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» Now is the time for all good men to do their duty...
Sound files Icon_minitimeby Sword2012 Wed 1 Dec 2021 - 15:23

» Design of Female NPCs
Sound files Icon_minitimeby Sword2012 Thu 25 Nov 2021 - 21:21

» Expansion of the Zone and alternative storylines
Sound files Icon_minitimeby Sword2012 Wed 24 Nov 2021 - 13:09

» Cant find Krysjuk ‘The Rat’
Sound files Icon_minitimeby pchester Thu 18 Nov 2021 - 18:00

» Problem with graphics
Sound files Icon_minitimeby Sword2012 Wed 10 Nov 2021 - 22:24

» Blocks in view
Sound files Icon_minitimeby TrueB Sat 30 Oct 2021 - 18:02

» Hello world!
Sound files Icon_minitimeby TrueB Sat 30 Oct 2021 - 17:53

» Camp Elimination (at the Army Warehouses)
Sound files Icon_minitimeby TrueB Wed 27 Oct 2021 - 11:02

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 Sound files

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4 posters
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mikehagen
Zombie



Posts : 2
Join date : 2021-10-07

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PostSubject: Sound files   Sound files Icon_minitimeThu 21 Oct 2021 - 4:44

May seem out of topic here but I'm interested on checking out the sound files for this game mainly the psy creatures in the files. Anyway to gain access to that?
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Sword2012
Administrator
Sword2012


Posts : 1075
Join date : 2017-05-31
Location : UK

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PostSubject: Re: Sound files   Sound files Icon_minitimeThu 21 Oct 2021 - 10:54

[You must be registered and logged in to see this link.] wrote:
I'm interested on checking out the sound files for this game mainly the psy creatures in the files. Anyway to gain access to that?
Short response: All the sound files are inside gamedata files .dbc, .dbd, and .dbe

If you need further info on unpacking these files, please ask Smile
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mikehagen
Zombie



Posts : 2
Join date : 2021-10-07

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PostSubject: Re: Sound files   Sound files Icon_minitimeThu 21 Oct 2021 - 19:21

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
I'm interested on checking out the sound files for this game mainly the psy creatures in the files. Anyway to gain access to that?
Short response: All the sound files are inside gamedata files .dbc, .dbd, and .dbe

If you need further info on unpacking these files, please ask Smile

Yeah how do we do it?
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pchester
Administrator
pchester


Posts : 2170
Join date : 2017-06-03
Location : UK

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PostSubject: Re: Sound files   Sound files Icon_minitimeFri 22 Oct 2021 - 16:28

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
I'm interested on checking out the sound files for this game mainly the psy creatures in the files. Anyway to gain access to that?
Short response: All the sound files are inside gamedata files .dbc, .dbd, and .dbe

If you need further info on unpacking these files, please ask Smile

Yeah how do we do it?

You need a STALKER unpacker program. Unpacker.exe is the one that I use:
[You must be registered and logged in to see this link.]

There are a couple of others here:
[You must be registered and logged in to see this link.]
I assume that they work the same way, but I haven't tried them.

Put unpacker.exe into a temporary folder somewhere away from your game installation. Copy any gamedata.db* files that you want to extract into the folder with unpacker.exe. Then drag each db* file in turn onto unpacker.exe and it will unpack the contents into the same folder. The gamedata.db* files are in your top STALKERSOUP folder.
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TrueB
Master



Posts : 786
Join date : 2017-06-03
Location : UK

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PostSubject: Sound Files    Sound files Icon_minitimeSat 23 Oct 2021 - 17:30

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
I'm interested on checking out the sound files for this game mainly the psy creatures in the files. Anyway to gain access to that?
Short response: All the sound files are inside gamedata files .dbc, .dbd, and .dbe

If you need further info on unpacking these files, please ask Smile

Yeah how do we do it?

You need a STALKER unpacker program. Unpacker.exe is the one that I use:
[You must be registered and logged in to see this link.]

There are a couple of others here:
[You must be registered and logged in to see this link.]
I assume that they work the same way, but I haven't tried them.

Put unpacker.exe into a temporary folder somewhere away from your game installation. Copy any gamedata.db* files that you want to extract into the folder with unpacker.exe. Then drag each db* file in turn onto unpacker.exe and it will unpack the contents into the same folder. The gamedata.db* files are in your top STALKERSOUP folder.
Hi,
If a .dB file is unpacked using unpacker.exe after use etc, please advise how it is repacked back to a .dB file? Does it save back with the same file name as before and will Stalkersoup accept it please? I look forward to your reply.  Thanks and Regards TrueB.

_________________________________________________
TrueB


Last edited by TrueB on Sat 23 Oct 2021 - 17:34; edited 3 times in total (Reason for editing : Misspelled)
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Sword2012
Administrator
Sword2012


Posts : 1075
Join date : 2017-05-31
Location : UK

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PostSubject: Re: Sound files   Sound files Icon_minitimeSat 23 Oct 2021 - 18:22

[You must be registered and logged in to see this link.] wrote:
If a .dB file is unpacked using unpacker.exe after use etc, please advise how it is repacked back to a .dB file? Does it save back with the same file name as before and will Stalkersoup accept it please? I look forward to your reply.  Thanks and Regards TrueB.

The game is set up to work with files that have been pre-packed by TB

If you want to unpack any of them, to access the contents for other reasons than playing the game, then you'd simply use a copy of the packed file and unpack it in a completely separate folder from the game

This way, you wouldn't need to repack the unpacked files to put them back into the game, as you wouldn't be disturbing the game at all

---

If, however, you wanted to modify an unpacked file to reuse in the game, then you'd put this individual modified file in the appropriate folder within the 'gamedata' folder, because the game looks here for alternative files to replace the pre-packed ones

This way, if you make a mistake in the modding, and the game crashes or doesn't work at all, then these modified files can easily be removed, and the game will default to using the pre-packed ones again

Hoping this helps Smile


Last edited by Sword2012 on Sun 24 Oct 2021 - 11:58; edited 2 times in total (Reason for editing : Clarity)
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TrueB
Master



Posts : 786
Join date : 2017-06-03
Location : UK

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PostSubject: Sound files    Sound files Icon_minitimeSun 24 Oct 2021 - 8:22

Previous post:
 

Yes, it does Sword  thank you. It convinces me not to dabble; rather to leave a suggestion for whatever I have in mind, and see if it is taken up. Of course any modders will also welcome your advice. Regards, TrueB

_________________________________________________
TrueB


Last edited by Sword2012 on Sun 24 Oct 2021 - 11:58; edited 3 times in total (Reason for editing : Truncating)
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Sword2012
Administrator
Sword2012


Posts : 1075
Join date : 2017-05-31
Location : UK

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PostSubject: Re: Sound files   Sound files Icon_minitimeSun 24 Oct 2021 - 12:14

[You must be registered and logged in to see this link.] wrote:
It convinces me not to dabble
Dabbling is okay, just as long as you don't try to do too much in one go

Like modifying the BIOS of a PC, make small changes at a time, see if your game still starts, and that you can see your changes in the game. It can be really satisfying!

But I've lost count of the number of times I've caused my game not to start, or crash at a certain point, and then spent ages trying to find out why - and that's just modding the text files!

For the next patch the dialogues team has ventured into the script files, which was pretty daunting as none of us is a coder. This area includes all the PDA messages that arrive from Sid and fellow stalkers, plus other spurious messages that appear at the bottom left of your HUD

It won't be perfect as we didn't dare go further this time round, but the difference will be clear, and I hope you like what we've done...  I love you
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