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» Number of maps in the Zone?
Voronin call in Icon_minitimeby TrueB Today at 5:14

» Stuck in the gameplay, Stalker? Let's have a little chat...
Voronin call in Icon_minitimeby TrueB Today at 5:04

» A Walk Through StalkerSoup - both parts updated for minor additions
Voronin call in Icon_minitimeby pchester Yesterday at 20:14

» Voronin call in
Voronin call in Icon_minitimeby TrueB Mon 3 Aug 2020 - 11:31

» A Walk Through StalkerSoup - Part Two updated to game version 1.1.0019.1
Voronin call in Icon_minitimeby TrueB Sun 2 Aug 2020 - 8:03

» Info Portions list updated
Voronin call in Icon_minitimeby TrueB Sat 1 Aug 2020 - 20:15

» Generators Transition
Voronin call in Icon_minitimeby pchester Thu 30 Jul 2020 - 10:08

» NPCs & Making Friends
Voronin call in Icon_minitimeby TrueB Sat 25 Jul 2020 - 6:30

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 Voronin call in

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TrueB
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TrueB

Posts : 705
Join date : 2017-06-03
Location : UK

Voronin call in Empty
PostSubject: Voronin call in   Voronin call in Icon_minitimeWed 29 Jul 2020 - 9:43

Hi, in Gold Bars, a message arrives to see Voronin, but does it affect the gameplay, and what does he want, please?
Spoiler:
 
thanks and regards, TrueB.

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Sword2012
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Sword2012

Posts : 958
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Voronin call in Empty
PostSubject: Re: Voronin call in   Voronin call in Icon_minitimeWed 29 Jul 2020 - 10:20

[You must be registered and logged in to see this link.] wrote:
Hi, in Gold Bars, a message arrives to see Voronin, but does it affect the gameplay, and what does he want, please?
Spoiler:
 
thanks and regards, TrueB.

While going to see Voronin is part of the storyline, it won't affect the gameplay as such

Bear in mind that many factions and individuals are after these gold bars, for their own reasons, and the situation is constantly changing for them. Eventually the disparate story threads will pan out and you'll reach the game's conclusion

But while, as in Baldy's 'gold coins' quest, some of the gold bars are pristine and unnecessary, you'll definitely need the complete set of 'activated' bars to complete the task. If you don't have them all by the time you find the last one, you may need to return to Warlab...

The 'reward' for completing this task is considerable, giving you a major tactical advantage in the game, as well as keeping it out of the 'wrong hands'...
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TrueB
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TrueB

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Voronin call in Empty
PostSubject: Voronin call in   Voronin call in Icon_minitimeThu 30 Jul 2020 - 19:03

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
Hi, in Gold Bars, a message arrives to see Voronin, but does it affect the gameplay, and what does he want, please?
Spoiler:
 
thanks and regards, TrueB.

While going to see Voronin is part of the storyline, it won't affect the gameplay as such
Bear in mind that many factions and individuals are after these gold bars, for their own reasons, and the situation is constantly changing for them. Eventually the disparate story threads will pan out and you'll reach the game's conclusion
But while, as in Baldy's 'gold coins' quest, some of the gold bars are pristine and unnecessary, you'll definitely need the complete set of 'activated' bars to complete the task. If you don't have them all by the time you find the last one, you may need to return to Warlab...
The 'reward' for completing this task is considerable, giving you a major tactical advantage in the game, as well as keeping it out of the 'wrong hands'...
Hi Sword, yes you are right. A kind player gave me help and as a result I have now completed gold bars. And yes, the result is worth it.
However, in the next part:
Spoiler:
 
I realise Stalkersoup is an FPS but I do tire of the slaughter.
Spoiler:
 
. Hopefully the same help will arrive please.
Many thanks, I hope you are safe and well. Regards, TrueB.

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pchester
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pchester

Posts : 1966
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Location : UK

Voronin call in Empty
PostSubject: Re: Voronin call in   Voronin call in Icon_minitimeThu 30 Jul 2020 - 20:35

Hi TrueB,
I have never known one of Caesier's stashes to spawn an empty backpack. Are you sure you are looking at his pack and not a random stash backpack? Backpacks and other locations for random stashes are empty until you find a clue to the stash and get the map marker.

Each Collector/Caesier stash spawns in a random location when the previous stash note is read. If there is a glitch and a stash fails to spawn, you could try reloading a save from before you opened the previous one. When you read the previous note again, the missing stash might spawn correctly or in a different location.

