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» First Person Weapon Models and Strelok AK Texture
Repairing the SKAT-15 Icon_minitimeby TrueB Today at 3:10

» Is StalkerSoup completed?
Repairing the SKAT-15 Icon_minitimeby Sword2012 Tue 30 Apr 2024 - 10:48

» A walk through StalkerSoup...
Repairing the SKAT-15 Icon_minitimeby Jowien Tue 16 Apr 2024 - 10:08

» Yakut does not give a dialog pt.2
Repairing the SKAT-15 Icon_minitimeby SPEC Sat 13 Apr 2024 - 23:32

» Vanilla graphics addon? And maybe a better hitmarker?
Repairing the SKAT-15 Icon_minitimeby DUCATISLO Tue 9 Apr 2024 - 1:03

» Sakharov wont talk to me
Repairing the SKAT-15 Icon_minitimeby pchester Thu 21 Mar 2024 - 5:37

» All the Database files
Repairing the SKAT-15 Icon_minitimeby Reconboi Thu 21 Mar 2024 - 0:19

» What to do after Fly's rescue?
Repairing the SKAT-15 Icon_minitimeby TrueB Wed 20 Mar 2024 - 21:28

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 Repairing the SKAT-15

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Fardir
Novice



Posts : 13
Join date : 2020-08-04

Repairing the SKAT-15 Empty
PostSubject: Repairing the SKAT-15   Repairing the SKAT-15 Icon_minitimeWed 12 Aug 2020 - 8:48

Hi, I just got this armor but everytime I open the repair kit, it says that the armor is not damaged.
I tried asking syak to repair it but the option doesn't appear.
The manual clearly says that you can repair it with a kit, is this a bug ?
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Sword2012
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Sword2012


Posts : 1240
Join date : 2017-06-01
Location : UK

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PostSubject: Re: Repairing the SKAT-15   Repairing the SKAT-15 Icon_minitimeWed 12 Aug 2020 - 11:02

Just to be clear, is your SKAT15 armor actually damaged enough to warrant repair?

If it is damaged by at least 10% the repair kit should be able to fix it, and so should a trader

But if you've just got it, then it shouldn't be damaged as it was an untested prototype... scratch
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Fardir
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Posts : 13
Join date : 2020-08-04

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PostSubject: Re: Repairing the SKAT-15   Repairing the SKAT-15 Icon_minitimeWed 12 Aug 2020 - 11:13

Sword2012 wrote:
Just to be clear, is your SKAT15 armor actually damaged enough to warrant repair?

If it is damaged by at least 10% the repair kit should be able to fix it, and so should a trader

But if you've just got it, then it shouldn't be damaged as it was an untested prototype... scratch

Not by 10% but it's damaged enough that a trader should be able to repair it, I remember bringing a brand new Monolith exo to syak with just a little scratch and he was still able to repair it.
I'm trying to send a pic of the damage (right now it's not that bad, I just want to know if it's repairable or not)

[You must be registered and logged in to see this link.]
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Sword2012
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Sword2012


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PostSubject: Re: Repairing the SKAT-15   Repairing the SKAT-15 Icon_minitimeWed 12 Aug 2020 - 11:43

Thanks for the pic cheers

The reason your repair kit and Syak aren't recognising any 'damage' is because it's below the threshold needed to make it worthwhile for them to do anything

I.e. You wouldn't buy a new car, then take it in for a service after a month because the parts had been used...

If you want to change the threshold values, go to your Modders Script and change Line 292 to something higher than 0.95, depending on how soon you want it to become perfect once more Wink

Just bear in mind that you may be using up precious repair units for relatively small repairs, in a sledgehammer vs walnut scenario...

You might also want to change Lines 288-290 to 40/60/80 which, for me, make it easier to relate to
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Fardir
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PostSubject: Re: Repairing the SKAT-15   Repairing the SKAT-15 Icon_minitimeWed 12 Aug 2020 - 12:01

Alright I'll keep that in mind thank you !

But I don't want to mess with the game files, I prefer playing the mod like it's supposed to be played but thank you for the advice.
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TrueB
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PostSubject: Repairing the SKAT-15   Repairing the SKAT-15 Icon_minitimeFri 14 Aug 2020 - 0:49

Fardir wrote:
Alright I'll keep that in mind thank you !

But I don't want to mess with the game files, I prefer playing the mod like it's supposed to be played but thank you for the advice.

Hi if you wish to repair your SKAT-15 armour, you could remove artefacts from your MO's belt. For not every protection in the suit is 100%. Then without dying, put the armour at risk to the vulnerable parts and its likely to deteriorate to when it can be repaired. If you have the transmutator, and have done sufficient  cooking of higher tier artefacts, put ones on your belt only once you get your armour repaired, to bring everything up to 100%+ and then you shouldn't need to repair again.
Regards, TrueB.
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PostSubject: Re: Repairing the SKAT-15   Repairing the SKAT-15 Icon_minitime

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