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 Mutant parts not working

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TrueB
Master


Posts : 556
Join date : 2017-06-03
Location : UK

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PostSubject: Mutant parts not working   Mutant parts not working Icon_minitimeMon 21 Oct 2019 - 3:40

I had just started Collector. I wanted to put a flesh eye on the belt so I clicked to move it and it vanished. MO didn't eat it because there was no eating sound. It wasn't on the ground either. I tried it with a dog tail: same result. Vanishing parts only, for I just did the same with an artifact and it moved to the belt. Any suggestions are most welcome.

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Last edited by Sword2012 on Mon 21 Oct 2019 - 11:17; edited 2 times in total (Reason for editing : Xtra)
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Sword2012
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Sword2012

Posts : 855
Join date : 2017-05-31
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PostSubject: Re: Mutant parts not working   Mutant parts not working Icon_minitimeMon 21 Oct 2019 - 11:16

[You must be registered and logged in to see this link.] wrote:
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I'm finding in Level 1 that various mechanics of the game are not yet as stable as in Level 0. Using a stash bag is one of them, as the bag often disappears immediately after 'Use'ing it from the Inventory

In this case, Quicksaving and Quickloading usually resolves this, although any NPCs showing on the Bioradar as already looted (black) will reappear as not looted (grey)

This may be to do with optimizing 'Smart Terrains', which TB recently said he was working on
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TrueB
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PostSubject: Mutant parts not working   Mutant parts not working Icon_minitimeMon 21 Oct 2019 - 20:54

[You must be registered and logged in to see this link.] wrote:
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Many of issues such as the compartmentalism of stashes to work on the left but not the right, are the sort of issues, perhaps TB will attend to once he reaches the end of Level 3.

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