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 Clear Skyers and the Xvatalka plant at start of Swamp

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pchester
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PostSubject: Clear Skyers and the Xvatalka plant at start of Swamp   Wed 20 Sep 2017 - 10:21

At the south Cordon entry to the Swamp, the path toward the CS base is blocked by one of the Xvatalka plant anomalies. Annoying, but not really a problem for MO as long as he remembers it is there. However, when you first arrive you are asked to
Spoiler:
 
Three Clear Skyers set out with you, and without fail every one of them walks straight through the Xvatalka and bleeds to death shortly after crossing the bridge. These guys live there, so surely they should know that the thing is sitting there. Could their AI/pathing be adjusted so they know to avoid it?
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Sword2012
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PostSubject: Re: Clear Skyers and the Xvatalka plant at start of Swamp   Wed 20 Sep 2017 - 12:24

[You must be registered and logged in to see this link.] wrote:
At the south Cordon entry to the Swamp, the path toward the CS base is blocked by one of the Xvatalka plant anomalies. Annoying, but not really a problem for MO as long as he remembers it is there. However, when you first arrive you are asked to
Spoiler:
 
Three Clear Skyers set out with you, and without fail every one of them walks straight through the Xvatalka and bleeds to death shortly after crossing the bridge. These guys live there, so surely they should know that the thing is sitting there. Could their AI/pathing be adjusted so they know to avoid it?

This happened to me, too. I think the game does this in order that you 'go it alone'...

As for the Xvatalka, its description states that this mutation inflicts so much traumatic injury that many Stalkers (myself included) create GPS markers for them, especially in the Swamps... affraid
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pchester
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PostSubject: Re: Clear Skyers and the Xvatalka plant at start of Swamp   Wed 20 Sep 2017 - 14:14

[You must be registered and logged in to see this link.] wrote:
This happened to me, too. I think the game does this in order that you 'go it alone'...

Well, it certainly has that result, and the opposition really isn't strong enough to warrant a big attacking party, but if that is the intention it would make more sense to just ask MO to go in alone. The idea that three supposedly knowledgeable locals would take it in turn to run through a known killer plant and then die, doesn't make a lot of sense to me. Oh well, such is life in the Zone. Rolling Eyes Onward...
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PostSubject: Re: Clear Skyers and the Xvatalka plant at start of Swamp   Thu 21 Sep 2017 - 2:04

I had the exact same problem

I can get that clear sky group to survive up until they head back to the house after rescuing the buddy, but they die before they reach it I guess due to that anomaly plant

the walking path for them just needs to be adjusted in the code to fix it.
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