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[SOLVED] Crash when using bandage + medkit Icon_minitimeby Sword2012 Tue 30 Apr 2024 - 2:48

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[SOLVED] Crash when using bandage + medkit Icon_minitimeby Sword2012 Sun 17 Mar 2024 - 22:26

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 [SOLVED] Crash when using bandage + medkit

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Semtex
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Posts : 12
Join date : 2021-04-23

[SOLVED] Crash when using bandage + medkit Empty
PostSubject: [SOLVED] Crash when using bandage + medkit   [SOLVED] Crash when using bandage + medkit Icon_minitimeTue 7 Feb 2023 - 0:16

Hi there,

I have instant CTD every time I use a bandage then a medkit.

Here is the stack trace:

FATAL ERROR
 
[error]Expression    : fatal error
[error]Function      : CScriptEngine::lua_error
[error]File          : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line          : 73
[error]Description   : <no expression>
[error]Arguments     : LUA error: ...es\stalkersoup\gamedata\scripts\dmx_medicines.script:167: attempt to perform arithmetic on upvalue 'act_health' (a nil value)
 

stack trace:

Can anyone help me on this?
thx
--------------------------------------------------------------------------------------

RESPONSE from nekomaster:

I found the culprit, when you deactivate the "dmx_hide_weapon" option in modder's script, this makes the function "medical_hide_wpn" in dmx_medicines.script crash because lines 151 and 243 are commented.

The function need to be like that to prevent crashes:

Code:
function medical_hide_wpn(obj_section)
 if dmx_hide_weapon == true then --110019 // HERE, REMOVE THE "--" AT THE START OF THIS LINE
 if not (has_alife_info("advanced_outfit_used") or has_alife_info("bar_arena_fight")) then
 --utils.info_msg("2", script_name(), "medical_hide_wpn:", "act_health value: "..utils.ToString(act_health))
 if food_tabl[obj_section] then
 dmx_medical_hide_wpn(5)
 elseif drink_tabl[obj_section] then
 dmx_medical_hide_wpn(4)
 elseif medical_tabl[obj_section] then --110017.1
 if obj_section == "medkit" then
 if not has_alife_info("actor_medkit_use_info") then
 --amk.start_timer("actor_medkit_use_timer", 3, "")
 --tb3d_services.give_info("actor_medkit_use_info")
 act_health = db.actor.health
 dmx_medical_hide_wpn(6)
 medical_show_hud()
 else
 db.actor.health = act_health - 0.48 --110020 - aleks1970
 --utils.info_msg("3", script_name(), "medical_hide_wpn: medkit", "db.actor.health value: "..utils.ToString(db.actor.health))
 amk.spawn_item_in_inv("medkit")
 news_manager.send_tip(act, "medic_not_finished", nil, "medic_icon", 16000)
 end
 elseif obj_section == "medkit_army" then
 if not has_alife_info("actor_medkit_use_info") then
 --amk.start_timer("actor_medkit_use_timer", 8, "")
 --tb3d_services.give_info("actor_medkit_use_info")
 act_health = db.actor.health
 dmx_medical_hide_wpn(8)
 medical_show_hud()
 else
 db.actor.health = act_health - 0.70 --110020 - aleks1970
 amk.spawn_item_in_inv("medkit_army")
 news_manager.send_tip(act, "medic_can_overdose", nil, "medic_icon", 16000)
 end
 elseif obj_section == "medkit_scientic" then
 if not has_alife_info("actor_medkit_use_info") then
 --amk.start_timer("actor_medkit_use_timer", 7, "")
 --tb3d_services.give_info("actor_medkit_use_info")
 act_health = db.actor.health
 dmx_medical_hide_wpn(11)
 medical_show_hud()
 else
 --db.actor.health = act_health - 0.75 --110020 - aleks1970
 amk.spawn_item_in_inv("medkit_scientic")
 news_manager.send_tip(act, "medic_can_overdose", nil, "medic_icon", 16000)
 end
 elseif obj_section == "suvorotka" then
 if not has_alife_info("actor_medkit_use_info") then
 --amk.start_timer("actor_medkit_use_timer", 10, "")
 --tb3d_services.give_info("actor_medkit_use_info")
 act_health = db.actor.health
 dmx_medical_hide_wpn(14)
 medical_show_hud()
 else
 --db.actor.health = act_health - 0.95 --110020 - aleks1970
 --utils.info_msg("3", script_name(), "medical_hide_wpn: suvorotka", "db.actor.health value: "..utils.ToString(db.actor.health))
 amk.spawn_item_in_inv("suvorotka")
 news_manager.send_tip(act, "medic_can_overdose", nil, "medic_icon", 16000)
 end
 elseif obj_section == "medkit_elite" then
 if not has_alife_info("actor_medkit_use_info") then
 --amk.start_timer("actor_medkit_use_timer", 10, "")
 --tb3d_services.give_info("actor_medkit_use_info")
 act_health = db.actor.health
 dmx_medical_hide_wpn(18)
 medical_show_hud()
 else
 --db.actor.health = act_health - 0.95 --110020 - aleks1970
 amk.spawn_item_in_inv("medkit_elite")
 news_manager.send_tip(act, "medic_can_overdose", nil, "medic_icon", 16000)
 end
 elseif obj_section == "morphine" then --110016
 if not has_alife_info("actor_medkit_use_info") then
 --amk.start_timer("actor_medkit_use_timer", 10, "")
 --tb3d_services.give_info("actor_medkit_use_info")
 act_health = db.actor.health
 dmx_medical_hide_wpn(10)
 medical_show_hud()
 else
 db.actor.health = act_health - 0.76 --110020 - aleks1970
 amk.spawn_item_in_inv("morphine")
 news_manager.send_tip(act, "medic_can_overdose", nil, "medic_icon", 16000)
 end
 end
 elseif mini_medical_tabl[obj_section] then
 dmx_medical_hide_wpn(6) --110020 - aleks1970
 medical_show_hud()
 end
 else
 if has_alife_info("actor_medkit_use_info") then tb3d_services.remove_info("actor_medkit_use_info") end
 hud:RemoveCustomStatic("medkit_static") --110020 - aleks1970
 dmx_medical_hide_wpn(0) --110019.1
 end
 end -- // HERE, REMOVE THE "--" AT THE START OF THIS LINE
end



