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| | Voronin call in | |
| | Author | Message |
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TrueB Master
Posts : 929 Join date : 2017-06-03
 | Subject: Voronin call in Wed 29 Jul 2020 - 9:43 | |
| Hi, in Gold Bars, a message arrives to see Voronin, but does it affect the gameplay, and what does he want, please? - Spoiler:
I worry in case it is the main gold bar and then I cannot complete. The Gold Bar was missing imo from Warlab - a need to spawn it?
thanks and regards, TrueB. | |
|  | | Sword2012 Administrator

Posts : 1217 Join date : 2017-05-31 Location : UK
 | Subject: Re: Voronin call in Wed 29 Jul 2020 - 10:20 | |
| - TrueB wrote:
- Hi, in Gold Bars, a message arrives to see Voronin, but does it affect the gameplay, and what does he want, please?
- Spoiler:
I worry in case it is the main gold bar and then I cannot complete. The Gold Bar was missing imo from Warlab - a need to spawn it? thanks and regards, TrueB. While going to see Voronin is part of the storyline, it won't affect the gameplay as such Bear in mind that many factions and individuals are after these gold bars, for their own reasons, and the situation is constantly changing for them. Eventually the disparate story threads will pan out and you'll reach the game's conclusion But while, as in Baldy's 'gold coins' quest, some of the gold bars are pristine and unnecessary, you'll definitely need the complete set of 'activated' bars to complete the task. If you don't have them all by the time you find the last one, you may need to return to Warlab... The 'reward' for completing this task is considerable, giving you a major tactical advantage in the game, as well as keeping it out of the 'wrong hands'... | |
|  | | TrueB Master
Posts : 929 Join date : 2017-06-03
 | Subject: Voronin call in Thu 30 Jul 2020 - 19:03 | |
| - Sword2012 wrote:
- TrueB wrote:
- Hi, in Gold Bars, a message arrives to see Voronin, but does it affect the gameplay, and what does he want, please?
- Spoiler:
I worry in case it is the main gold bar and then I cannot complete. The Gold Bar was missing imo from Warlab - a need to spawn it? thanks and regards, TrueB. While going to see Voronin is part of the storyline, it won't affect the gameplay as such Bear in mind that many factions and individuals are after these gold bars, for their own reasons, and the situation is constantly changing for them. Eventually the disparate story threads will pan out and you'll reach the game's conclusion But while, as in Baldy's 'gold coins' quest, some of the gold bars are pristine and unnecessary, you'll definitely need the complete set of 'activated' bars to complete the task. If you don't have them all by the time you find the last one, you may need to return to Warlab... The 'reward' for completing this task is considerable, giving you a major tactical advantage in the game, as well as keeping it out of the 'wrong hands'... Hi Sword, yes you are right. A kind player gave me help and as a result I have now completed gold bars. And yes, the result is worth it. However, in the next part: - Spoiler:
I have started Caesier and am in Recon. I found the stashbag but it has nothing in it. I have checked the other 2 locations but no luck, I wonder if I can use Esc F4 as I did in Gold Bars. If so I would need the correct phrase. Esc F4 is like infoportions but without the words. It would be so helpful if there was a list for the sections of Level 1 to help when glitches occur - I will send you a pm.
I realise Stalkersoup is an FPS but I do tire of the slaughter. - Spoiler:
My MO is top of the list, my artefacts make his suit impervious even psychically, and he has about 5,500,000ru so no need to get more. He has most of the guns etc. So really finding things and a desire to finish the game to wherever it is up to, are my reasons to play now +as pm. At one time tb3d script enabled removing mutants and that would help, as their removal by shooting is easy with the old method of play, of height advantage
. Hopefully the same help will arrive please. Many thanks, I hope you are safe and well. Regards, TrueB. | |
|  | | pchester Administrator

Posts : 2406 Join date : 2017-06-03 Location : UK
 | Subject: Re: Voronin call in Thu 30 Jul 2020 - 20:35 | |
| Hi TrueB, I have never known one of Caesier's stashes to spawn an empty backpack. Are you sure you are looking at his pack and not a random stash backpack? Backpacks and other locations for random stashes are empty until you find a clue to the stash and get the map marker. Each Collector/Caesier stash spawns in a random location when the previous stash note is read. If there is a glitch and a stash fails to spawn, you could try reloading a save from before you opened the previous one. When you read the previous note again, the missing stash might spawn correctly or in a different location. - As a last resort...:
val_taynik_19
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|  | | TrueB Master
Posts : 929 Join date : 2017-06-03
 | Subject: Voronin call in Thu 30 Jul 2020 - 21:10 | |
| - pchester wrote:
- Hi TrueB,
I have never known one of Caesier's stashes to spawn an empty backpack. Are you sure you are looking at his pack and not a random stash backpack? Backpacks and other locations for random stashes are empty until you find a clue to the stash and get the map marker. Each Collector/Caesier stash spawns in a random location when the previous stash note is read. If there is a glitch and a stash fails to spawn, you could try reloading a save from before you opened the previous one. When you read the previous note again, the missing stash might spawn correctly or in a different location.
- As a last resort...:
val_taynik_19
Hi pchester, I thoroughly searched the other locations on your Walkthrough info. None had anything unusual that are not normally there in Level 0. - Spoiler:
The stash was the first one you offer in Recon; but another stash was among the rocks by the pool where in Level 0, the helicopter drops some goods in Recon. Thank you for the helpful coded phrase for without it I couldn't proceed.
Thank you for your kind help, all the best, TrueB.
Last edited by TrueB on Fri 31 Jul 2020 - 11:24; edited 1 time in total (Reason for editing : Addition) | |
|  | | Sword2012 Administrator

Posts : 1217 Join date : 2017-05-31 Location : UK
 | Subject: Re: Voronin call in Fri 31 Jul 2020 - 0:22 | |
| Hi TrueB Thank you for beta testing 1.10019.2, and I'm sorry that what you're experiencing in terms of immersion will not make sense until you get the dialogues for this new patch, or at least complete Level 0 first The new 1.10019.1 ending of Level 0 now introduces Level 1, why you're there, why no one else is there, why all the baddies are there, why they're after you, why you're after them, what you're after, what they're after, and why you can't let them have it... 
Last edited by Sword2012 on Fri 31 Jul 2020 - 3:55; edited 2 times in total (Reason for editing : Completion...) | |
|  | | TrueB Master
Posts : 929 Join date : 2017-06-03
 | Subject: Voronin call in Fri 31 Jul 2020 - 3:02 | |
| - Sword2012 wrote:
Hi TrueB, - Spoiler:
Thank you for beta testing 1.10019.2, and I'm sorry that what you're experiencing in terms of immersion will not make sense until you get the dialogues for this new patch, or at least complete Level 0 first. The new 1.10019.1 ending of Level 0 now introduces Level 1, why you're there, why no one else is there, why all the baddies are there, what they're after, what you're after, why they're after you, and why you can't let them have it... 
