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 Bioradar not working

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6NF
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Posts : 10
Join date : 2018-01-24

PostSubject: Bioradar not working   Thu 1 Feb 2018 - 21:58

Quite a way through the mod now, and my bioradar only shows up on the hud occasionally, and it is usually triggered to disappear by changing weapon or withdrawing one. Also missing goes the time and any medical information as well. Running 1.16 from a new game
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pchester
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Join date : 2017-06-03
Location : UK

PostSubject: Re: Bioradar not working   Fri 2 Feb 2018 - 12:59

[You must be registered and logged in to see this link.] wrote:
Quite a way through the mod now, and my bioradar only shows up on the hud occasionally, and it is usually triggered to disappear by changing weapon or withdrawing one. Also missing goes the time and any medical information as well. Running 1.16 from a new game
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Have you bound any keys to Numpad -/+? Those are the default keys to turn the HUD on and off. Try toggling them when you lose the HUD.

Also check the ---HUD ELEMENTS--- section in your modders script (gamadata\scripts\tb3d_modders.script). I don't think these would cause what you describe, but the default values are

bio_map_pulse = true
biodetect_all = true
biodetect_enemy = false
bioradar_max_count = 60
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6NF
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Join date : 2018-01-24

PostSubject: Re: Bioradar not working   Sat 3 Feb 2018 - 17:38

Using the numpad -/+ turn on and off the entire hud, but with my problem it is the bioradar, time and nearby NPC counts that go missing, the hud map and health/armour/ammo bars stay fine. It seems to only happen with some weapons too. As for the modders script, all values are default and I have not touched it.
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pchester
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PostSubject: Re: Bioradar not working   Sat 3 Feb 2018 - 19:16

[You must be registered and logged in to see this link.] wrote:
Using the numpad -/+ turn on and off the entire hud, but with my problem it is the bioradar, time and nearby NPC counts that go missing, the hud map and health/armour/ammo bars stay fine. It seems to only happen with some weapons too. As for the modders script, all values are default and I have not touched it.

Which weapons? There might be a common factor there.

Otherwise I can't think what the cause would be. I suggest that you send a save game to TecnoBacon (stalkersoup@tecnobacon.com) with a description of the problem, and see if he can figure out what it wrong.
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6NF
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Posts : 10
Join date : 2018-01-24

PostSubject: Re: Bioradar not working   Sun 4 Feb 2018 - 11:46

Have narrowed it down, the hud parts disappear with any weapon with a scope - including binoculars. Any non-scoped weapons and it works fine.

EDIT: Just want to say have solved this, turns out it was to do with my FOV settings not being high enough.

Thanks again for an amazing mod, keep up the good work!
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