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| Ammo pouches and contents | |
| | Author | Message |
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Guest Guest
| Subject: Ammo pouches and contents Fri 9 Aug 2019 - 10:03 | |
| Here is a modding suggestion that might help reduce the amount of items per level imo. It seems that when attachments such as eg sights are added then the firearm and the sight are treated by the program as one, and afaik ditto with loading firearms MO & NPCs may be carrying. Unfortunately, rounds are treated singly it seems. Thus a magazine for a PKM may show as 250 or 100 contents. Normally magazines aka ammo clips, are hand-loaded but once this has been done they are talked about as entities in their own right, though someone might ask how many rounds are left. Firing any automatic weapon even in bursts, very quickly empties it. But unlike a shotgun cartridge that is ejected and disposed off, metal ammo magazine are reused. This makes them an entity that can merge with a firearm and if the ammo magazine is so considered, shouldn't its contents too. So I propose that instead of either packets of ammo giving amounts, there are ammo clips because the reload animation mainly shows the magazine being removed and re-engaged thus. Ammo clips in backpacks could be in the pouches of battledress webbing, and if this were so, the odd and unusual item where a guy's voice goes "mmm, mphm m" whilst apparently sorting the balance of contents could be put on as battledress or similar depending on faction. At least 2 regular ammo magazines fit into each ammo pouch so say 4 clips in 2 pouches of regular 31 load as in game mean that 124 rounds would become 4 units, which in turn go onto the jacket = 1 unit. Instantly cutting down items from 124 to 1 |
| | | TecnoBacon Administrator
Posts : 269 Join date : 2017-06-01 Location : USA
| Subject: Re: Ammo pouches and contents Fri 9 Aug 2019 - 17:24 | |
| There is the ammo stacking feature (off by default right now as still testing), also the ammo vest that should be close to 100% stable. New ideas are always welcome and will certainly be looked into, thanks TrueB. | |
| | | Guest Guest
| Subject: Ammo Vest Tue 13 Aug 2019 - 1:35 | |
| - TecnoBacon wrote:
- There is the ammo stacking feature (off by default right now as still testing), also the ammo vest that should be close to 100% stable. New ideas are always welcome and will certainly be looked into, thanks TrueB.
Hi TB, can the ammo vest be worn to carry ammo whilst MO is on the move, or is it still the strange imo thing that doesn't seem to do much but a man's voice is heard making indistinct noises? I do hope MO can move with it. As always, I look forward to your reply, cheerio, TrueB |
| | | Guest Guest
| Subject: Ammo stacking Sun 13 Oct 2019 - 11:05 | |
| - TecnoBacon wrote:
- There is the ammo stacking feature (off by default right now as still testing), also the ammo vest that should be close to 100% stable. New ideas are always welcome and will certainly be looked into, thanks TrueB.
Hi TB, your ammo stacking feature appears to work okay. I didn't realise it was a wip & turned it on. In your ammo stack in your tb3d modders.script, if under the line for this another line was put for artefacts, could these be made to stack on each other whilst on MO's belt, pleaseand not be limited including the higher and more powerful to 2, for even on high ones some of the negatives can outweigh the positives esp saiety(?) please? Thanks and regards, TrueB.
Last edited by TrueB on Mon 14 Oct 2019 - 7:20; edited 1 time in total (Reason for editing : Extra) |
| | | Guest Guest
| Subject: Ammo pouches and contents Sun 23 Feb 2020 - 11:09 | |
| - TecnoBacon wrote:
- There is the ammo stacking feature (off by default right now as still testing), also the ammo vest that should be close to 100% stable. New ideas are always welcome and will certainly be looked into, thanks TrueB.
Hi TB, Regarding the ammo vest. It would be cool imo, if the ammo vest could be the equivalent of battle dress, where extra ammo is in the pouches and being in battle dress a fairly lightweight item often, at one time, in webbing apart from pouches, that can be worn over a uniform. Typically when doing this within a group, rucksacks would be stowed with one member and thus lightened in load, it allowed for more ease of movement, a lower profile and energy for the assault, or mission achievement. Of course the Game is different and has a generous loadout for players. Perhaps allowance could be made for players when, after the action, are collecting the spoils, to do so over their weight allowance, within a certain distance of the target, so this would then be able to be put in a stash, or purchased stashbag plus gps and lock, & no further away than such distance for later retrieval. It occurs to me, slightly off-topic, that it would be good if it is made possible, to be able to buy and/or barter for stashbags that come ready equipped with gps (metka) and locks. Regards, TrueB |
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