Subject: Re: Stuck in the gameplay, Stalker? Let's have a little chat... Mon 22 Jun 2020 - 4:02
Murphy's laws haunt me ... Finally I was able to go up to the place, with many tricks, and in God mode, because I fell many times. Still, that didn't stop me from fracturing my legs.
Spoiler:
I went up, killed the two mercenaries who were up there, and I found the portal. After many laps, I returned to Recon, where I could not find either Fang or Pilgrim. Many laps later, and seeing the forum, I discovered that they were in Warehouses. (This is a serious error that there is not a clue to find them, they could be anywhere in the Zone).
And when I finally talk to Fang, he tells me that I should ask Lukash for the favor. And my problem is that ... well, this is Lukash when I go to see him:
He's been dead for a long, loooong time, when I help Duty attack the Freedom base. I even have a bugged quest to find two controller brains.
So it's simple: I need a way to continue this mission, revive Lukash, or whatever, that does not involve returning 80 saved games back, because it would be the fourth time that as long I have been playing, that I must return several savegame back.
And I'm not going to do it, not when my progress is too much, it would be easier to start the game again ... and before that, I prefer to uninstall the game than how frustrated I am right now... So, please, help...
Last edited by Ikaruss on Tue 14 Jul 2020 - 4:30; edited 1 time in total
WhiteWolf Veteran
Posts : 498 Join date : 2017-09-26 Age : 53 Location : South Africa and Thailand
Subject: Re: Stuck in the gameplay, Stalker? Let's have a little chat... Mon 22 Jun 2020 - 12:20
Previous post:
Ikaruss wrote:
Murphy's laws haunt me ... Finally I was able to go up to the place, with many tricks, and in God mode, because I fell many times. Still, that didn't stop me from fracturing my legs.
I went up, killed the two mercenaries who were up there, and I found the portal. After many laps, I returned to Recon, where I could not find either Fang or Pilgrim. Many laps later, and seeing the forum, I discovered that they were in Warehouses. (This is a serious error that there is not a clue to find them, they could be anywhere in the Zone).
And when I finally talk to Fang, he tells me that I should ask Lukash for the favor. And my problem is that ... well, this is Lukash when I go to see him:
He's been dead for a long, loooong time, when I help Duty attack the Freedom base. I even have a bugged quest to find two controller brains.
So it's simple: I need a way to continue this mission, revive Lukash, or whatever, that does not involve returning 80 saved games back, because it would be the fourth time that as long I have been playing, that I must return several savegame back.
And I'm not going to do it, not when my progress is too much, it would be easier to start the game again ... and before that, I prefer to uninstall the game than how frustrated I am right now... So, please, help...
Hello Friend Ikarrus. Bro, i have dune this a lot, and found my self in a spot that i cannot go forward. The big rule in this game is, don't rus to quick to other parts of the game maps, do the quests in correct way. You will get a quest sometimes in the beginning, but, it is for later in the game like the 2 controller brains. There is a guide to help you do it step by step right to the end of the hole game, please download it, play the game by following the guide as you go. Please Send Swords or Pchester a private message asking the link to that guide as i still have it but cannot find the link to it. I know i got it of MEGA
Sword2012 Administrator
Posts : 1239 Join date : 2017-05-31 Location : UK
Subject: Re: Stuck in the gameplay, Stalker? Let's have a little chat... Mon 22 Jun 2020 - 12:49
Pchester's Wise, Wonderful, Wide-ranging Walkthroughs are here Â
Subject: Re: Stuck in the gameplay, Stalker? Let's have a little chat... Mon 22 Jun 2020 - 14:55
Ikaruss wrote:
So it's simple: I need a way to continue this mission, revive Lukash, or whatever, that does not involve returning 80 saved games back, because it would be the fourth time that as long I have been playing, that I must return several savegame back. And I'm not going to do it, not when my progress is too much, it would be easier to start the game again ... and before that, I prefer to uninstall the game than how frustrated I am right now... So, please, help...
Unfortunately there is no way that I know of to spawn-in a named NPC.
You could try resurrecting Lukash if his body is still there, but that generally only works immediately after death and I doubt that it would work after all this time. If you want to try resurrection, make a save, target the corpse and enter [ESC]+[R]. (The save is because I find [ESC]+[R] often crashes the game on the first attempt, but for some reason it can work after reloading.)
If resurrection does work, Lukash will almost certainly be hostile, but you may be able to calm him down with the [ESC]+[F] (Attitude) menu.
If resurrection doesn't work, I am afraid you are unlikely to be able to continue with your current game. Lukash and his Freedomers are key to exploring Warlab, and the rest of the game opens up from there.
If you still want to continue, you can 'PM' me with your email address and I will send you a working save game from just before talking to Lukash. I will undoubtedly have done some things differently from you, but at least the game can be completed from that save.
Sword has given you a link to some walkthroughs; there is an updated version of Part I here: [You must be registered and logged in to see this link.] Part II (Recon onward) will be updated for dialogue improvements in due course, but is pretty much correct as far as the story goes.
Finally, if you don't mind some general advice, do not take game shortcuts unless you have no alternative and are willing to take a chance that things might go wrong. StalkerSoup is a very linear game at times, and if you do things in the wrong order or use "cheat" menus to bypass parts of the story, you can miss important events and triggers.... which can seriously mess up your game later on!
Also be careful to read all of the dialogue; there are often important clues (like Voronin telling you not to get involved with Skull) that are there for a reason.
Good luck, Stalker...
Ikaruss Experienced
Posts : 74 Join date : 2019-01-01
Subject: Re: Stuck in the gameplay, Stalker? Let's have a little chat... Mon 22 Jun 2020 - 23:56
My previous rant:
Sword2012 wrote:
Pchester's Wise, Wonderful, Wide-ranging Walkthroughs are here Â
No. Just... no. I prefer to uninstall the game and play Anomaly or another STALKER mod. Why is it a big NO to walkthrough? because I want to play the game, I want to take the decisions of the missions, I want to have the freedom to play as I want. If you have to follow a correct pattern to play, because otherwise the game is bugged, then I'm sorry to say that the game or its missions are poorly designed.
