| Patch 1.10019.1 now available to auto-update | |
|
+6TecnoBacon pchester ObiWanCannabis Artyom goliathkks Aleks1970 10 posters |
Author | Message |
---|
Aleks1970 Administrator Founder
Posts : 244 Join date : 2017-05-31 Age : 54 Location : Slovenia
| Subject: Patch 1.10019.1 now available to auto-update Sun 2 Feb 2020 - 22:34 | |
| The long-awaited 110019.1 'micro patch' is out... 110019.1 Changes; COMMON: - Code:
-
COMMON Optimized teleports to LTX files (extra spawns) Added bridge guards attack if box items stolen DV CTD placed anom_138 in fixer - fixed ? WR CTD placed zone_flame_small_01 in fixer - fixed ? Insured check_prior_version always called Creature tark bone ctd fixed Monster binder new dlc calls added Moved dmx_cars tank in bar to wr Updated and reorganized script verifyer Fixed rf to ff target wrong landing point in all.spawn Made adjustments to escape in all.spawn adjusted smart terrains for exclusions and obj/smarts acceptance motivator lost self detection STALKER: - Code:
-
STALKER Fixed ctd in arhara_dialog sidor_piyn_sms scope of ltx for extra spawns Fixed extra spawns inverted vars Fixed sid bunker dialog and CTD before cave Fixed function pda_prizrak() using ltx method fixed yurik smarts in all.spawn COLLECTOR: - Code:
-
COLLECTOR Fixed ctd extra spawns backwater Fixed ctd extra spawns agro 00 Fixed death_callback dlc if >4 Fixed tb3d_dialog.labx14_open() create_x14_level_changers() Fixed Tark bone CTD Added more DLC hooks Fixed skip levelup Added missing zep 27 and 28 info portions Reduced dogs near trailor on tb3d_sydor_pyn.ltx to 3 each Removed tb3d_services.get_collector_items() Fixed LC from research to cordon missing LC atp to redforest on storm started added LC atp to tech added LC tech mid upper e. path in creek to nppn added LC WR in nw corner behind rail repair depot added Moved target for wasted2 tp corrected storm timers to trigger properly enemy tanks don't shoot during storm treasure hunt part 2 now in reclemation dialogs after storm and zrgs with saharov dialogs for Bes in DV during and after zrg dialogs for barman for zrg and after storm dialogs for freeman for zrg and after storm dialog for petrenko after zrg WR choppers removed after zep x8 and x14 extra spawns switched | |
|
| |
goliathkks Novice
Posts : 5 Join date : 2020-01-27
| Subject: Re: Patch 1.10019.1 now available to auto-update Mon 3 Feb 2020 - 0:36 | |
| | |
|
| |
Artyom Experienced
Posts : 171 Join date : 2017-07-11
| Subject: Re: Patch 1.10019.1 now available to auto-update Mon 3 Feb 2020 - 1:39 | |
| Updating now, this shit is massive! Good stuff! | |
|
| |
TecnoBacon Administrator
Posts : 268 Join date : 2017-06-01 Location : USA
| Subject: Re: Patch 1.10019.1 now available to auto-update Mon 3 Feb 2020 - 15:48 | |
| You MUST use the new modders script with this patch so be sure to backup your old one if you have edited it.