As a last resort...:
 
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TrueB
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TrueB

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Voronin call in Empty
PostSubject: Voronin call in   Voronin call in Icon_minitimeThu 30 Jul 2020 - 21:10

[You must be registered and logged in to see this link.] wrote:
Hi TrueB,
I have never known one of Caesier's stashes to spawn an empty backpack. Are you sure you are looking at his pack and not a random stash backpack? Backpacks and other locations for random stashes are empty until you find a clue to the stash and get the map marker.
Each Collector/Caesier stash spawns in a random location when the previous stash note is read. If there is a glitch and a stash fails to spawn, you could try reloading a save from before you opened the previous one. When you read the previous note again, the missing stash might spawn correctly or in a different location.
As a last resort...:
 
Hi pchester, I thoroughly searched the other locations on your Walkthrough info. None had anything unusual that are not normally there in Level 0.
Spoiler:
 
Thank you for your kind help, all the best, TrueB.

_________________________________________________
TrueB


Last edited by TrueB on Fri 31 Jul 2020 - 11:24; edited 1 time in total (Reason for editing : Addition)
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Sword2012
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Sword2012

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Voronin call in Empty
PostSubject: Re: Voronin call in   Voronin call in Icon_minitimeFri 31 Jul 2020 - 0:22

Hi TrueB

Thank you for beta testing 1.10019.2, and I'm sorry that what you're experiencing in terms of immersion will not make sense until you get the dialogues for this new patch, or at least complete Level 0 first

The new 1.10019.1 ending of Level 0 now introduces Level 1, why you're there, why no one else is there, why all the baddies are there, why they're after you, why you're after them, what you're after, what they're after, and why you can't let them have it... Evil or Very Mad


Last edited by Sword2012 on Fri 31 Jul 2020 - 3:55; edited 2 times in total (Reason for editing : Completion...)
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TrueB
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TrueB

Posts : 705
Join date : 2017-06-03
Location : UK

Voronin call in Empty
PostSubject: Voronin call in   Voronin call in Icon_minitimeFri 31 Jul 2020 - 3:02

[You must be registered and logged in to see this link.] wrote:


Hi TrueB,
Spoiler:
 
Hi Sword, Yes iirc I have the dialogue folder, thanks.
Spoiler:
 

EDIT: Whilst it is good news that a written wrap up now occurs. Level 1 has more of the same.
Spoiler:
 
Regards, TrueB.

_________________________________________________
TrueB


Last edited by TrueB on Mon 3 Aug 2020 - 13:47; edited 4 times in total (Reason for editing : Corrections to text)
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TrueB
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TrueB

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Voronin call in Empty
PostSubject: Voronin call in   Voronin call in Icon_minitimeSun 2 Aug 2020 - 13:12

[You must be registered and logged in to see this link.] wrote:
Hi TrueB,
I have never known one of Caesier's stashes to spawn an empty backpack. Are you sure you are looking at his pack and not a random stash backpack? Backpacks and other locations for random stashes are empty until you find a clue to the stash and get the map marker.

Each Collector/Caesier stash spawns in a random location when the previous stash note is read. If there is a glitch and a stash fails to spawn, you could try reloading a save from before you opened the previous one. When you read the previous note again, the missing stash might spawn correctly or in a different location.

As a last resort...:
 
Spoiler:
 

_________________________________________________
TrueB
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Sword2012
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Sword2012

Posts : 958
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Location : UK

Voronin call in Empty
PostSubject: Re: Voronin call in   Voronin call in Icon_minitimeSun 2 Aug 2020 - 15:06

Like the flamethrower, the Soul Cube has an horrific history, and an appropriately horrific description

It's there as a warning, for anyone who seeks it, to know what deep and disturbing waters they're getting themselves into...

EDIT: Having said that you've given me an idea, to expand on how the Soul Cube fits in with the lore of StalkerSoup, after the mod made its way from Doom 3 without way of explanation. Thank you!
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TrueB
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TrueB

Posts : 705
Join date : 2017-06-03
Location : UK

Voronin call in Empty
PostSubject: Voronin call in   Voronin call in Icon_minitimeMon 3 Aug 2020 - 11:31

[You must be registered and logged in to see this link.] wrote:
Like the flamethrower, the Soul Cube has an horrific history, and an appropriately horrific description

It's there as a warning, for anyone who seeks it, to know what deep and disturbing waters they're getting themselves into...

EDIT: Having said that you've given me an idea, to expand on how the Soul Cube fits in with the lore of StalkerSoup, after the mod made its way from Doom 3 without way of explanation. Thank you!

In Doom.fandom.com wiki, the Soul Cube is described as "an ancient Martian Artefact and the most powerful weapon in Doom 3"
Spoiler:
 

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Voronin call in Empty
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