I seriously love the game and the great work they have done, but things like that, they have many points left and I no longer enjoy the game, I no longer have a good time. I already have difficulties following the plot because many times the English is not well written, but the bugs are already a lot.
It is already like the fourth time that I have to go back several saved games back. Some of the others, yes, it is my fault for not reading well, but the others are game errors. That I accept them to a certain extent.
But when I'm already so advanced in the game, taking on new airs, there are mission details that just don't make sense (like going to find hiding places behind the map), and that certain NPCs must survive at all costs, without my knowing it. know. So what, should I go around forgiving all NPCs, even hostile because it might or might not be necessary later for a mission "? Do I have to play as somebody tell me and not as I want?
I think you were wrong big time, gentlemen. And I'm really sorry, it hurts me that this happens, but to play like this, I better not play at all.
I uninstall the game, and I get to play something else.
P.S: I honestly don't know who his writer and mission planning is, but he's certainly pretty mediocre. Someone who knows the subject of writing missions for, in my case, role-playing games, tells it.
EDIT:
First, apologies for letting myself be carried away by the frustration of my message. However, I did not delete it, nor change my opinion, about the errors that some missions of the game have.
As a last attempt, I try reviving the dead with the Esc + R.
Spoiler:
After 3 attempts, I was able to revive Lukash, and after saving, I was able to revive Miser as well, who was killed by Duty. I'm also trying to revive Max, who was out there, given the possibility that when he sees himself as a unique character, he also has another pending mission.
But I reiterate, now calmly, that it is a great planning and writing error, many of the missions. At most, if there are characters that are important for other subsequent missions, they should make them at least immortal, or arrange that two missions are not contrary to the development of others.
In this case, was it not easier to make Lukash have an object that we need for said mission, in case of dying?
My nephew, who by the way is also playing the game, and is far behind me, was going to have the same problem, since although he did not kill Lukash, it was the same Duty who did it. See the problem?
And recommending things like that the game should be played with a guide, is the most exasperating thing in such a situation. It is like saying: it is your fault for not playing as we want you to play.
On the other hand, the only traps that I have used in the game are those that allow me to continue in the game, because it is broken, because there are bugged missions. How to go from one map to the other because the game came up bugging or crashing. Or because a certain object that should be obtained did not appear where it should be.
Last edited by Ikaruss on Tue 14 Jul 2020 - 4:32; edited 1 time in total (Reason for editing : I put the spoilers)
pchester Administrator
Posts : 2439 Join date : 2017-06-03 Location : UK
Subject: Re: Stuck in the gameplay, Stalker? Let's have a little chat... Tue 23 Jun 2020 - 20:08
You have no need to apologise for being frustrated with the current state of the game. And thank you for pointing out these issues. Those of us who have been playing the game repeatedly over many years know where most of the problems are, and we can generally avoid them or know how to solve them. We tend to forget how confusing and unforgiving it can be to a new player, and it is always worth being reminded of that. I certainly can't argue that the game is perfect, but there is something about it that keeps drawing many of us back for yet another replay.
StalkerSoup is still in beta development, and therefore we are all effectively beta testers. Hopefully at least some of the issues that you have encountered will be fixed before the final release, but the development team is a very small band of dedicated individuals, and unfortunately they don't have as much time to spend on the game as they would wish. Progress is sometimes slow, but the game is improving with every update and patch.
As you probably know, StalkerSoup is the result of merging several large mods, a monumental task in itself and one that is still being worked on. Many of the issues that you have highlighted, such as using the 'edge' areas around certain maps, are direct imports from those mods or a result of inconsistencies between them. I don't know if TecnoBacon intends to do any further work on the imported maps, but in the past he has tended to leave other people's work unchanged where possible, in recognition of the work done by the original authors. In my personal opinion, if something doesn't affect the story I would consider any such modification to be low priority at most.
Errors in the gameplay are a different matter. As you say, it should not be possible to make an in-game decision that prevents you from finishing the game. Skull's task is an obvious example, and in my opinion the option to side with him against Freedom should be removed. However, that isn't my decision to make. I am sure that such issues will be fixed in due course, but for now TecnoBacon is focusing his efforts on completing the endgame and drawing all the threads together, and it may be a while before he has time to revisit earlier problems.
I am not trying to excuse the game's state, only to give my personal opinion of why we are where we are. All I can say is, please don't give up on StalkerSoup. Keep on playing and reporting anything you encounter that spoils your enjoyment. I can't promise that things will be fixed, at least in the short term, but if you come up against further issues that you can't solve we will do our best to help you here.
Sword2012 Administrator
Posts : 1239 Join date : 2017-05-31 Location : UK
Subject: Re: Stuck in the gameplay, Stalker? Let's have a little chat... Tue 23 Jun 2020 - 22:05
The only thing I'd add to pchester's comprehensive explanation is that StalkerSoup is about choices. You can play the game in any way you want, but there will always be consequences
Throw your hand in with the wrong lot, and certain avenues of opportunity will be lost to you - just as in real life
There's nothing to stop you from playing the game in any way you wish. You can even try to kill everyone you see, but expect consequences
Join forces with Skull, the renegade from Duty, or side with the Freedomers? - The choice is yours
Side with the bandits, or kill them all on sight? - It's your choice, and there are outcomes to both
Whenever there are two or more more opposing factions, do you take sides or wait until the carnage is over? There are consequences to each decision you make. And that's why the game hasn't been completed yet, because it's constantly evolving
You don't need to use pchester's guide. You can play freestyle and see what happens. Personally I like to wander the Zone, following clues and listening to conversations, and seeing what turns up
Only use the Guide if you want to get the maximum out of the game, or want to know what happens if you make a certain choice. But the player is never forced down an absolute route. It's full of choices and potentially missed opportunities
As pchester says, there is much in the game that still requires fixing, but that doesn't stop you from playing
I've only been with it since 2014, and I don't think it will ever be finished. I certainly hope not. I want it to keep on getting better...
