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» StalkerSoup completed (for now)!
Patch 1.10019.1 now available to auto-update Icon_minitimeby TrueB Yesterday at 9:37

» Help required for starting Soul Cube mission
Patch 1.10019.1 now available to auto-update Icon_minitimeby valalla Wed 15 Sep 2021 - 15:55

» The game crashes every time dozens of NPCs are fighting...
Patch 1.10019.1 now available to auto-update Icon_minitimeby VodkaMartiniSNS Wed 15 Sep 2021 - 2:43

» Old version of Stalkersoup
Patch 1.10019.1 now available to auto-update Icon_minitimeby TrueB Tue 14 Sep 2021 - 1:53

» I need help with Cyclops' riddle
Patch 1.10019.1 now available to auto-update Icon_minitimeby pchester Sun 12 Sep 2021 - 17:55

» Petrenko's death...?
Patch 1.10019.1 now available to auto-update Icon_minitimeby Sword2012 Sat 11 Sep 2021 - 2:41

» Discord server?
Patch 1.10019.1 now available to auto-update Icon_minitimeby yeong Fri 10 Sep 2021 - 19:05

» Can't get the controller brain for Sviblov
Patch 1.10019.1 now available to auto-update Icon_minitimeby pchester Tue 7 Sep 2021 - 12:54

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 Patch 1.10019.1 now available to auto-update

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ObiWanCannabis
Artyom
goliathkks
Aleks1970
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Aleks1970
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Aleks1970

Posts : 218
Join date : 2017-05-31
Age : 51
Location : Slovenia

Patch 1.10019.1 now available to auto-update Empty
PostSubject: Patch 1.10019.1 now available to auto-update   Patch 1.10019.1 now available to auto-update Icon_minitimeSun 2 Feb 2020 - 22:34

The long-awaited 110019.1 'micro patch' is out...

110019.1 Changes;
COMMON:
Code:
COMMON
 Optimized teleports to LTX files (extra spawns)
 Added bridge guards attack if box items stolen
 DV CTD placed anom_138 in fixer - fixed ?
 WR CTD placed zone_flame_small_01 in fixer - fixed ?
 Insured check_prior_version always called
 Creature tark bone ctd fixed
 Monster binder new dlc calls added
 Moved dmx_cars tank in bar to wr
 Updated and reorganized script verifyer
 Fixed rf to ff target wrong landing point in all.spawn
 Made adjustments to escape in all.spawn
 adjusted smart terrains for exclusions and obj/smarts acceptance
 motivator lost self detection
STALKER:
Code:
STALKER
 Fixed ctd in arhara_dialog sidor_piyn_sms scope of ltx for extra spawns
 Fixed extra spawns inverted vars
 Fixed sid bunker dialog and CTD before cave
 Fixed function pda_prizrak() using ltx method
 fixed yurik smarts in all.spawn
COLLECTOR:
Code:
COLLECTOR
 Fixed ctd extra spawns backwater
 Fixed ctd extra spawns agro 00
 Fixed death_callback dlc if >4
 Fixed tb3d_dialog.labx14_open() create_x14_level_changers()
 Fixed Tark bone CTD
 Added more DLC hooks
 Fixed skip levelup
 Added missing zep 27 and 28 info portions
 Reduced dogs near trailor on tb3d_sydor_pyn.ltx to 3 each
 Removed tb3d_services.get_collector_items()
 Fixed LC from research to cordon missing
 LC atp to redforest on storm started added
 LC atp to tech added
 LC tech mid upper e. path in creek to nppn added
 LC WR in nw corner behind rail repair depot added
 Moved target for wasted2 tp
 corrected storm timers to trigger properly
 enemy tanks don't shoot during storm
 treasure hunt part 2 now in reclemation
 dialogs after storm and zrgs with saharov
 dialogs for Bes in DV during and after zrg
 dialogs for barman for zrg and after storm
 dialogs for freeman for zrg and after storm
 dialog for petrenko after zrg
 WR choppers removed after zep
 x8 and x14 extra spawns switched
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goliathkks
Novice


Posts : 5
Join date : 2020-01-27

Patch 1.10019.1 now available to auto-update Empty
PostSubject: Re: Patch 1.10019.1 now available to auto-update   Patch 1.10019.1 now available to auto-update Icon_minitimeMon 3 Feb 2020 - 0:36

thanks for this
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Artyom
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Posts : 171
Join date : 2017-07-11

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PostSubject: Re: Patch 1.10019.1 now available to auto-update   Patch 1.10019.1 now available to auto-update Icon_minitimeMon 3 Feb 2020 - 1:39

Updating now, this shit is massive! Good stuff!
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TecnoBacon
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TecnoBacon

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Patch 1.10019.1 now available to auto-update Empty
PostSubject: Re: Patch 1.10019.1 now available to auto-update   Patch 1.10019.1 now available to auto-update Icon_minitimeMon 3 Feb 2020 - 15:48

You MUST use the new modders script with this patch so be sure to backup your old one if you have edited it.

