STALKERSOUP


Everything about the STALKERSOUP game...
 
HomeFAQRegisterLog in
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Latest topics
» Warlab transition(s)
by Sword2012 Yesterday at 21:13

» Stability improvements recommended
by Musketeer Yesterday at 14:47

» Missing documents in Lab X-18 bug
by pchester Yesterday at 13:02

» Error message and help/support subforum
by N0uba Yesterday at 7:52

» Fake cigarette error
by ObiWanCannabis Fri 19 Oct 2018 - 16:42

» Why is the latest patch still not spawning anything?
by WhiteWolf Fri 19 Oct 2018 - 14:18

» All the door codes. Add code and location...
by Rat Catcher Thu 18 Oct 2018 - 6:42

» The Rat is back...
by Sword2012 Wed 17 Oct 2018 - 19:07

October 2018
MonTueWedThuFriSatSun
1234567
891011121314
15161718192021
22232425262728
293031    
CalendarCalendar
Top posting users this week
Sword2012
 
Musketeer
 
Rat Catcher
 
pchester
 
WhiteWolf
 
nemisis1842khann
 
Chef-70
 
N0uba
 
joy division
 
kd6dm
 
Statistics
We have 600 registered users
The newest registered user is Manuel146

Our users have posted a total of 7306 messages in 884 subjects
Who is online?
In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest

None

Most users ever online was 26 on Sat 7 Apr 2018 - 5:10

Share | 
 

 Returning to Old Tunnels - nil value CTD

Go down 
AuthorMessage
pchester
Moderator
avatar

Posts : 1490
Join date : 2017-06-03
Location : UK

PostSubject: Returning to Old Tunnels - nil value CTD   Sun 21 Jan 2018 - 11:17

Having successfully set up the Old Tunnels, I returned later and got this CTD:

FATAL ERROR

[error]Expression    : fatal error
[error]Function      : CScriptEngine::lua_error
[error]File          : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line          : 73
[error]Description   : <no expression>
[error]Arguments     : LUA error: ...alkersoup\gamedata\scripts\tb3d_dyn_spawns_cs.script:34: attempt to call field 'spawn_tunnels_markers' (a nil value)

Commented out the line with the error...

-- if amk.load_variable("tb3d_bar_seq", 0) > 10 then TB3D_dyn_spawn.spawn_tunnels_markers() end --heat waves in slots with teleports

... and was able to get in.
Back to top Go down
Aleks1970
Administrator Founder
avatar

Posts : 116
Join date : 2017-05-31
Age : 48
Location : Slovenia

PostSubject: Re: Returning to Old Tunnels - nil value CTD   Sun 21 Jan 2018 - 12:47

[You must be registered and logged in to see this link.] wrote:
Having successfully set up the Old Tunnels, I returned later and got this CTD: ...  LUA error: ...alkersoup\gamedata\scripts\tb3d_dyn_spawns_cs.script:34: attempt to call field 'spawn_tunnels_markers' (a nil value)

Commented out the line with the error...
-- if amk.load_variable("tb3d_bar_seq", 0) > 10 then TB3D_dyn_spawn.spawn_tunnels_markers() end --heat waves in slots with teleports
... and was able to get in.

The function "spawn_tunnels_markers()" were moved into tb3d_triggers.script file
so, this is correct fix for the error:
Code:
if amk.load_variable("tb3d_bar_seq", 0) > 10 then tb3d_triggers.spawn_tunnels_markers() end --heat waves in slots with teleports
Back to top Go down
http://stalkersoup.forumotion.com
pchester
Moderator
avatar

Posts : 1490
Join date : 2017-06-03
Location : UK

PostSubject: Re: Returning to Old Tunnels - nil value CTD   Sun 21 Jan 2018 - 14:11

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
Having successfully set up the Old Tunnels, I returned later and got this CTD: ...  LUA error: ...alkersoup\gamedata\scripts\tb3d_dyn_spawns_cs.script:34: attempt to call field 'spawn_tunnels_markers' (a nil value)

Commented out the line with the error...
-- if amk.load_variable("tb3d_bar_seq", 0) > 10 then TB3D_dyn_spawn.spawn_tunnels_markers() end --heat waves in slots with teleports
... and was able to get in.

The function "spawn_tunnels_markers()" were moved into tb3d_triggers.script file
so, this is correct fix for the error:
Code:
if amk.load_variable("tb3d_bar_seq", 0) > 10 then tb3d_triggers.spawn_tunnels_markers() end --heat waves in slots with teleports

Thanks Aleks, that works. cheers
Back to top Go down
Sponsored content




PostSubject: Re: Returning to Old Tunnels - nil value CTD   

Back to top Go down
 
Returning to Old Tunnels - nil value CTD
Back to top 
Page 1 of 1
 Similar topics
-
» Returning to chaotic
» Taeman returning to Chaotic
» Hello from a returning fan of Chaotic!

Permissions in this forum:You cannot reply to topics in this forum
STALKERSOUP :: STALKERSOUP Main discussions-
Jump to: