banditk00 Experienced

Posts : 68 Join date : 2021-01-17 Age : 20 Location : Bulgaria
 | Subject: Crash while entering in Old Cemetery again... Wed 2 Jun 2021 - 18:05 | |
| I decided to finish what i left 2 months ago, and so i loaded my save which was while entering in the old cemetery after getting the golden bar in Jupiter, and it crashed. here's the crash log: - Crash log:
[b]* Detected CPU: AuthenticAMD , F15/M5/S1, 3095.00 mhz, 72-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System... using fs-ltx fsgame.ltx FS: 62528 files cached, 9243Kb memory used. Init FileSystem 1.404413 sec 'xrCore' build 3312, Feb 27 2008
Initializing Engine... Executing config-script "user.ltx"... [d:\stalkersoup\_appdata_\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[3994972 K], reserved[74136 K], committed[125132 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[21534 K], process heap[2366 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[16067 K], smem[0 K] Executing config-script "d:\stalkersoup\gamedata\config\default_controls.ltx"... [d:\stalkersoup\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\stalkersoup\gamedata\config\rspec_default.ltx"... [d:\stalkersoup\gamedata\config\rspec_default.ltx] successfully loaded. Executing config-script "d:\stalkersoup\gamedata\config\default_controls.ltx"... [d:\stalkersoup\gamedata\config\default_controls.ltx] successfully loaded. [d:\stalkersoup\_appdata_\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices DirectSound3D SOUND: OpenAL: system default SndDevice name is DirectSound3D SOUND: OpenAL: All available devices: 1. DirectSound, Spec Version 1.0 2. DirectSound, Spec Version 1.0 3. MMSYSTEM, Spec Version 1.0 SOUND: OpenAL: SelectBestDevice is DirectSound -1.-1 SOUND: OpenAL: Required device: DirectSound. Created device: DirectSound. * sound: EAX 2.0 extension: present * sound: EAX 2.0 deferred: present * sound : cache: 65538 kb, 7609 lines, 8820 bpl Starting RENDER device... * GPU [vendor]-[deviceF9]: AMD Radeon HD 5450 * GPU driver: 8.17.10.1404 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 4084 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 6144K * DIB created: 1024K count of .thm files=458 load time=550 ms * distortion: used, dev(30),need(14) * SSample: 1152x864 * SSample: enabled - r__tf_aniso 4 - r1_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll -->TB3D_Version_Info: {Version: 1 Release: 1 Revision: 0019} Micro rev: 1 * DVB created: 6144K * DIB created: 1024K - r__tf_aniso 4 - r1_tf_mipbias 0. * SSample: 1152x864 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [156 ms] "xr_3da.exe" -nointro -noprefetch * phase time: 0 ms * phase cmem: 162998 K ..... Scanning for Anomalous Activity ..... * phase time: 17 ms * phase cmem: 160598 K SERVER: Starting... -->DB: clear database !!->DB: clear database done * Log file has been saved successfully! * phase time: 302 ms * phase cmem: 159091 K SERVER: Loading A-Life Simulator... * phase time: 3 ms * phase cmem: 159091 K Loading... "collector from jupiter to cemetery day 17 2225pm.sav"... * Loading spawn registry... * 22581 spawn points are successfully loaded * Loading objects... * 40639 objects are successfully loaded * Game collector from jupiter to cemetery day 17 2225pm is successfully loaded from file 'd:\stalkersoup\_appdata_\saves\collector from jupiter to cemetery day 17 2225pm.sav' (11.167s) * phase time: 11167 ms * phase cmem: 269888 K SERVER: Connecting... MaxPlayers = 32 * phase time: 28 ms * phase cmem: 269866 K CLIENT: Connecting to localhost... # Player not found. New player created. * client : connection accepted - <> * phase time: 9 ms * phase cmem: 269890 K Opening stream... * phase time: 7 ms * phase cmem: 269890 K ..... Searching for Enemy Entities ..... * phase time: 1201 ms * phase cmem: 297575 K ..... Booting up PDA ..... * phase time: 250 ms * phase cmem: 299475 K ..... Scanning for Artefacts ..... * phase time: 70 ms * phase cmem: 299569 K ..... Equipping Gasmask ..... * phase time: 91 ms * phase cmem: 301263 K ..... Detecting Radiation Levels ..... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 38308 v(20), 24766 p * [DETAILS] Batch(61), VB(748K), IB(145K) * phase time: 36 ms * phase cmem: 301273 K Loading sectors and portals... * Loading HOM: d:\stalkersoup\gamedata\levels\l04_pogost\level.hom ! Invalid HOM triangle (-25.473742,2.395452,-118.866280)-(-29.057352,2.391499,-118.866280)-(-32.638008,2.389246,-118.866280) * phase time: 8 ms * phase cmem: 301307 K ..... Loading AI ..... - Loading music tracks from 'pogost_musics'... * phase time: 8 ms * phase cmem: 301315 K ..... Checking Armor ..... - Game configuring : Started - Game configuring : Finished * phase time: 282 ms * phase cmem: 327811 K ..... Detecting Anomalies ..... * t-report - base: 917, 949884 K * t-report - lmap: 24, 24579 K ***FATAL***: Too many lmap-textures (limit: 8 textures or 32M). Reduce pixel density (worse) or use more vertex lighting (better). * phase time: 4607 ms * phase cmem: 327811 K ..... Entering the Zone ..... * phase time: 14 ms * phase cmem: 327811 K * [win32]: free[2324564 K], reserved[208556 K], committed[1661120 K] * [ D3D ]: textures[974463 K] * [x-ray]: crt heap[327811 K], process heap[1037520 K], game lua[47960 K], engine lua[200 K], render[0 K] * [x-ray]: economy: strings[21949 K], smem[0 K] -->LEVEL WEATHERS:__init -->TB3D SHADERS: __init -->TB3D SERVICES: set existing diff[4] [Collector Levelup] -->BIND STALKER: load: difficulty level[4] treasures[true] stored input time[0] -->BIND STALKER: loading packets -->BIND STALKER: AMK Launcher -->BIND STALKER: Weather Manager -->LEVEL WEATHERS: loaded[dry] current cycle[6] -->BIND STALKER: PSI Antenna -->BIND STALKER: Load Treasures -->BIND STALKER: Load Tasks -->TASK MGR: load new packet tasks[160] -->TASK MGR: load new packet active[0] -->BIND STALKER: Load Detector -->BIND STALKER: actor net spawn * Log file has been saved successfully! -->TB3D PROCESS LEVELS: started[110019] version[110019] levelup[1] collector returning to the zone... -->TB3D PROCESS LEVELS: normal level change from[jupiter] to[l04_pogost] -->AMK MOD: ALD weapons stage[1] lname[l04_pogost] -->TB3D SERVICES: reporting plug ins... -->TB3D SERVICES: language pack[TB3D_English_Dialogue-Improvement] author[TB3D,sword2012,steve2000,aleks1970,pchester,sjohnson] version[1.10019.1] -->TB3D SERVICES: texture pack[TB3D_default] author[TecnoBacon] version[1.0] -->TB3D SERVICES: weapons pack[TB3D_default] author[TecnoBacon] version[1.0] -->TB3D SERVICES: weather pack[TB3D_default] author[TecnoBacon] version[1.0] -->TB3D SERVICES: inventory pack[TB3D_default] author[TecnoBacon,Aleks1970] version[1.5] -->TB3D SERVICES: scopes pack[TB3D_default] author[TecnoBacon] version[1.0] -->TB3D SERVICES: outfit pack[TB3D_default] author[TecnoBacon] version[1.0] -->TB3D SERVICES: music pack[TB3D_default] author[TecnoBacon] version[1.0] -->TB3D SERVICES: multiplayer pack[TB3D_default] author[TecnoBacon] version[1.0] -->TB3D SERVICES: ui pack[TB3D_default,aleks1970] author[TecnoBacon,aleks1970] version[1.2] -->TB3D SERVICES: trade pack[TB3D_default,Expanded] author[TecnoBacon,Aleks1970] version[1.1.0007] -->TB3D SERVICES: reporting plug ins done -->TB3D SERVICES: actor reputation[4705] diff[4] rank[3422] koef[1.6843999624252] comm[actor] money[2744495] level up[1] gmode[4] -->TB3D SERVICES: Gulags loaded[81] switch distance[140] -->TASK MGR: tasks: stalker loaded[16] -->TASK MGR: tasks: items loaded[6] -->TASK MGR: tasks: defend loaded[4] -->TASK MGR: tasks: smarts loaded[32] -->BIND STALKER: actor added to database pda id[38255] -->BIND STALKER: Launcher set DX9 Shaders -->TB3D SERVICES: game time hr[22] mn[23] is night[true] -->TB3D SERVICES: actor goodwill stalker[540] -->TB3D SERVICES: actor goodwill ecolog[500] -->TB3D SERVICES: actor goodwill green[300] -->TB3D SERVICES: actor goodwill nebo[400] -->TB3D SERVICES: actor goodwill Military[500] -->TB3D SERVICES: actor goodwill dolg[200] -->TB3D SERVICES: actor goodwill freedom[200] -->TB3D SERVICES: actor goodwill bandit[-500] -->TB3D SERVICES: actor goodwill killer[-500] -->TB3D SERVICES: actor goodwill monolith[-500] -->TB3D SERVICES: actor goodwill zombied[-500] -->TB3D SERVICES: actor goodwill trader[500] -->TB3D SERVICES: actor goodwill stranger[200] -->TB3D SERVICES: actor goodwill lastday[-500] -->TB3D FIXER: ver[1.1.0.0.1.9.1] level[l04_pogost]: start -->TB3D FIXER: fixed objects[234] -->TB3D FIXER: world objects[20624] -->TB3D FIXER: child objects[15570] -->TB3D FIXER: accumulators[31] -->TB3D FIXER: mushrooms[28] -->TB3D FIXER: respawn objects[0] -->TB3D FIXER: dynamic objects[228] -->TB3D FIXER: dynamic artefacts[6] -->TB3D FIXER: empty story objs[39038] -->TB3D FIXER: empty object slots[25777] -->TB3D FIXER: cleaned junk[0] -->TB3D FIXER: cleaned weapons[0] -->TB3D POPULATION CONTROL: trimmed[0] from population -->TB3D SERVICES: check prior version started[110019] version[110019] stage[404] -->TB3D SERVICES: check prior version stage[404] done -->TB3D DYN SPAWN: dynamic spawns level[l04_pogost] storm[false] -->TB3D DYN SPAWN: dynamic spawns level[l04_pogost] done -->BIND STALKER: net_spawn DONE pda[38255] -->NETPACKET PDA BINDER: loading for[netpacket_pda38255] !!->NETPACKET PDA BINDER: loaded for[netpacket_pda38255] * Log file has been saved successfully! -->BIND STALKER: actor_update check start lname[l04_pogost] sname[jupiter] lnum[51] coll[true] -->TB3D PROCESS LEVELS: collector level[l04_pogost] index[51] from[jupiter] levelup[1] -->TB3D EXTRA SPAWNS: level[l04_pogost] from[jupiter] option[1] night[true]
FATAL ERROR
[error]Expression : fatal error [error]Function : CInifile::r_string [error]File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp [error]Line : 352 [error]Description : <no expression> [error]Arguments : Can't find variable 5 in [pog]
stack trace:
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pchester Administrator