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ObiWanCannabis
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ObiWanCannabis

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Location : 22, Acacia Avenue

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PostSubject: Re: Patch 1.10019.1 now available to auto-update   Patch 1.10019.1 now available to auto-update Icon_minitimeMon 3 Feb 2020 - 18:46

Is a new All.sav required !?
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pchester
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pchester

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PostSubject: Re: Patch 1.10019.1 now available to auto-update   Patch 1.10019.1 now available to auto-update Icon_minitimeMon 3 Feb 2020 - 19:09

As I understand it you should always create a new all.sav whenever there is a patch. This ensures that any changes are included in your game.
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TecnoBacon
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TecnoBacon

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PostSubject: Re: Patch 1.10019.1 now available to auto-update   Patch 1.10019.1 now available to auto-update Icon_minitimeMon 3 Feb 2020 - 19:30

It is true that you should create a new all.sav and always leave it in your save folder but the game will run without it. The reason it is there is to provide a faster way to access preset conditions in the all.spawn making things faster. If the all.sav does not exist in the save folder then those conditions need to be looked up in the all.spawn and evaluated at runtime.
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TecnoBacon
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TecnoBacon

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PostSubject: Re: Patch 1.10019.1 now available to auto-update   Patch 1.10019.1 now available to auto-update Icon_minitimeMon 10 Feb 2020 - 18:15

All those using DX11 and wet surfaces take note:
sun_near in DX11 extended is set at 50 which is supposed to be the top end of that setting in the engine but it turns out that is wrong. The actual top end is 49 so it must be changed in the modders script, 48 is the best value to use to get the best range of the effect.
If you do not change this value than the game will not load and will crash to desktop when you enter a level that is in full sunlight.
Sorry for the inconvenience!
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TrueB
Master


Posts : 751
Join date : 2017-06-03
Location : UK

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PostSubject: Patch 1.10019.1 now available...   Patch 1.10019.1 now available to auto-update Icon_minitimeMon 17 Feb 2020 - 3:53

aleks1970:
 
Hi Alex and TB, many thanks for your altruistic hard work in producing this patch, I look forward to trying it with a new game. Regards, TrueB

[You must be registered and logged in to see this link.] wrote:
It is true that you should create a new all.sav and always leave it in your save folder but the game will run without it. The reason it is there is to provide a faster way to access preset conditions in the all.spawn making things faster. If the all.sav does not exist in the save folder then those conditions need to be looked up in the all.spawn and evaluated at runtime.

Hi TB, many thanks for this info which is really helpful; in my last game, my all.save went accidentally into my manual archive of saves. This no doubt had a bearing on my play problems Sad   Very Happy Best wishes,TrueB.

_________________________________________________
TrueB


Last edited by TrueB on Thu 9 Apr 2020 - 4:28; edited 1 time in total
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TrueB
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PostSubject: Long awaited 110019.1 micropatch is out   Patch 1.10019.1 now available to auto-update Icon_minitimeWed 1 Apr 2020 - 1:20

[You must be registered and logged in to see this link.] wrote:
The long-awaited 110019.1 'micro patch' is out...

Spoiler:
 
Hi Aleks, thank you and the rest of the team TB, for this micropatch and the hard work that went in to completing it, plus the Dark Valley fix. It is wonderful to have dedicated players as your self and team TB working to ensure such a complex game, continues to evolve and be updated on feedback from all who play. All the best, TrueB

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TrueB


Last edited by TrueB on Wed 1 Apr 2020 - 1:22; edited 1 time in total (Reason for editing : Hide text)
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TrueB
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PostSubject: All those using DX11 and wet surfaces.   Patch 1.10019.1 now available to auto-update Icon_minitimeWed 1 Apr 2020 - 1:31

[You must be registered and logged in to see this link.] wrote:
All those using DX11 and wet surfaces take note:
sun_near in DX11 extended is set at 50 which is supposed to be the top end of that setting in the engine but it turns out that is wrong. The actual top end is 49 so it must be changed in the modders script, 48 is the best value to use to get the best range of the effect.
If you do not change this value than the game will not load and will crash to desktop when you enter a level that is in full sunlight.
Sorry for the inconvenience!
Hi TB, this explains why I couldn't get going. I am still not sure whether the update should be added to 1.10019 or 1.10018 without the 1.10019 update? Please advise. Many thanks for your hard work with Alex and Sword and Team TB. Best Wishes, TrueB.

_________________________________________________
TrueB
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Sword2012
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PostSubject: Re: Patch 1.10019.1 now available to auto-update   Patch 1.10019.1 now available to auto-update Icon_minitimeWed 1 Apr 2020 - 3:13

[You must be registered and logged in to see this link.] wrote:
I am still not sure whether the update should be added to 1.10019 or 1.10018 without the 1.10019 update?

Hi TrueB

After you've installed the update, what version is displayed at the bottom left of your menu screen?

If it states the following, then you're on the latest version Very Happy
GSC[1.0006] STALKERSOUP {Version: 1 Release: 1 Revision: 0019} Micro rev: 1
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TrueB
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PostSubject: 1.10019.1 what version   Patch 1.10019.1 now available to auto-update Icon_minitimeMon 20 Apr 2020 - 10:05

Previous post:
 

Hi Sword,
Just to return your question. Currently due to a touch of RSI, I am not playing the game. I think I will await the next update before returning to the fray of the best evolutionary game I have ever played not withstanding the occasional glitch Wink

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TrueB
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PostSubject: Re: Patch 1.10019.1 now available to auto-update   Patch 1.10019.1 now available to auto-update Icon_minitime

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