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DX 9 Texture Problems Icon_minitimeby Aleks1970 Sat 24 Feb 2024 - 0:31

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DX 9 Texture Problems Icon_minitimeby Aleks1970 Fri 23 Feb 2024 - 23:57

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DX 9 Texture Problems Icon_minitimeby pchester Sun 4 Feb 2024 - 14:25

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» Glitch in inventory after uploading to 1.1.0019.5
DX 9 Texture Problems Icon_minitimeby pchester Fri 26 Jan 2024 - 20:36

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 DX 9 Texture Problems

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esamalwafai
Zombie



Posts : 3
Join date : 2019-04-06

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PostSubject: DX 9 Texture Problems   DX 9 Texture Problems Icon_minitimeMon 5 Dec 2022 - 9:37

Hello Stalkers, when i play in dx 9 and use the Headlight or when im near the fire anomaly the textures become very pixelate!! Is there what i can do to solve this? Thanks

Edit;
I play in DX 9 becsuse in DX 11 or DX 11 Extended i cant see the transparent fogure of Bloodsucker and there are some transparent Anomalys not visible too.
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pchester
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pchester


Posts : 2435
Join date : 2017-06-03
Location : UK

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PostSubject: Re: DX 9 Texture Problems   DX 9 Texture Problems Icon_minitimeMon 5 Dec 2022 - 20:57

Hi esamalwafai. Is there a reason why you are using DX9 rather than DX11 or Extended (SweetFX) DX11?

Sorry, this isn't my area of expertise, but hopefully someone with more knowledge of StalkerSoup's DirectX options will be able to help you.

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esamalwafai
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Join date : 2019-04-06

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PostSubject: Re: DX 9 Texture Problems   DX 9 Texture Problems Icon_minitimeTue 6 Dec 2022 - 9:37

Hello Pchester, yes there is a reason, when i play in dx 11 or exteded i cant see the bloodsuckers transparent figure and there are anomaly that they are transparent too not rendered in dx 11 or extended but in dx 9 yes. Thanks
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pchester
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pchester


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PostSubject: Re: DX 9 Texture Problems   DX 9 Texture Problems Icon_minitimeTue 6 Dec 2022 - 16:10

They are also completely invisible for me (using DX11 Ext) so I assume that full invisibility is a function of DX11. It was explained to me some time ago that some mutants, NPCs and anomalies are intended to be fully invisible, and it is only a limitation of DX9 that allows you to "see" them. I don't know if that is true, but the game does provide ways around their invisibility.

Associate (behind the bar at the 100 Rads) will modify your PDA to show the location of Bloodsuckers and other mutants (or you can listen for the Bloodsucker's 'heavy breathing'!); invisible NPCs usually carry weapons that remain visible; and you have endless bolts to help you avoid anomalies, especially when most anomalies are harder to see during the day.

Not a great comfort, I know; but selecting DX9, DX11 or DX11Ext may be the choice that you must make depending on your personal preference.

Again, I am not very knowledgeable about DirectX and its versions, so please take what I say in that context.

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esamalwafai
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PostSubject: Re: DX 9 Texture Problems   DX 9 Texture Problems Icon_minitimeTue 6 Dec 2022 - 17:51

Thank you very much Pchester, thats very nice from you to explain that. Thanks Smile
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