- pchester wrote:
- As far as I know, this task is the same whatever mode you are playing. If it won't complete, it usually means that the game thinks at least one of the dogs is still alive somewhere on the map. They usually don't roam far, so look around the area on both sides of the road, watching for yellow dots on your Bioradar. If you can't find the final dog, do something else and come back later.
I ended up killing every dog and mutant in cordon and it still didn't complete the task, and even when more mutants spawned it still didn't trigger completion of the task for me.
I just eventually had to cancel the task so I dont have it clogging up my task list.
EDIT: So yeah, I killed every mutant in cordn before taking on Sid's Mutant elimination task and nothing spawns in the area or cordon.
Its like the task for Collector freeplay is bugged and doesnt have the spawns set properly if at all.
Mind you I'm playing with 1.00.19.5 (or how ever its written), so this shouldn't be some weird issue with running an older setup.
ALSO The only modifications I've done with stalkersoup are my own tweaks to the food, drink and a few weapons (like adding rad removal to some drinks while adding a minor healing bonus to foods) and I havent touched any other configs or scripts.