| |
|
| |
ObiWanCannabis Experienced
Posts : 99 Join date : 2018-10-13 Location : 22, Acacia Avenue
| Subject: Re: Patch 1.10019.1 now available to auto-update Mon 3 Feb 2020 - 18:46 | |
| Is a new All.sav required !? | |
|
| |
pchester Administrator
Posts : 2454 Join date : 2017-06-03 Location : UK
| Subject: Re: Patch 1.10019.1 now available to auto-update Mon 3 Feb 2020 - 19:09 | |
| As I understand it you should always create a new all.sav whenever there is a patch. This ensures that any changes are included in your game. | |
|
| |
TecnoBacon Administrator
Posts : 268 Join date : 2017-06-01 Location : USA
| Subject: Re: Patch 1.10019.1 now available to auto-update Mon 3 Feb 2020 - 19:30 | |
| It is true that you should create a new all.sav and always leave it in your save folder but the game will run without it. The reason it is there is to provide a faster way to access preset conditions in the all.spawn making things faster. If the all.sav does not exist in the save folder then those conditions need to be looked up in the all.spawn and evaluated at runtime. | |
|
| |
TecnoBacon Administrator
Posts : 268 Join date : 2017-06-01 Location : USA
| Subject: Re: Patch 1.10019.1 now available to auto-update Mon 10 Feb 2020 - 18:15 | |
| All those using DX11 and wet surfaces take note: sun_near in DX11 extended is set at 50 which is supposed to be the top end of that setting in the engine but it turns out that is wrong. The actual top end is 49 so it must be changed in the modders script, 48 is the best value to use to get the best range of the effect. If you do not change this value than the game will not load and will crash to desktop when you enter a level that is in full sunlight. Sorry for the inconvenience! | |
|
| |
TrueB Master
Posts : 942 Join date : 2017-06-03
| Subject: Patch 1.10019.1 now available... Mon 17 Feb 2020 - 3:53 | |
| - aleks1970:
- Aleks1970 wrote:
- The long-awaited 110019.1 'micro patch' is out...
110019.1 Changes; COMMON: - Code:
-
COMMON Optimized teleports to LTX files (extra spawns) Added bridge guards attack if box items stolen DV CTD placed anom_138 in fixer - fixed ? WR CTD placed zone_flame_small_01 in fixer - fixed ? Insured check_prior_version always called Creature tark bone ctd fixed Monster binder new dlc calls added Moved dmx_cars tank in bar to wr Updated and reorganized script verifyer Fixed rf to ff target wrong landing point in all.spawn Made adjustments to escape in all.spawn adjusted smart terrains for exclusions and obj/smarts acceptance motivator lost self detection STALKER: - Code:
-
STALKER Fixed ctd in arhara_dialog sidor_piyn_sms scope of ltx for extra spawns Fixed extra spawns inverted vars Fixed sid bunker dialog and CTD before cave Fixed function pda_prizrak() using ltx method fixed yurik smarts in all.spawn COLLECTOR: - Code:
-
COLLECTOR Fixed ctd extra spawns backwater Fixed ctd extra spawns agro 00 Fixed death_callback dlc if >4 Fixed tb3d_dialog.labx14_open() create_x14_level_changers() Fixed Tark bone CTD Added more DLC hooks Fixed skip levelup Added missing zep 27 and 28 info portions Reduced dogs near trailor on tb3d_sydor_pyn.ltx to 3 each Removed tb3d_services.get_collector_items() Fixed LC from research to cordon missing LC atp to redforest on storm started added LC atp to tech added LC tech mid upper e. path in creek to nppn added LC WR in nw corner behind rail repair depot added Moved target for wasted2 tp corrected storm timers to trigger properly enemy tanks don't shoot during storm treasure hunt part 2 now in reclemation dialogs after storm and zrgs with saharov dialogs for Bes in DV during and after zrg dialogs for barman for zrg and after storm dialogs for freeman for zrg and after storm dialog for petrenko after zrg WR choppers removed after zep x8 and x14 extra spawns switched
Hi Alex and TB, many thanks for your altruistic hard work in producing this patch, I look forward to trying it with a new game. Regards, TrueB - TecnoBacon wrote:
- It is true that you should create a new all.sav and always leave it in your save folder but the game will run without it. The reason it is there is to provide a faster way to access preset conditions in the all.spawn making things faster. If the all.sav does not exist in the save folder then those conditions need to be looked up in the all.spawn and evaluated at runtime.
