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» Suddenly can't load games or change options (even in regular SHOC)
Firepower level 1+ Icon_minitimeby nekomaster Today at 21:28

» About the new game update!
Firepower level 1+ Icon_minitimeby zoust Yesterday at 16:19

» TB3D mesaage
Firepower level 1+ Icon_minitimeby pchester Sat 19 Jun 2021 - 20:41

» Some CP/OP 2.1 questions (bit off topic?)
Firepower level 1+ Icon_minitimeby pchester Fri 18 Jun 2021 - 18:28

» Hero of Chernobyl: An Interview
Firepower level 1+ Icon_minitimeby PhilH231 Wed 16 Jun 2021 - 17:30

» Boatswain in Swamp. Graveyard bandits don't attack
Firepower level 1+ Icon_minitimeby pchester Wed 16 Jun 2021 - 12:42

» Problem with lost expedition in x10
Firepower level 1+ Icon_minitimeby pchester Mon 14 Jun 2021 - 22:29

» S.T.A.L.K.E.R. 2 announced
Firepower level 1+ Icon_minitimeby WhiteWolf Mon 14 Jun 2021 - 10:10

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 Firepower level 1+

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TrueB
Master


Posts : 740
Join date : 2017-06-03
Location : UK

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PostSubject: Firepower level 1+   Firepower level 1+ Icon_minitimeFri 13 Sep 2019 - 10:11

Hi, the LDK are getting ridiculously hard to kill. My MO has given up the NATO ammo in favour of the AK AP ammo. But it is a waste of time trying to use any form of explosion except possibly RG7 ammo etc. An HK sub machine gun will kill, so will the AK94 Gulag Mo  favours but at one point MO fired AP directly at an LDK soldier's head with no affect until a switch to the Barratt did the job. Some LDK have face armour, but others less than Bandits and yet they too are impervious. Please consider upgrading the grenades of both kinds launched and thrown, and armour-piercing rounds from 7.62x54 B30 to the HK and NATO ones, to have sufficient penetration. Thanks and regards, TrueB.

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TrueB
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Musketeer
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Posts : 148
Join date : 2018-09-06
Age : 43

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PostSubject: Re: Firepower level 1+   Firepower level 1+ Icon_minitimeSat 11 Jan 2020 - 19:26

They are already (I did original TERRA set for TB first release)! Just this piece of enemy has bigger resistances set I assume.
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Sword2012
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Sword2012

Posts : 1029
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PostSubject: Re: Firepower level 1+   Firepower level 1+ Icon_minitimeSat 11 Jan 2020 - 20:37

Yes, it was a bit offputting when my trusty 'Executioner' suddenly felt like a catapult against this superbly equipped enemy, armored even against Gauss rifle rounds

But it forced me to change tactics and try other weapons, and I have to say that the Barrett is now my 'go to' weapon against any Last Day or merc foolish enough to show up on my watch. It's an immensely powerful and satisfying 'one shot - one kill' weapon Twisted Evil
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Musketeer
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Posts : 148
Join date : 2018-09-06
Age : 43

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PostSubject: Re: Firepower level 1+   Firepower level 1+ Icon_minitimeSat 11 Jan 2020 - 22:36

I hear you man! Wink There are nice surprises along the ride... Wink

I attacked like pack of ten in EXOS from back with pump... It was very fast dead...

MAybe use MAkarov and assume they die from laughter?
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TrueB
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PostSubject: Firepower level +1   Firepower level 1+ Icon_minitimeSun 12 Jan 2020 - 0:40

[You must be registered and logged in to see this link.] wrote:
They are already (I did original TERRA set for TB first release)! Just this piece of enemy has bigger resistances set I assume.

I agree that LDK are more fun as hard to kill, but some in similar non-exo garb as Bandits have no guard over their faces, and even a makarov will kill close up if the bullet enters the eye cavity. Perhaps if all LDK wore Exos ot at least smilar to the ecologist green combat suit or even a visible face mask, it would see and feel more realistic, perhaps.

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Posts : 148
Join date : 2018-09-06
Age : 43

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PostSubject: Re: Firepower level 1+   Firepower level 1+ Icon_minitimeSun 12 Jan 2020 - 8:35

This will probably take some heavy lobbying on TB part Wink.

First weapons set was created to force player to play it Stalker style not Terminator...
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PostSubject: Re: Firepower level 1+   Firepower level 1+ Icon_minitime

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