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» NPC's don't spawn
Firepower level 1+ Icon_minitimeby Sword2012 Thu 25 Jul 2024 - 13:23

» Money lost on levelup
Firepower level 1+ Icon_minitimeby TrueB Thu 27 Jun 2024 - 11:11

» Grave at Secret Cave (Recon) (spoilers)
Firepower level 1+ Icon_minitimeby TrueB Thu 27 Jun 2024 - 10:49

» First Person Weapon Models and Strelok AK Texture
Firepower level 1+ Icon_minitimeby Reconboi Fri 21 Jun 2024 - 23:45

» Stalkersoup in Windows 11
Firepower level 1+ Icon_minitimeby WhiteWolf Sun 16 Jun 2024 - 3:59

» Starting directly at Collector mode
Firepower level 1+ Icon_minitimeby TrueB Sun 16 Jun 2024 - 2:37

» Defend the Bar crash
Firepower level 1+ Icon_minitimeby TrueB Mon 10 Jun 2024 - 11:05

» Forum problems?
Firepower level 1+ Icon_minitimeby Sword2012 Fri 7 Jun 2024 - 12:15

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TrueB
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Posts : 940
Join date : 2017-06-03

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PostSubject: Firepower level 1+   Firepower level 1+ Icon_minitimeFri 13 Sep 2019 - 10:11

Hi, the LDK are getting ridiculously hard to kill. My MO has given up the NATO ammo in favour of the AK AP ammo. But it is a waste of time trying to use any form of explosion except possibly RG7 ammo etc. An HK sub machine gun will kill, so will the AK94 Gulag Mo  favours but at one point MO fired AP directly at an LDK soldier's head with no affect until a switch to the Barratt did the job. Some LDK have face armour, but others less than Bandits and yet they too are impervious. Please consider upgrading the grenades of both kinds launched and thrown, and armour-piercing rounds from 7.62x54 B30 to the HK and NATO ones, to have sufficient penetration. Thanks and regards, TrueB.

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Join date : 2018-09-06
Age : 46

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PostSubject: Re: Firepower level 1+   Firepower level 1+ Icon_minitimeSat 11 Jan 2020 - 19:26

They are already (I did original TERRA set for TB first release)! Just this piece of enemy has bigger resistances set I assume.
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Sword2012
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Sword2012


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Location : UK

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PostSubject: Re: Firepower level 1+   Firepower level 1+ Icon_minitimeSat 11 Jan 2020 - 20:37

Yes, it was a bit offputting when my trusty 'Executioner' suddenly felt like a catapult against this superbly equipped enemy, armored even against Gauss rifle rounds

But it forced me to change tactics and try other weapons, and I have to say that the Barrett is now my 'go to' weapon against any Last Day or merc foolish enough to show up on my watch. It's an immensely powerful and satisfying 'one shot - one kill' weapon Twisted Evil
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Musketeer
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PostSubject: Re: Firepower level 1+   Firepower level 1+ Icon_minitimeSat 11 Jan 2020 - 22:36

I hear you man! Wink There are nice surprises along the ride... Wink

I attacked like pack of ten in EXOS from back with pump... It was very fast dead...

MAybe use MAkarov and assume they die from laughter?
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TrueB
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PostSubject: Firepower level +1   Firepower level 1+ Icon_minitimeSun 12 Jan 2020 - 0:40

Musketeer wrote:
They are already (I did original TERRA set for TB first release)! Just this piece of enemy has bigger resistances set I assume.

I agree that LDK are more fun as hard to kill, but some in similar non-exo garb as Bandits have no guard over their faces, and even a makarov will kill close up if the bullet enters the eye cavity. Perhaps if all LDK wore Exos ot at least smilar to the ecologist green combat suit or even a visible face mask, it would see and feel more realistic, perhaps.

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Age : 46

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PostSubject: Re: Firepower level 1+   Firepower level 1+ Icon_minitimeSun 12 Jan 2020 - 8:35

This will probably take some heavy lobbying on TB part Wink.

First weapons set was created to force player to play it Stalker style not Terminator...
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PostSubject: Re: Firepower level 1+   Firepower level 1+ Icon_minitime

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