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 Spawning problem

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Musketeer
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Posts : 49
Join date : 2018-09-06
Age : 40

PostSubject: Spawning problem   Fri 14 Sep 2018 - 15:26

Has anyone got problem with NOT spawned stashes, ZEPs, Gold bars etc. ? You get somwhere and there is none?

I think 2: 1 x Gold (paper or something missing in basement) + 1 x post-Collector stash
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kd6dm
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Age : 73
Location : Northern California

PostSubject: Re: Spawning problem   Fri 14 Sep 2018 - 15:56

[You must be registered and logged in to see this link.] wrote:
Has anyone got problem with NOT spawned stashes, ZEPs, Gold bars etc. ? You get somwhere and there is none?

I think 2: 1 x Gold (paper or something missing in basement) + 1 x post-Collector stash

Hi Musketeer, have not had that problem with ZEP or Gold Bars. There is an issue where some of the clues for Collector stashes haven't been updated, after the stash locations were moved in an earlier update/patch. See for correct locations:

[You must be registered and logged in to see this link.]

However, occasionally have not found Caesier's stash in Old Village, and had to spawn it. Good luck.

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Musketeer
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Join date : 2018-09-06
Age : 40

PostSubject: Re: Spawning problem   Fri 14 Sep 2018 - 16:02

Good link, booked!

Some quests are not spawning too: Bandits in Garbage from Duty officer. etc.

Why the hell so much is edited and moved? It just adds unecessary pain (I had to play without them first time..).

But definitely, some stashes DID NOT spawn (BAckwater): static lightning to blame? I duno! Zooona!
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TecnoBacon
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PostSubject: Re: Spawning problem   Fri 14 Sep 2018 - 16:56

tested them all and some are hard to find but they all spawn. it sounds like you are using a pre 110016.9 save which did break the garbage bandits which will not work in those saves
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Musketeer
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Posts : 49
Join date : 2018-09-06
Age : 40

PostSubject: Re: Spawning problem   Fri 14 Sep 2018 - 17:45

Best will be to wait for new release I guess... 64bit is few months and restart is needed anyway....
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