Hi TB, many thanks for this info which is really helpful; in my last game, my all.save went accidentally into my manual archive of saves. This no doubt had a bearing on my play problems Best wishes,TrueB. _________________________________________________ TrueB
Last edited by TrueB on Thu 9 Apr 2020 - 4:28; edited 1 time in total | |
|
| |
TrueB Master
Posts : 942 Join date : 2017-06-03
| Subject: Long awaited 110019.1 micropatch is out Wed 1 Apr 2020 - 1:20 | |
| - Aleks1970 wrote:
- The long-awaited 110019.1 'micro patch' is out...
- Spoiler:
110019.1 Changes; COMMON: - Code:
-
COMMON Optimized teleports to LTX files (extra spawns) Added bridge guards attack if box items stolen DV CTD placed anom_138 in fixer - fixed ? WR CTD placed zone_flame_small_01 in fixer - fixed ? Insured check_prior_version always called Creature tark bone ctd fixed Monster binder new dlc calls added Moved dmx_cars tank in bar to wr Updated and reorganized script verifyer Fixed rf to ff target wrong landing point in all.spawn Made adjustments to escape in all.spawn adjusted smart terrains for exclusions and obj/smarts acceptance motivator lost self detection STALKER: - Code:
-
STALKER Fixed ctd in arhara_dialog sidor_piyn_sms scope of ltx for extra spawns Fixed extra spawns inverted vars Fixed sid bunker dialog and CTD before cave Fixed function pda_prizrak() using ltx method fixed yurik smarts in all.spawn COLLECTOR: - Code:
-
COLLECTOR Fixed ctd extra spawns backwater Fixed ctd extra spawns agro 00 Fixed death_callback dlc if >4 Fixed tb3d_dialog.labx14_open() create_x14_level_changers() Fixed Tark bone CTD Added more DLC hooks Fixed skip levelup Added missing zep 27 and 28 info portions Reduced dogs near trailor on tb3d_sydor_pyn.ltx to 3 each Removed tb3d_services.get_collector_items() Fixed LC from research to cordon missing LC atp to redforest on storm started added LC atp to tech added LC tech mid upper e. path in creek to nppn added LC WR in nw corner behind rail repair depot added Moved target for wasted2 tp corrected storm timers to trigger properly enemy tanks don't shoot during storm treasure hunt part 2 now in reclemation dialogs after storm and zrgs with saharov dialogs for Bes in DV during and after zrg dialogs for barman for zrg and after storm dialogs for freeman for zrg and after storm dialog for petrenko after zrg WR choppers removed after zep x8 and x14 extra spawns switched
Hi Aleks, thank you and the rest of the team TB, for this micropatch and the hard work that went in to completing it, plus the Dark Valley fix. It is wonderful to have dedicated players as your self and team TB working to ensure such a complex game, continues to evolve and be updated on feedback from all who play. All the best, TrueB _________________________________________________ TrueB
Last edited by TrueB on Wed 1 Apr 2020 - 1:22; edited 1 time in total (Reason for editing : Hide text) | |
|
| |
TrueB Master
Posts : 942 Join date : 2017-06-03
| Subject: All those using DX11 and wet surfaces. Wed 1 Apr 2020 - 1:31 | |
| - TecnoBacon wrote:
- All those using DX11 and wet surfaces take note:
sun_near in DX11 extended is set at 50 which is supposed to be the top end of that setting in the engine but it turns out that is wrong. The actual top end is 49 so it must be changed in the modders script, 48 is the best value to use to get the best range of the effect. If you do not change this value than the game will not load and will crash to desktop when you enter a level that is in full sunlight. Sorry for the inconvenience! Hi TB, this explains why I couldn't get going. I am still not sure whether the update should be added to 1.10019 or 1.10018 without the 1.10019 update? Please advise. Many thanks for your hard work with Alex and Sword and Team TB. Best Wishes, TrueB. _________________________________________________ TrueB
| |
|
| |
Sword2012 Administrator
Posts : 1250 Join date : 2017-05-31 Location : UK
| Subject: Re: Patch 1.10019.1 now available to auto-update Wed 1 Apr 2020 - 3:13 | |
| - TrueB wrote:
- I am still not sure whether the update should be added to 1.10019 or 1.10018 without the 1.10019 update?
