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 Anti-radiation artefacts

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AuthorMessage
TrueB
Master
TrueB

Posts : 672
Join date : 2017-06-03
Location : UK

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PostSubject: Anti-radiation artefacts   Anti-radiation artefacts Icon_minitimeFri 5 Jun 2020 - 17:53

Hi,
On outfits, artefacts register of course. This makes for protecting MO. I have radiation at 80%. No matter what artefacts that are supposed to be mega anti rad are added, the percentage does not increase..
Most attributes of artefacts eg a spring, offer more percentage than 1, and a lot reduce percentage of radiation by more than 1.
Is there a possibility, please of eg in the next update of allowing up to 100% antirad protection to be gained through outfits plus artefacts, even if not pure like springs eg some balancing with negatives.
This would enable MO to seek artefacts on the Dump hills for example, & elsewhere, safely.
I post this here as I am not sure which member of TeambTB decides he artefact percentages.
Thanks and regards, TrueB.

_________________________________________________
TrueB
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Sword2012
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Sword2012

Posts : 944
Join date : 2017-05-31
Location : UK

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PostSubject: Re: Anti-radiation artefacts   Anti-radiation artefacts Icon_minitimeFri 5 Jun 2020 - 21:53

A lot of work has already been done over many years on not only getting the artefact balance right, but getting them all to work properly...

Back in 2015, GlowWormToo did a superb job of ensuring that all the stats displayed consistently throughout the game, and all that remains is for a few remaining text descriptions for the more basic artefacts to be completed

From memory I think it's only once you get the SKAT15 suit that you can explore those hills with impunity. Until then, it's a quick dash up a hill, grab an artefact if you're lucky, run down again and dose yourself up with antirads, while contemplating the origin of the Dump, and the monetary value of your own mortality

Don't worry, though. You'll get your wish in Level 1 of the game santa
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TrueB
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TrueB

Posts : 672
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PostSubject: Anti-radiation Artefacts   Anti-radiation artefacts Icon_minitimeSat 6 Jun 2020 - 9:01

[You must be registered and logged in to see this link.] wrote:
A lot of work has already been done over many years on not only getting the artefact balance right, but getting them all to work properly...

Back in 2015, GlowWormToo did a superb job of ensuring that all the stats displayed consistently throughout the game, and all that remains is for a few remaining text descriptions for the more basic artefacts to be completed

From memory I think it's only once you get the SKAT15 suit that you can explore those hills with impunity. Until then, it's a quick dash up a hill, grab an artefact if you're lucky, run down again and dose yourself up with antirads, while contemplating the origin of the Dump, and the monetary value of your own mortality

Don't worry, though. You'll get your wish in Level 1 of the game santa

I appreciate the above response, Sword.

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Thanks and regards, wishing you safety and good health, Sword, TrueB.

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PostSubject: Re: Anti-radiation artefacts   Anti-radiation artefacts Icon_minitime

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