Ikaruss Experienced
Posts : 74 Join date : 2019-01-01
Subject: Re: Stuck in the gameplay, Stalker? Let's have a little chat... Tue 23 Jun 2020 - 23:30
pchester wrote:
As you probably know, StalkerSoup is the result of merging several large mods, a monumental task in itself and one that is still being worked on.
Well, this explains many, many things.
Already much calmer, I will comment on other details that add to my problems: On the one hand, the language. Although I am good at understanding spoken English, to read it do I have my weaknesses, and well, it also influences that sometimes it is a rare or poorly written English.
Spoiler:
Oddly enough I didn't have that many problems with Cyclop's riddles, hehe. So well, the language, being Spanish my mother tongue, is a small barrier.
I realized that there are mods that I did not like very much, and then I let them pass. Lost Alpha, I don't like it at all. Beyond the important work that the Dezowave boys have done, there are things, especially the story that I find very bad. However, I did not have so much rant because the game itself did not matter to me. With STALKERSOUP, I realize how much I like it, that I love it, so after some technical problems, I feel very, very frustrated.
The best example is with those missions off the map. I am very engrossed in the game, very immersed in the ambience, and suddenly, I see something ridiculous that reminds me that it is a game, and it breaks that magic completely.
Also, I am very excited about the story, where I achieved hard, either saving a lot of money and waiting for the weapons I like to appear where in one of the salesman, and then having to go back several save games, where I do not have it...
I appreciate the Esc + R menu, that help me for the corrupt game with Lukash. Now I'm playing it a little more cautiously, afraid that I won't kill anyone I need later.
Also, I try to use the guide that they gave me, as little as possible.
There is a great contradiction in this, of trying to play a railroad gameplay, in an open world game.
Right now, I'm turning to ask for help again, as I've fulfilled Vitamin's missions to Warlab, and accompanying Viktor with Maples.
And supposedly, according to the guide, this is where, after returning the ring to Lukash, Pilgrim and Fang should give me the mission to go to the Red Forest, but this does not happen, nor does the new transition open. And maybe I'm afraid there is something wrong with the game that is bothering me. So I am going to ask for a cleaner gamesave, that someone has out there.
It is fair to finish after finishing the mission to return the ring.
From already thank you very much. And again, sorry for my complaints.
Last edited by Ikaruss on Tue 14 Jul 2020 - 4:33; edited 1 time in total (Reason for editing : I put the spoilers tag)
Sword2012 Administrator
Posts : 1239 Join date : 2017-05-31 Location : UK
Subject: Re: Stuck in the gameplay, Stalker? Let's have a little chat... Wed 24 Jun 2020 - 0:59
Thanks for your measured response, Ikaruss
You're absolutely right about the English. The dialogues team has been translating and rewriting it for the past five years
You should have seen it then - totally incomprehensible and machine-translated from several Eastern European writers. I'd say that about 80% of the text files have been fixed over this period, but untranslated parts are still scattered around the game
This is because a lot of the work was lost (in translation?) after a drive failure a couple of years back
But most of the game's dialogues are now good - including Cyclops' riddles  Â
Basically, if you find something that makes no sense, then it still needs to be fixed - and this is where pchester's guide comes in useful
Just as TB and his coding team have taken at least four large and disparate STALKER mods, plus a huge variety of smaller mods, and got them all working together (a magnificent achievement in itself), the dialogues team has been knitting together the separate stories to make a connected and immersive storyline as you transition from one to the next
Not only that, but the coding team has tweaked and fixed many parts of the engine and code that make the game stand head and shoulders above most other STALKER mods
So as you've already discovered the best parts of this game - the reasons why so many keep on replaying it with every new update - you're also finding the bits that haven't been fixed yet!
So I ask you to please bear with us. We know you love this game, and so do we. For all of us here this is the best STALKER mod ever, and it has so many ambitions for the future. But it's still growng and is still nowhere near its maximum potential. For one thing it's still restricted by a 32-bit architecture. Just wait until it goes true 64-bit...
As for some of your storylines not developing, I find that if I give it time, and just go somewhere else and do something different in the game for a while, then characters will eventually reach their intended destinations and be there when I return. For me, this organic nature of the game is one of my favorite and most immersive, true-to-life dynamics...
Ikaruss Experienced
Posts : 74 Join date : 2019-01-01
Subject: Re: Stuck in the gameplay, Stalker? Let's have a little chat... Wed 24 Jun 2020 - 1:41
Well, the truth is, I totally ignored that this mod was mods united and working together. It was obvious that you were taking elements from other mods, and even from other games, like Metro, but I thinking (now I see that mistakenly), that the game was programmed by you (Tecno Bacon). And as I mentioned before, in my previous message, now everything makes sense, haha ...
It's funny how all this reminds me of the case of the Robotech animated series, where Harmony Gold USA took three different anime series, and they transformed it to their liking. Resulting SDF Macross (where is my avatar), the most affected series. Only here, if I see good intentions on the part of the staff.
Going back to STALKER, if you want and if you can, I have some missions designed for the game, which I actually write for the Role Playing Game. But if you wish and can include them, I will gladly translate them into English, somewhere in the suggestions.
For now, [You must be registered and logged in to see this link.], if your offer to pass me a save cleaner than mine, in order to continue the game, I will appreciate it. I send you a PM.
pchester Administrator
Posts : 2439 Join date : 2017-06-03 Location : UK
Subject: Re: Stuck in the gameplay, Stalker? Let's have a little chat... Wed 24 Jun 2020 - 22:19
Ikaruss wrote:
For now, [You must be registered and logged in to see this link.], if your offer to pass me a save cleaner than mine, in order to continue the game, I will appreciate it. I send you a PM.
