pchester wrote:
Okay, here's another minor one...

On arrival at
Spoiler:

Got it. Thanks. I'll be running out thingies at this rate... Very Happy
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pchester
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pchester


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PostSubject: Re: Dialogue Improvement suggestions   Dialogue Improvement suggestions - Page 2 Icon_minitimeSun 20 Aug 2017 - 18:58

On arrival at Generators, MO talks to Countryman, but their dialogue appears to be reversed ... pic shows dialogue and indicates who I think should be saying what.

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(don't worry, no thingies required  Laughing )
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Sword2012
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PostSubject: Re: Dialogue Improvement suggestions   Dialogue Improvement suggestions - Page 2 Icon_minitimeSun 20 Aug 2017 - 20:07

[quote="pchester"]On arrival at Generators, MO talks to Countryman, but their dialogue appears to be reversed ... pic shows dialogue and indicates who I think should be saying what.

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This chestnut has been resolved in the coding by Aleks for 1.10014

But hey, I received a large box full of state-of-the-art green thingies today, so keep 'em coming!
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pchester
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pchester


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PostSubject: Re: Dialogue Improvement suggestions   Dialogue Improvement suggestions - Page 2 Icon_minitimeSun 20 Aug 2017 - 21:42

Sword2012 wrote:
This chestnut has been resolved in the coding by Aleks for 1.10014

I'm not surprised, it is a pretty obvious one. Smile
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PostSubject: Re: Dialogue Improvement suggestions   Dialogue Improvement suggestions - Page 2 Icon_minitime

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 Similar topics
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» Poor dialogue with Ghost on the way to Generators
» Couple more dialogue "tweaks"
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» Latest dialogue updates
» Incorrect information in dialogue

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