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» Military Rations disappearing?
Firepower level 1+ Icon_minitimeby TrueB Sat 9 Sep 2023 - 11:43

» Modified MP5 for Yurek
Firepower level 1+ Icon_minitimeby pchester Sat 2 Sep 2023 - 22:53

» [SOLVED] Crash when using bandage + medkit
Firepower level 1+ Icon_minitimeby Hydralisk Tue 29 Aug 2023 - 16:31

» Venya (Rockie Village)
Firepower level 1+ Icon_minitimeby pchester Mon 28 Aug 2023 - 17:37

» Eliminate the Neutral Stalker (Lukash)
Firepower level 1+ Icon_minitimeby DanielMSAR Wed 23 Aug 2023 - 13:37

» So where am I with Soup Updates?
Firepower level 1+ Icon_minitimeby Rtanj Thu 10 Aug 2023 - 12:22

» Wallpapers and logos
Firepower level 1+ Icon_minitimeby pchester Mon 24 Jul 2023 - 20:04

» Engine: OGSR-GS
Firepower level 1+ Icon_minitimeby nomad2109 Sun 23 Jul 2023 - 13:22

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TrueB
Master



Posts : 929
Join date : 2017-06-03

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PostSubject: Firepower level 1+   Firepower level 1+ Icon_minitimeFri 13 Sep 2019 - 10:11

Hi, the LDK are getting ridiculously hard to kill. My MO has given up the NATO ammo in favour of the AK AP ammo. But it is a waste of time trying to use any form of explosion except possibly RG7 ammo etc. An HK sub machine gun will kill, so will the AK94 Gulag Mo  favours but at one point MO fired AP directly at an LDK soldier's head with no affect until a switch to the Barratt did the job. Some LDK have face armour, but others less than Bandits and yet they too are impervious. Please consider upgrading the grenades of both kinds launched and thrown, and armour-piercing rounds from 7.62x54 B30 to the HK and NATO ones, to have sufficient penetration. Thanks and regards, TrueB.
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Musketeer
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Posts : 148
Join date : 2018-09-06
Age : 45

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PostSubject: Re: Firepower level 1+   Firepower level 1+ Icon_minitimeSat 11 Jan 2020 - 19:26

They are already (I did original TERRA set for TB first release)! Just this piece of enemy has bigger resistances set I assume.
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Sword2012
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Sword2012


Posts : 1217
Join date : 2017-05-31
Location : UK

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PostSubject: Re: Firepower level 1+   Firepower level 1+ Icon_minitimeSat 11 Jan 2020 - 20:37

Yes, it was a bit offputting when my trusty 'Executioner' suddenly felt like a catapult against this superbly equipped enemy, armored even against Gauss rifle rounds

But it forced me to change tactics and try other weapons, and I have to say that the Barrett is now my 'go to' weapon against any Last Day or merc foolish enough to show up on my watch. It's an immensely powerful and satisfying 'one shot - one kill' weapon Twisted Evil
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Musketeer
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Posts : 148
Join date : 2018-09-06
Age : 45

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PostSubject: Re: Firepower level 1+   Firepower level 1+ Icon_minitimeSat 11 Jan 2020 - 22:36

I hear you man! Wink There are nice surprises along the ride... Wink

I attacked like pack of ten in EXOS from back with pump... It was very fast dead...

MAybe use MAkarov and assume they die from laughter?
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TrueB
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PostSubject: Firepower level +1   Firepower level 1+ Icon_minitimeSun 12 Jan 2020 - 0:40

Musketeer wrote:
They are already (I did original TERRA set for TB first release)! Just this piece of enemy has bigger resistances set I assume.

I agree that LDK are more fun as hard to kill, but some in similar non-exo garb as Bandits have no guard over their faces, and even a makarov will kill close up if the bullet enters the eye cavity. Perhaps if all LDK wore Exos ot at least smilar to the ecologist green combat suit or even a visible face mask, it would see and feel more realistic, perhaps.
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Musketeer
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Posts : 148
Join date : 2018-09-06
Age : 45

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PostSubject: Re: Firepower level 1+   Firepower level 1+ Icon_minitimeSun 12 Jan 2020 - 8:35

This will probably take some heavy lobbying on TB part Wink.

First weapons set was created to force player to play it Stalker style not Terminator...
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