Hi Ikaruss,
I replied to your PM, but for some reason my reply has been stuck in my outbox all day. I seem to get this problem a lot.
I can send you a save game from just after Fang gives you the Red Forest mission and before you return the ring to Lukash, or a later one from after you bring Viktor Hologram to Maples. Both saves are before actually going to the Red Forest. Please let me know which one you want, and PM me with your email address so I can send it to you.
Ikaruss Experienced
Posts : 74 Join date : 2019-01-01
Subject: Re: Stuck in the gameplay, Stalker? Let's have a little chat... Sun 28 Jun 2020 - 7:30
Here we go again. This time, I'm stuck with
Spoiler:
the hunter quest in Red Forest. Or rather in the swamps. I contacted the hunters in Red Forest and they informed me that someone stole their things and is in the swamps. Along the way, I come across Shadowman, who asks me for help clearing the bridge, which I do, and I get his reward. He immediately asks me for help to repel several hordes of mutates, which I also do and fulfill. Interestingly, the game guide they recommend mentions that a broadcast is triggered, but this does not happen in my game. I assume it was something that only happened to PChester?
However, I accomplished the mission and gave me the reward. Now I go to the swamps, through ATP (which is the shortest way), and then Cordon. But, when I'm supposed to talk to Cold or Syslov, neither of the two merchants wants to talk to me about it, and according to the guide, I'm supposed to talk to Cold, who would tell me that a certain Mikta, the thief, was she last saw him near the cemetery. There I went to look for him, but neither is this one.
By the way, at this point, I am playing a clean game that the good pchester passed me as private, since the original mine was corrupted.
And something tells me that by the time someone gives me a solution, Murphy is going to troll me and unlock my game, haha ...
EDIT: Thank you, Murphy!!
I knew it, I knew it!
Here's how to "fix it": After writing the post, something left me itching behind the brain. As I died sometimes in Red Forest, I thought: Couldn't I have forgotten to talk to hunters?
I went back there, talk to them and yes, the mission was not accepted. I go back to the Swamps, and no, the mission or option was not active. Already to test, I went again to Red Forest, and again, I accepted the mission. I did this another couple of times with the Esc + F2 menu, until I accepted the mission and was given the option to speak to Cold, and save the stupid thief. Now, I continue on my path of misadventures ...
But hey, keep in mind that detail that there is this bug of not accepting the mission.
Last edited by Ikaruss on Tue 14 Jul 2020 - 4:34; edited 1 time in total (Reason for editing : I put the spoilers tag)
TrueB Master
Posts : 930 Join date : 2017-06-03
Subject: Stuck in the gameplay stalker let's have a little chat Sun 28 Jun 2020 - 13:49
Ikaruss wrote:
Here we go again. This time, I'm stuck with the hunter quest in Red Forest. Or rather in the swamps.
Spoiler:
I contacted the hunters in Red Forest and they informed me that someone stole their things and is in the swamps. Along the way, I come across Shadowman, who asks me for help clearing the bridge, which I do, and I get his reward. He immediately asks me for help to repel several hordes of mutates, which I also do and fulfill. Interestingly, the game guide they recommend mentions that a broadcast is triggered, but this does not happen in my game. I assume it was something that only happened to PChester? However, I accomplished the mission and gave me the reward. Now I go to the swamps, through ATP (which is the shortest way), and then Cordon. But, when I'm supposed to talk to Cold or Syslov, neither of the two merchants wants to talk to me about it, and according to the guide, I'm supposed to talk to Cold, who would tell me that a certain Mikta, the thief, was she last saw him near the cemetery. There I went to look for him, but neither is this one. By the way, at this point, I am playing a clean game that the good pchester passed me as private, since the original mine was corrupted. And something tells me that by the time someone gives me a solution, Murphy is going to troll me and unlock my game, haha ... EDIT: Thank you, Murphy!! I knew it, I knew it! Here's how to "fix it": After writing the post, something left me itching behind the brain. As I died sometimes in Red Forest, I thought: Couldn't I have forgotten to talk to hunters? I went back there, talk to them and yes, the mission was not accepted. I go back to the Swamps, and no, the mission or option was not active. Already to test, I went again to Red Forest, and again, I accepted the mission. I did this another couple of times with the Esc + F2 menu, until I accepted the mission and was given the option to speak to Cold, and save the stupid thief. Now, I continue on my path of misadventures ...
But hey, keep in mind that detail that there is this bug of not accepting the mission.
Hi Ikaruss, in many ways Stalkersoup is a linear game. This is the benefit of pchester's excellent guides. There is a similar issue in Levelup 1 where MO has to speak to one party, then another, then a 3rd, and then...speak again to the first without doing in that order the next mission never presents itself. There is also a wealth of info in the pages of the Forum, though there it pays to read from back to front, to get the latest data. The search engine works well imo. Because unless info can be quickly accessed, it is a case of waiting for an answer from the helpful members but only when they are online. Regards, TrueB.
Subject: Re: Stuck in the gameplay, Stalker? Let's have a little chat... Wed 1 Jul 2020 - 11:16
Stuck, once again ... I looked it up, but found nothing about it.
I'm on a mission to
Spoiler:
take a picture of the object on top of the monolith. According to the walkthrough:
pchester Walkthrough wrote:
Following the instructions: look at the Monolith stone through your binoculars. A red ‘hit-box’ shows at the top of the stone. This is what you need to photograph. You should see an on-screen prompt in red: The object in the Monolith Monolith
But it does not appear, and when I take the photo, this one do not appear on the floor nor my inventory, and no message is display.
Not the Communication System The exposure did not fully capture the invisible subject. Either the subject was not centered in the viewfinder, or the camera was too close to the subject's position... And not the Communication System Exposure successful. Photograph being printed…
I tried to take the photo from the esc + s menu, which completes part of the mission, but it does not trigger the other messages and I'm supposed to be attacked in Lost Village by a group of bandits, as well as a message from Ghost, but nothing this occurs.