Hi Sword, Yes iirc I have the dialogue folder, thanks. - Spoiler:
But I haven't added it as I do not know if it is compatible with v19.2. I assume this beta test as you refer to it, has been referred to by TeamTB, as I don't recall doing so. Iirc, I may have referred to researching for TB. But if all of TeamTB are involved that is very helpful
EDIT: Whilst it is good news that a written wrap up now occurs. Level 1 has more of the same. - Spoiler:
As per 19.1 aka 1.10019.01, 19.2 in Level 1 after the initial dialogue from Informant, when MO arrives back with a place of safety for him, he still has no dialogue and remains where he is. The army guy in the room behind is seemingly not hostile to Informant, but is to MO whereas in a previous issue in 19.1 the guy set up shop across the road and traded with MO. In the Dead Marshes, in 19.1 Karina was worried about the LDK and once MO had removed them, Karina has helpful dialogue. In the next visit in 19.2, Karina again needs help removing LDK and sets the scene for MO to remove the old controller from his location. Once this is done and MO has killed the controller etc, Karina does not even say "thanks". Given this is afaik the arrival of a new mutant, even if Karina has played her part, it would be expected in a storyline to at least say "Thanks" to MO, imo. On this issue of conversations etc, in Levelup 1, 19.2 Zahar still asks MO to do the jobs re the transition to Limansk as per Level 0. It is not clear to me, whether to take his missions because in 19.2, the Radar/Red Forest transition is missing in Radar, which, of course, lead to Limansk. The box in iirc Agroprom Army base is still there but if MO picks it up, Barkeep has no conversation, so it remains in MO's inventory. Akim's TV is still in his office, but surely would be elsewhere as MO has to collect it in Level 0. In Clear Sky base, in Level 1, Suslov still has the task for MO to get the special weapon from X8, whereas later in Levelup 2, it is available in F1. These examples apply to any player starting in Levelup 1, for of course in normal gameplay, they would be dealt with in Level 0. Imo, the Levelups are good fun in their own right, and for players who know Level 0 very well, the Levelups are a refreshing change. Albeit very FPS
Regards, TrueB.
Last edited by TrueB on Mon 3 Aug 2020 - 13:47; edited 4 times in total (Reason for editing : Corrections to text) | |
|  | | TrueB Master
Posts : 929 Join date : 2017-06-03
 | Subject: Voronin call in Sun 2 Aug 2020 - 13:12 | |
| - pchester wrote:
- Hi TrueB,
I have never known one of Caesier's stashes to spawn an empty backpack. Are you sure you are looking at his pack and not a random stash backpack? Backpacks and other locations for random stashes are empty until you find a clue to the stash and get the map marker.
Each Collector/Caesier stash spawns in a random location when the previous stash note is read. If there is a glitch and a stash fails to spawn, you could try reloading a save from before you opened the previous one. When you read the previous note again, the missing stash might spawn correctly or in a different location.
- As a last resort...:
val_taynik_19
- Spoiler:
last resort-regretably I used Esc F4 as I couldn't find it in 19.2 infoportions but although a kinda phut sound occurred nothing changed and Caesiers note was for Recon still. So my MO went to the location for Levelup2, and is now proceeding with the help of your Walkthrough  I don't know who wrote the description for the Soul Cube but in my opinion it is ghastly, disgusting and totally unnecessary
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|  | | Sword2012 Administrator

Posts : 1217 Join date : 2017-05-31 Location : UK
 | Subject: Re: Voronin call in Sun 2 Aug 2020 - 15:06 | |
| Like the flamethrower, the Soul Cube has an horrific history, and an appropriately horrific description
It's there as a warning, for anyone who seeks it, to know what deep and disturbing waters they're getting themselves into...
EDIT: Having said that you've given me an idea, to expand on how the Soul Cube fits in with the lore of StalkerSoup, after the mod made its way from Doom 3 without way of explanation. Thank you! | |
|  | | TrueB Master
Posts : 929 Join date : 2017-06-03
 | Subject: Voronin call in Mon 3 Aug 2020 - 11:31 | |
| - Sword2012 wrote:
- Like the flamethrower, the Soul Cube has an horrific history, and an appropriately horrific description
It's there as a warning, for anyone who seeks it, to know what deep and disturbing waters they're getting themselves into...
EDIT: Having said that you've given me an idea, to expand on how the Soul Cube fits in with the lore of StalkerSoup, after the mod made its way from Doom 3 without way of explanation. Thank you! In Doom.fandom.com wiki, the Soul Cube is described as "an ancient Martian Artefact and the most powerful weapon in Doom 3" - Spoiler:
why not leave it with this fandom description, please? If any player has experienced what you describe, or has a close loved one who has, reading this, what I opine is unnecessary detail, it could cause flashback trauma.
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