Posts : 2239 Join date : 2017-06-03 Location : UK
 | Subject: Re: Crash while entering in Old Cemetery again... Wed 2 Jun 2021 - 22:07 | |
| Lately we seem to be getting more reports than usual of game crashes when people approach certain areas. Please send your pre-Cemetery save game to Aleks at adoler[at]gmail.com so he can take a look at it.
In the meantime, as a workaround you can bypass Cemetery by spawning in the Cemetery bar using the ESC+F4 menu and entering zep_gold_bar2. The bar will spawn on the ground near you, and when you pick it up you should receive an SMS telling you where to go next. | |
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banditk00 Experienced

Posts : 68 Join date : 2021-01-17 Age : 20 Location : Bulgaria
 | Subject: Re: Crash while entering in Old Cemetery again... Thu 3 Jun 2021 - 19:42 | |
| - pchester wrote:
- Lately we seem to be getting more reports than usual of game crashes when people approach certain areas. Please send your pre-Cemetery save game to Aleks at adoler[at]gmail.com so he can take a look at it.
In the meantime, as a workaround you can bypass Cemetery by spawning in the Cemetery bar using the ESC+F4 menu and entering zep_gold_bar2. The bar will spawn on the ground near you, and when you pick it up you should receive an SMS telling you where to go next. thanks but for some reason the email you gave me is invalid | |
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pchester Administrator

Posts : 2239 Join date : 2017-06-03 Location : UK
 | Subject: Re: Crash while entering in Old Cemetery again... Thu 3 Jun 2021 - 20:11 | |
| Silly question... did you replace my [at] with @? | |
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banditk00 Experienced

Posts : 68 Join date : 2021-01-17 Age : 20 Location : Bulgaria
 | Subject: Re: Crash while entering in Old Cemetery again... Thu 3 Jun 2021 - 20:29 | |
| - pchester wrote:
- Silly question... did you replace my [at] with @?
oh thanks for telling me, i didnt thought that. Now waiting for an answer. | |
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Tzoun9084 Moderator
Posts : 26 Join date : 2017-08-06
 | Subject: Re: Crash while entering in Old Cemetery again... Fri 4 Jun 2021 - 5:03 | |
| Good too see you mate! Have this script to your gamedata folder it will fix that CTD cause var 5 dont exist into the ltxs i have create for tecnobacon a year ago. Also all extra spawns or ltx problems you can contact with me too as i create all those and still has some minor bugs in it. [You must be registered and logged in to see this link.] | |
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banditk00 Experienced

Posts : 68 Join date : 2021-01-17 Age : 20 Location : Bulgaria
 | Subject: Re: Crash while entering in Old Cemetery again... Fri 4 Jun 2021 - 14:45 | |
| - Tzoun9084 wrote:
- Good too see you mate! Have this script to your gamedata folder it will fix that CTD cause var 5 dont exist into the ltxs i have create for tecnobacon a year ago.
Also all extra spawns or ltx problems you can contact with me too as i create all those and still has some minor bugs in it.
[You must be registered and logged in to see this link.] thanks for the script dude. I will make sure to contact you if i have any problems with those things. Do you have discord? | |
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