So I have my doubts about whether to continue playing with the spawned photo in this way and go talk to Pilgrim ... Or if I have other solutions.
On the game this time, I following everything to the letter and turning some saves back from time to time, is the end of the ... first part of the game? Well, what was Fly's farewell felt like this, with all the leaders gathered there, and Fang who first sacrifices himself and then appears at the last moment, wounded, but appears.
I confess that since the last time, I have been eating the game. I even made the mistake of killing Astrologer as soon as I saw him, when I saw that he killed Panther, it was a reaction of visceral hate, hahaha...
The story begins to feel more interesting, more exciting. It even helps me create my own possible theories of what's going on in the game and in the Zone. Even some new ones for my role-playing game.
For a moment, I thought the game ended there, but then the Lighting thing happened, and I fully entered the new adventure, in the new chapter.
Of course, until you get to this point.
Last edited by Ikaruss on Tue 14 Jul 2020 - 4:35; edited 1 time in total (Reason for editing : I put the spoilers tag)
pchester Administrator
Posts : 2439 Join date : 2017-06-03 Location : UK
Subject: Re: Stuck in the gameplay, Stalker? Let's have a little chat... Wed 1 Jul 2020 - 20:52
Hmm, I don't know why you don't see the
Spoiler:
red box above the Monolith Stone. I loaded a save from later in the same game as the save that I sent you, and the target box was visible in my binoculars. I was then able to switch to the camera and take the photo.
Try this:
Stand in the corner of the ledge where you found the camera and instructions, and use the ESC+F4 menu to spawn in the photo (foto_monolit). It should appear on the ledge next to you. Pick it up and you should be transported to the basement in the village. The bandits were waiting for me when I tried this. Find Pilgrim and see if he has any new dialogue.
If he has nothing to say about it, use info portion dialog_foto_pili and talk to him again. This should start his dialogue about the photo (it starts off talking about bombs).
If he still has nothing to say, as a last resort use ESC+F4 again to spawn in item psewdofoto. The retouched photo should appear on the ground. Pick it up and take it to Maximilian. Hopefully he will accept it and you can continue from there.
Don't worry, you have a lot more to do before you reach the end of Level 0... and after that you have Levels 1 and 2 awaiting you
Ikaruss Experienced
Posts : 74 Join date : 2019-01-01
Subject: Re: Stuck in the gameplay, Stalker? Let's have a little chat... Thu 2 Jul 2020 - 6:18
pchester wrote:
Hmm, I don't know why you don't see the
Spoiler:
red box above the Monolith Stone. I loaded a save from later in the same game as the save that I sent you, and the target box was visible in my binoculars. I was then able to switch to the camera and take the photo.
No, no ... I do saw it, I see it, and I focus my sight so that it is in the exact middle.
Spoiler:
Even when shooting the photograph, you can see how there is a bullet impact in that "enemy", the typical impact with blood even, but nothing happens. And seeing the photo spawned from the menu esc + s, I see that it is far away and I have tried to take the photo from afar, without sight, and up close with the rifle scope.
Neither of them works.
pchester wrote:
Try this:
Stand in the corner of the ledge where you found the camera and instructions, and use the ESC+F4 menu to spawn in the photo (foto_monolit). It should appear on the ledge next to you. Pick it up and you should be transported to the basement in the village. The bandits were waiting for me when I tried this. Find Pilgrim and see if he has any new dialogue.
If he has nothing to say about it, use info portion dialog_foto_pili and talk to him again. This should start his dialogue about the photo (it starts off talking about bombs).
If he still has nothing to say, as a last resort use ESC+F4 again to spawn in item psewdofoto. The retouched photo should appear on the ground. Pick it up and take it to Maximilian. Hopefully he will accept it and you can continue from there.
Don't worry, you have a lot more to do before you reach the end of Level 0... and after that you have Levels 1 and 2 awaiting you
I will do this, and later I tell you how it is go.
EDIT:
It worked... for now.
Spoiler:
First, I did the spawn of the photo, which although it did, when crossing the portal and appearing in Lost Village, it not trigger the messages event, and when I went to talk to Pilgrim, he did not trigger the proper dialog.
I'm worry that didn't trigger this messages;
Strelok: Ghost, I found the photo-rifle and took the picture. A code number for a teleport in Limansk is on the image. I've also been teleported to the Lost Village… Ghost: Understood. Our guy here tells me that the camera is single-use only, so you probably won't need it again. The number sounds important, though. Best keep it safe somewhere… Tell you what... Go and talk with Pilgrim. He used to work in a photographic studio. Ask him to doctor the photo and remove the number. No need to incriminate our one-legged friend here...
Finally, I use the info from the Esc + S menu, and it worked there, and so far, it's been fine... I think.
About what happened, I have no idea. And is it possible that due to the changes in the versions, there are big differences between what is your walktrough and the current version that I am playing, (v v1.1.0019)?
Spoiler:
Because in Lost Village the bandits did not spawn, but a solitary bloodsucker.
I'm going to continue playing, to see if any other problem appears (hopefully not), and I keep a save named specifically at this point, just in case.
TrueB Master
Posts : 930 Join date : 2017-06-03
Subject: Stuck in the gameplay Stalker? Let's have a little chat. Thu 2 Jul 2020 - 9:57
Ikaruss wrote:
pchester wrote:
Hmm... And is it possible that due to the changes in the versions, there are big differences between what is your walktrough and the current version that I am playing, (v v1.1.0019)?
Hi Ikaruss, as far as I know, the latest version is 1.10019.1 Regards, TrueB.
Last edited by Sword2012 on Thu 2 Jul 2020 - 11:23; edited 2 times in total (Reason for editing : Ps)
Ikaruss Experienced
Posts : 74 Join date : 2019-01-01
Subject: Re: Stuck in the gameplay, Stalker? Let's have a little chat... Tue 14 Jul 2020 - 0:24
Well, I got to what is level 2, and I think this is where I am, at least for now.