Hi TrueB After you've installed the update, what version is displayed at the bottom left of your menu screen? If it states the following, then you're on the latest version GSC[1.0006] STALKERSOUP {Version: 1 Release: 1 Revision: 0019} Micro rev: 1 | |
|
| |
TrueB Master
Posts : 942 Join date : 2017-06-03
| Subject: 1.10019.1 what version Mon 20 Apr 2020 - 10:05 | |
| - Previous post:
- Sword2012 wrote:
- TrueB wrote:
- I am still not sure whether the update should be added to 1.10019 or 1.10018 without the 1.10019 update?
Hi TrueB
After you've installed the update, what version is displayed at the bottom left of your menu screen?
If it states the following, then you're on the latest version GSC[1.0006] STALKERSOUP {Version: 1 Release: 1 Revision: 0019} Micro rev: 1
Hi Sword, Just to return your question. Currently due to a touch of RSI, I am not playing the game. I think I will await the next update before returning to the fray of the best evolutionary game I have ever played not withstanding the occasional glitch _________________________________________________ TrueB
| |
|
| |
Strelok981 Novice
Posts : 46 Join date : 2017-08-28 Age : 43 Location : Serbia
| Subject: Re: Patch 1.10019.1 now available to auto-update Sat 2 Apr 2022 - 21:22 | |
| I installed SS again, after someone time and did the add-on, but I still have a standing version GSC[1.0006] STALKERSOUP {Version: 1 Release: 1 Revision: 0019} and not Micro rev: 1 | |
|
| |
Sword2012 Administrator
Posts : 1250 Join date : 2017-05-31 Location : UK
| Subject: Re: Patch 1.10019.1 now available to auto-update Sun 3 Apr 2022 - 12:04 | |
| Hi Strelok981 Are you using the latest version of the Installation Guide? If so, at which numbered stage is it not updating further, please? If you're not using the Guide, please follow the installation instructions [You must be registered and logged in to see this link.]EDIT: There's a line in the Guide which says 'If it only displays {Version: 1 Release: 1 Revision: 0019} without the Micro rev: 1, then close down the game, restart your computer, and launch the game again | |
|
| |
Wolf Urine Experienced
Posts : 58 Join date : 2017-06-09 Location : Deepest Darkest Derbyshire - UK
| Subject: Re: Patch 1.10019.1 now available to auto-update Mon 4 Apr 2022 - 16:52 | |
| Well done guys.........been waiting for this a long time and much appreciated | |
|
| |
Sword2012 Administrator
Posts : 1250 Join date : 2017-05-31 Location : UK
| Subject: Re: Patch 1.10019.1 now available to auto-update Mon 4 Apr 2022 - 20:36 | |
| - Wolf Urine wrote:
- Well done guys.........been waiting for this a long time and much appreciated
Sorry, Wolf Urine, but this isn't the patch you're looking for... This post related to a member installing the game from scratch, using files from over two years ago The rest of us are all awaiting patch 1.10020 | |
|
| |
Strelok981 Novice
Posts : 46 Join date : 2017-08-28 Age : 43 Location : Serbia
| Subject: Re: Patch 1.10019.1 now available to auto-update Tue 5 Apr 2022 - 20:53 | |
| Sword2012, thanks for the help the problem arose because after installing 1.10019 I immediately started playing and autoupdate later showed me that there is no new version. I deleted the game and installed as instructed and everything was fine.I'am also awaiting 1.10020 | |
|
| |
Sponsored content
| Subject: Re: Patch 1.10019.1 now available to auto-update | |
| |
|
| |
| Patch 1.10019.1 now available to auto-update | |
|