EDIT from nekomaster: So using those changes I'm STILL having this crash/error when I use bandages and then a medkit right after

Code:

FATAL ERROR
 
[error]Expression    : fatal error
[error]Function      : CScriptEngine::lua_error
[error]File          : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line          : 73
[error]Description   : <no expression>
[error]Arguments     : LUA error: ... - stalkersoup\gamedata\scripts\dmx_medicines.script:167: attempt to perform arithmetic on upvalue 'act_health' (a nil value)
 

stack trace:

I copied and pasted the code-snippet from the first post and replaced the exact same section in my dmx_medicines.script just so I dont miss anything and yeah it still crashes for me with the same error that the first post was complaining about and suppossedly fixed.



EDIT from nekomaster: For now I commented out these lines...
Code:
db.actor.health = act_health - 0.xx

(where xx = the value)

...aaaaand the game functions fine without them!

Just means that now the warnings in the news will always appear regardless of the player/actors health but I think this is a fair trade off to have stuff work.

Either way in the end using medkits or morphine works and hides weapons without issue or crashes 😊

(I think I managed to solve my issue with my own code tweaks lol)
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Sword2012
Administrator
Sword2012


Posts : 1240
Join date : 2017-05-31
Location : UK

[SOLVED] Crash when using bandage + medkit Empty
PostSubject: Re: [SOLVED] Crash when using bandage + medkit   [SOLVED] Crash when using bandage + medkit Icon_minitimeSun 9 Jul 2023 - 15:42

My apologies, but in editing the above post for conciseness, I inadvertently sent it back in time to last February...  Rolling Eyes

This combined post from Semtex, with a very useful fix from nekomaster, should be dated today


Last edited by Sword2012 on Sun 9 Jul 2023 - 18:49; edited 5 times in total (Reason for editing : Trying to do a relatively simple job while tired...)
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nekomaster
Novice
nekomaster


Posts : 16
Join date : 2021-02-13

[SOLVED] Crash when using bandage + medkit Empty
PostSubject: Re: [SOLVED] Crash when using bandage + medkit   [SOLVED] Crash when using bandage + medkit Icon_minitimeSun 9 Jul 2023 - 15:44

Sword2012 wrote:
My apologies, but in editing the above post for conciseness, I inadvertently sent it back in time to last February...  Rolling Eyes

This combined post from Semtex, with a very useful fix from nekomaster, should be dated today

Enh, either way, so long as people can find the fix, which ever works, is what counts in the end.

I'm just glad my hack works (at least for myself)
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Hydralisk
Novice
Hydralisk


Posts : 15
Join date : 2018-10-07
Location : Poland

[SOLVED] Crash when using bandage + medkit Empty
PostSubject: Re: [SOLVED] Crash when using bandage + medkit   [SOLVED] Crash when using bandage + medkit Icon_minitimeTue 29 Aug 2023 - 16:31

I have the same issue, however I don't have the dmx_medicines.script file and I'm not sure how to get a hold of it. I tried to extract it from the game files but all I got was a garbled mess of missing characters.
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