My criticism of the game, which I hope is constructive, is in spoilers:
Spoiler:
Already understanding the idea that there are several great mods coming together, I think the biggest criticism is the decision making to keep these mods quite intact, and this affects the game in general. Being a sandbox game, decision making is crucial. It's like the saying goes, you can't make an omelette without breaking the eggs.
To mold the different mods and make them look like a single story, certain changes are necessary. I hope that in later versions, these changes will be polished better, and you can have a game that is not only more stable, but one that does not need an exact guide.
I really enjoyed the game, and the new maps. And go terror with some new mutants (some already seen in other games). I also loved the new anomalies.
But hey, for now I will go to Dead Air, which I have downloaded for a while waiting for me.
Sword2012 Administrator
Posts : 1239 Join date : 2017-05-31 Location : UK
Subject: Re: Stuck in the gameplay, Stalker? Let's have a little chat... Tue 14 Jul 2020 - 0:47
Thanks for your constructive comments, Ikaruss
The devs already know how they'd like the game to be, and are steadily working towards it. But it's a labour of love from quite a small, albeit very talented team...
Notwithstanding the coding problems when merging mods, one issue with including someone else's work is that, in giving their permission, they sometimes ask for it to remain essentially untouched - so we have to work around it no matter how much we'd like to make 'improvements'
But please feel free to come back in a year or so, ideally soon after a new major patch, and see if the game's any closer to what you'd like
TrueB Master
Posts : 930 Join date : 2017-06-03
Subject: Stuck in the gameplay stalker? Let's have a little chat. Fri 24 Jul 2020 - 11:38
pchester wrote:
Hmm, I don't know why you don't see the
Spoiler:
red box above the Monolith Stone. I loaded a save from later in the same game as the save that I sent you, and the target box was visible in my binoculars. I was then able to switch to the camera and take the photo.
Try this:
Stand in the corner of the ledge where you found the camera and instructions, and use the ESC+F4 menu to spawn in the photo (foto_monolit). It should appear on the ledge next to you. Pick it up and you should be transported to the basement in the village. The bandits were waiting for me when I tried this. Find Pilgrim and see if he has any new dialogue.
If he has nothing to say about it, use info portion dialog_foto_pili and talk to him again. This should start his dialogue about the photo (it starts off talking about bombs).
If he still has nothing to say, as a last resort use ESC+F4 again to spawn in item psewdofoto. The retouched photo should appear on the ground. Pick it up and take it to Maximilian. Hopefully he will accept it and you can continue from there.
Don't worry, you have a lot more to do before you reach the end of Level 0... and after that you have Levels 1 and 2 awaiting you
Lastly, there will hopefully be Levelup 3 the final (?), plus DLC extensions in Levelups 4 to 10. Stalkersoup from beginning to end with 4 parts: 0, 1, 2, and 3, is remarkable for its sheer size and variety. I find the Levelups as fascinating and imo harder than Level 0. I am really looking forward to playing Level 3, which has yet to be uploaded, together with the end of Level 2.
Subject: Re: Stuck in the gameplay, Stalker? Let's have a little chat... Tue 4 Aug 2020 - 1:08
WhiteWolf wrote:
Hi, this page you can post your problem when you cannot find your way to complete the quest you on, or just ask a question about where , what and how. We all know the game change a lot, and things are tweaked a bit if i can say so. So, don't just stand there, come in, and lets have a little chat, and we will try our best to help you out.
I can't find instructions on how to make an artifact. I'm thinking you have to throw the ingredients into the anomaly but can't find how to throw objects. Thanks!
TrueB Master
Posts : 930 Join date : 2017-06-03
Subject: Stuck in the gameplay stalker? let's have a little chat Tue 4 Aug 2020 - 5:09
Previous post:
CPTJack wrote:
WhiteWolf wrote:
Hi, this page you can post your problem when you cannot find your way to complete the quest you on, or just ask a question about where , what and how. We all know the game change a lot, and things are tweaked a bit if i can say so. So, don't just stand there, come in, and lets have a little chat, and we will try our best to help you out.
I can't find instructions on how to make an artifact. Â I'm thinking you have to throw the ingredients into the anomaly but can't find how to throw objects. Â Thanks!
Hi please click on the dark area below to find out.
Spoiler:
when you reach the soldiers in cordon and give vodka to pass - there is plenty in the village where Wolf is.. talk to the main soldier Kutsenov just to give him vodka, eventually as you do this, a dialogue will come up regarding some documents to be retrieved without violence. The reward will help. Also, when you help Bess in Garbage to fight the bandits go to the area at the back of where they assembled, ie near the fire is a pda on a box. This gives information re artefacts. There is also a list of artefacts available which should be where you downloaded the game, and perhaps is available in with the instructions on installing the game on this Forum, which shows what artefact is mixed with what and in which anomaly. However, in my opinion, it is far better to get the pda and do Kutsenov's job and get the reward. Knowing how to mix artefacts can also depend on doing jobs for various NPCs you meet in the game. Some are essential as high level ones for progress and others afford you protection but have good and bad properties, so need to be countered with others to get a balance
Subject: Re: Stuck in the gameplay, Stalker? Let's have a little chat... Tue 4 Aug 2020 - 18:16
TrueB wrote:
Previous post:
CPTJack wrote:
WhiteWolf wrote:
Hi, this page you can post your problem when you cannot find your way to complete the quest you on, or just ask a question about where , what and how. We all know the game change a lot, and things are tweaked a bit if i can say so. So, don't just stand there, come in, and lets have a little chat, and we will try our best to help you out.
I can't find instructions on how to make an artifact. Â I'm thinking you have to throw the ingredients into the anomaly but can't find how to throw objects. Â Thanks!
Hi please click on the dark area below to find out.
