Swilc Sans Novice
Posts : 25 Join date : 2021-12-22
| Subject: "Corrupted" Save when entering Agroprom after the Dead City. Fri 2 Dec 2022 - 11:09 | |
| So basically, I need to get that Agroprom stash that Norman gave the coordinates for after I left the Dead City. But everytimeI enter Agroprom I just get a message where SMS' appear that says: WATCHDOG ALERT Reason 895 May Corrupt New Saves Check Log Reload Old Save. I've first gotten this problem whenever I would try to load a save in the Dead City whilst I was in the force field; basically I would enter the force field, make a quicksave, and whenever I would load that quicksave it would just give me that error. But now in Agroprom, this appears everytime I enter, and it also seems that when I try to load a save I made in Cordon it gives me the same thing, but not everytime, sometimes yes, sometime no. It doesn't even CTD, it just freezes me in place and I can't do anything except press ESC and enter the menu to load another save. Here's the last part of the log file, in case it helps: - Log file:
* Log file has been saved successfully! -->TB3D PROCESS LEVELS: normal level change from[l01_escape] to[l03_agroprom] -->AMK MOD: ALD weapons stage[1] lname[l03_agroprom] -->TB3D SERVICES: reporting plug ins... -->TB3D SERVICES: language pack[TB3D_English_Dialogue-Improvement] author[TB3D,sword2012,steve2000,aleks1970,pchester,sjohnson] version[1.10019] -->TB3D SERVICES: texture pack[TB3D_default] author[TecnoBacon] version[1.0] -->TB3D SERVICES: weapons pack[TB3D_default] author[TecnoBacon] version[1.0] -->TB3D SERVICES: weather pack[TB3D_default] author[TecnoBacon] version[1.0] -->TB3D SERVICES: inventory pack[TB3D_default] author[TecnoBacon,Aleks1970] version[1.5] -->TB3D SERVICES: scopes pack[TB3D_default] author[TecnoBacon] version[1.0] -->TB3D SERVICES: outfit pack[TB3D_default] author[TecnoBacon] version[1.0] -->TB3D SERVICES: music pack[TB3D_default] author[TecnoBacon] version[1.0] -->TB3D SERVICES: multiplayer pack[TB3D_default] author[TecnoBacon] version[1.0] -->TB3D SERVICES: ui pack[TB3D_default,aleks1970] author[TecnoBacon,aleks1970] version[1.2] -->TB3D SERVICES: trade pack[TB3D_default,Expanded] author[TecnoBacon,Aleks1970] version[1.1.0007] -->TB3D SERVICES: reporting plug ins done -->TB3D SERVICES: reporting DLC content... -->DLC 001 NOT FOUND! -->DLC 002 NOT FOUND! -->DLC 003 NOT FOUND! -->DLC 004 NOT FOUND! -->DLC 005 NOT FOUND! -->TB3D SERVICES: reporting DLC content done -->TB3D SERVICES: actor reputation[8405] diff[0] rank[5000] koef[1.5] comm[actor] money[1172576] level up[0] gmode[0] -->TB3D SERVICES: Gulags loaded[137] switch distance[140] -->TASK MGR: tasks: stalker loaded[19] -->TASK MGR: tasks: items loaded[7] -->TASK MGR: tasks: defend loaded[4] -->TASK MGR: tasks: smarts loaded[33] -->BIND STALKER: actor added to database pda id[38209] -->BIND STALKER: Launcher set DX11 Extended Shaders -->TB3D SERVICES: game time hr[10] mn[24] is night[false] -->TB3D SERVICES: actor goodwill stalker[2100] -->TB3D SERVICES: actor goodwill ecolog[975] -->TB3D SERVICES: actor goodwill green[455] -->TB3D SERVICES: actor goodwill nebo[400] -->TB3D SERVICES: actor goodwill Military[800] -->TB3D SERVICES: actor goodwill dolg[769] -->TB3D SERVICES: actor goodwill freedom[1100] -->TB3D SERVICES: actor goodwill bandit[-25] -->TB3D SERVICES: actor goodwill killer[300] -->TB3D SERVICES: actor goodwill monolith[-830] -->TB3D SERVICES: actor goodwill zombied[-100] -->TB3D SERVICES: actor goodwill trader[-10] -->TB3D SERVICES: actor goodwill stranger[0] -->TB3D SERVICES: actor goodwill lastday[0] -->TB3D FIXER: ver[1.1.0.0.1.9.5] level[l03_agroprom]: start -->TB3D FIXER: fixed objects[93] -->TB3D FIXER: world objects[18610] -->TB3D FIXER: child objects[20031] -->TB3D FIXER: accumulators[22] -->TB3D FIXER: mushrooms[29] -->TB3D FIXER: respawn objects[0] -->TB3D FIXER: dynamic objects[89] -->TB3D FIXER: dynamic artefacts[0] -->TB3D FIXER: empty story objs[42394] -->TB3D FIXER: empty object slots[22221] -->TB3D FIXER: cleaned junk[0] -->TB3D FIXER: cleaned weapons[0] -->TB3D POPULATION CONTROL: trimmed[0] from population -->TB3D SERVICES: check prior version started[110019] version[110019] stage[406] -->TB3D SERVICES: check prior version stage[406] done -->TB3D DYN SPAWN: dynamic spawns level[l03_agroprom] storm[false] -->TB3D DYN SPAWN: dynamic spawns level[l03_agroprom] done ##>_g.script: check_actor_difficulty_achievement: ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->_g.script: check_actor_difficulty_achievement: ~ running time: 0.24973207712173 in milliseconds ~~>_g.script: check_actor_difficulty_achievement(): mo_overall_achievement: ~ [1000] value ~~>_g.script: check_actor_difficulty_achievement(): is_new_game: ~ [<false>] value ~~>_g.script: check_actor_difficulty_achievement(): get_time_days: ~ [20] value ##>_g.script: check_actor_difficulty_achievement: ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->BIND STALKER: net_spawn DONE pda[38209] -->NETPACKET PDA BINDER: loading for[netpacket_pda38209] !!->NETPACKET PDA BINDER: loaded for[netpacket_pda38209] * Log file has been saved successfully! -->BIND STALKER: actor_update check start lname[l03_agroprom] sname[l01_escape] lnum[3] coll[false] -->BSTALK: actor inventory count[1405] -->TB3D_Version_Info: {Version: 1 Release: 1 Revision: 0019} Mini rev: 5 Cadet -->TB3D PROCESS LEVELS: stalker level[l03_agroprom] index[3] from[l01_escape] -->TB3D SERVICES: Memory check * [win32]: free[859404 K], reserved[522884 K], committed[2811952 K] * [ D3D ]: textures[1488971 K] * [x-ray]: crt heap[442405 K], process heap[1781987 K], game lua[46460 K], engine lua[225 K], render[7558 K] * [x-ray]: economy: strings[1496142 K], smem[13463 K] * Log file has been saved successfully! * MEMORY USAGE: 442448 K !!!WATCHDOG ALERT!!! reason[895]>>> MAY CORRUPT NEW SAVES. <<< Look in the log. It is recommended to reload the last game save!
UPDATE: I fixed it, all I needed to do was just to unequip the GPS Locator before entering another location, for some reason. | |
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