Spoiler:
when you reach the soldiers in cordon and give vodka to pass - there is plenty in the village where Wolf is.. talk to the main soldier Kutsenov just to give him vodka, eventually as you do this, a dialogue will come up regarding some documents to be retrieved without violence. The reward will help. Also, when you help Bess in Garbage to fight the bandits go to the area at the back of where they assembled, ie near the fire is a pda on a box. This gives information re artefacts. There is also a list of artefacts available which should be where you downloaded the game, and perhaps is available in with the instructions on installing the game on this Forum, which shows what artefact is mixed with what and in which anomaly. However, in my opinion, it is far better to get the pda and do Kutsenov's job and get the reward. Knowing how to mix artefacts can also depend on doing jobs for various NPCs you meet in the game. Some are essential as high level ones for progress and others afford you protection but have good and bad properties, so need to be countered with others to get a balance
Thanks! But how do you get the ingredients into the anomaly?
Sword2012 Administrator
Posts : 1239 Join date : 2017-05-31 Location : UK
Subject: Re: Stuck in the gameplay, Stalker? Let's have a little chat... Tue 4 Aug 2020 - 18:31
Quote :
Thanks! Â But how do you get the ingredients into the anomaly?
Stand as close to the anomaly as you dare
Turn away so that your back is to the anomaly - you don't want to be blinded by what will happen soon
If the artefact or item you want to drop is attached to your belt, remove it and put it into your Inventory
In your Inventory, right click on the artefact or item you want to throw, and select 'Drop'
Once you've dropped the correct artefact, or group of items, if the anomaly has accepted them you'll see a blinding white flash around you
If not, those items may have missed the anomaly, so pick them up and try again a bit closer... Â
NOTE: The anomaly may also refuse to accept the items if it doesn't recognise them, or the selection...
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TrueB Master
Posts : 930 Join date : 2017-06-03
Subject: Stuck in the soup, let's have a little chat. Thu 6 Aug 2020 - 5:04
CPTJack wrote:
Thanks! Â But how do you get the ingredients into the anomaly?
You should try Sword's method, but it may not work if you have not acquired the correct recipes.
Spoiler:
The pda I mentioned gives info on combining artefacts to make better ones - known as cooking them. Traders and similar NPCs including Nimble will offer you recipes and Kutsenov gives you a machine called a transmutator. It does what you seek but in a much less risky way. It will when used near an anomaly tell you what items are missing from recipe combinations. You can add these to your outfit. Warning: if say a medusa is part of the requirements, it may take from your belt instead of rucksack, so quicksave before cooking and check your rucksack afterwards eg to replace something needed on your belt. Recipes can take several game hours to cook. If you access the TB3D Modders.Script, in Gamedata, cooking times can be set for 5 minutes instead. Tecnobacon provides this scrpt for players to tailor the game to their likes. Always save the unchanged script away from the game so if an error is made, you can overwrite changed scripting by copying the original into the gamedata and be okay
regards, TrueB.
Dirmagnos Novice
Posts : 14 Join date : 2020-08-22
Subject: Re: Stuck in the gameplay, Stalker? Let's have a little chat... Sat 22 Aug 2020 - 1:03
Tried to look around forum, cant find anything. Question is simple - is there any way to revert zombification ? I got zombified by Controller in Agroprom tunnels and now everybody shoots at me. Is there a FAQ for those questions ?
pchester Administrator
Posts : 2439 Join date : 2017-06-03 Location : UK
Subject: Re: Stuck in the gameplay, Stalker? Let's have a little chat... Sat 22 Aug 2020 - 8:17
HI Dirmagnos. It depends how badly zombified you have become. - Sleeping for as little as an hour can cure light zombification. - Akim and other traders sell Antizombin tablets, which cure all but the most serious zombification. However, they are expensive - and I'm not sure if traders will trade with you if you are already zombified. Akim gives Antizombin tablets as a reward for some of his tasks. Always worth carrying some with you just in case... - Finally you will meet someone later
Spoiler:
Sakharov in Yantar
who sells a device which prevents zombification.
If you are too badly zombified (usually the case if the zombification "brain" icon at lower right on your screen has turned red), it is probably incurable and unfortunately you will need to reload an earlier game.
There isn't a FAQ as such, but there is a two-part walkthrough which tries to cover most of the issues that you might encounter in the game - [You must be registered and logged in to see this link.]
Aleks1970 Administrator Founder
Posts : 243 Join date : 2017-05-31 Age : 54 Location : Slovenia
Subject: Re: Stuck in the gameplay, Stalker? Let's have a little chat... Sat 22 Aug 2020 - 10:51
Dirmagnos wrote:
... Question is simple - is there any way to revert zombification ? ...
pchester wrote:
HI Dirmagnos. ... If you are too badly zombified (usually the case if the zombification "brain" icon at lower right on your screen has turned red), it is probably incurable and unfortunately you will need to reload an earlier game. ...
An
Spoiler:
anabiotic
is a medicine that heals from the last stage of zombification. Some traders have it on their sell list...
Dirmagnos Novice
Posts : 14 Join date : 2020-08-22
Subject: Re: Stuck in the gameplay, Stalker? Let's have a little chat... Sat 22 Aug 2020 - 12:14
pchester wrote:
If you are too badly zombified (usually the case if the zombification "brain" icon at lower right on your screen has turned red), it is probably incurable and unfortunately you will need to reload an earlier game. [You must be registered and logged in to see this link.]
Unfortunately i have this case. It seems that i will have to start whole game from zero. Due to completely idiotic system, with all do respect to mod team, that creates a million autosaves due to the fact game saves every time something happens(and does not overwrites or deletes old saves), i recently deleted all the saves, so there is nothing to go back to. Ohh well, at least now i know.
Sword2012 Administrator
Posts : 1239 Join date : 2017-05-31 Location : UK
Subject: Re: Stuck in the gameplay, Stalker? Let's have a little chat... Sat 22 Aug 2020 - 12:20
Quote :
Unfortunately i have this case. It seems that i will have to start whole game from zero.
As a last resort (or maybe a first, if you need to restart), Line 266 in the Modder's Script will let you disable zombification
Also, in the game's Launcher, the Game Manager will allow you to manage your saves to keeping just the last 1, 2, 3, or 4 gaming hours
pchester Administrator
Posts : 2439 Join date : 2017-06-03 Location : UK
Subject: Re: Stuck in the gameplay, Stalker? Let's have a little chat... Sat 22 Aug 2020 - 12:37
Dirmagnos wrote:
It seems that i will have to start whole game from zero.
I didn't know that
Spoiler:
Anabiotic could cure the later stages of zombification (thanks Aleks!)... Rather than starting again, try giving yourself some Anabiotic from the spawn menu (ESC+S - Items) and see if that cures you.
StalkerSoup does create a lot of autosaves, plus I make my own at certain points. I find it helpful to move anything other than 'transition' saves ("Marked One from A to B") to a separate folder. This keeps my normal game saves folder manageable, and I still have my older games available to copy back in if I need to return to them.
TrueB Master
Posts : 930 Join date : 2017-06-03
Subject: Stuck in the gameplay stalker? Let's have a little chat. Sat 22 Aug 2020 - 13:46
Dirmagnos wrote:
pchester wrote:
If you are too badly zombified (usually the case if the zombification "brain" icon at lower right on your screen has turned red), it is probably incurable and unfortunately you will need to reload an earlier game. [You must be registered and logged in to see this link.]
Unfortunately i have this case. It seems that i will have to start whole game from zero. Due to completely idiotic system, with all do respect to mod team, that creates a million autosaves due to the fact game saves every time something happens(and does not overwrites or deletes old saves), i recently deleted all the saves, so there is nothing to go back to. Ohh well, at least now i know.
Hi, Regarding Zombification (Z), in addition to the above advice:
Spoiler:
if you do not wish to alter the tb3d modders.script, you can turn off psi effects in Advanced Options. These can be clicked on when Esc is pressed. But if you wish to play normall but to avoid the Z condition, avoid contact with zombies; Akim's advise iirc - if I recall correctly, is to shoot them in the head. My MO does this twice, since some zombies need a 'double tap' of shooting in the head; otherwise they get up again. Keep your distance from them eg run to higher ground or onto higher objects - this works with most mutants. Avoid searching the bodies of any zombies until you have protection. As well as the pills, it is possible to buy an anti-Z device, which iirc may be bought from Sakarov, and with this in your MO's backsack you can start taking items from dead zombies safely - but avoid irradiated bread and their own brand of vodka. Regarding transitional saves, they have a date and location, so can be clicked on to reload; if you reload without any other action, in time sequence, you should discover at what point Z took place, then you can go from then. If you wish to turn off transition and reward etc saves, this can be done in Esc Advanced settings. You can also save at anytime in Esc main screen, or press Esc F8; there are times in the game where no saves are allowed, turning them off avoids this - see pchester's excellent walkthroughs.
I hope this info helps. Good hunting, TrueB.
Last edited by Aleks1970 on Sat 22 Aug 2020 - 16:16; edited 6 times in total (Reason for editing : Spoiler fail)
Dirmagnos Novice
Posts : 14 Join date : 2020-08-22
Subject: Re: Stuck in the gameplay, Stalker? Let's have a little chat... Sat 22 Aug 2020 - 14:04
Thanks for all the replies, suggestions and ideas. Learned a lot. Restarted anyway, since i botched most of the quests in Agroprom(plus Mole bugged out, not talking to me about Strelok), because on Marked One difficulty all stalkers died even before i got to them. TTK is way to short and i cant rush in without dying in an instant. Or in Dump i get quest about monsters attacking Duty outpost and it failed 15 seconds later, with them flaming me for being useless, even tho i didnt even have time to get there. Now that i get better feel for this mod, hopefully things will go a bit better.
Quote :
If you wish to turn off transition and reward etc saves, this can be done in Esc Advanced settings.
SOB, how to hell did i miss this one... *facepalm* As far as saves go, i prefer manual + quicksave combo just fine.
Dirmagnos Novice
Posts : 14 Join date : 2020-08-22
Subject: Re: Stuck in the gameplay, Stalker? Let's have a little chat... Sun 23 Aug 2020 - 12:36
Another question. How do stashes work in this mod ? I remember in vanilla Stalker i could kill a dozen of bandits and get at least one set of coordinates, usually a couple. In Stalkersoup, after about 5 hours, i got 3 sets and at least 2 of them were preset. There is no random coordinates to be found from simply looting corpses ? All stalkers have PDAs, yet none of them seem to contain any useful information unfortunately. I understand there is Collector bit, but those all are preplaced. I miss those stashes, not even as much for loot, but for the thrill of the treasure hunt.
pchester Administrator
Posts : 2439 Join date : 2017-06-03 Location : UK
Subject: Re: Stuck in the gameplay, Stalker? Let's have a little chat... Mon 24 Aug 2020 - 12:38
I think stashes from info found on dead NPCs are randomly selected from a list of possible descriptions/locations/contents. These stashes are found less frequently than in some other STALKER mods that I have played, but still often enough to make it worth while investigating what might be hidden there. Mission-related stashes are fixed - they are in the same place and have (mostly) the same contents from game to game.
There is a setting for stashes in the game's Advanced Options on the main menu, to select between "Classic Game Mode", "Random Contents" and "Randomly Occurring". It is a while since I played with these, but I don't remember there being a noticeable difference in what I found.
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Sword2012 Administrator
Posts : 1239 Join date : 2017-05-31 Location : UK
Subject: Re: Stuck in the gameplay, Stalker? Let's have a little chat... Mon 24 Aug 2020 - 13:13
If you're into random stashes, talking with most NPCs while sharing a bottle with them will often result in gaining a stash coordinate that they've not been able to check out...
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