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» Reactor 5 Chernobyl
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» Getting out of a freeze
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» Message Log Idea
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» Finding the Labyrinth
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» Emailing screenshots
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 Level 0 to Level 10

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TrueB
Master


Posts : 534
Join date : 2017-06-03
Location : UK

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PostSubject: Level 0 to Level 10   Level 0 to Level 10 Icon_minitimeSat 14 Sep 2019 - 3:46

Hi, one issue when chatting to family and friends that they don't understand, even those who are keen gamers, and nor do I, is why the first level which is normally level 1, is Level 0.

My understanding is that it is because Peoplesoup, later Stalkersoup was inspired by the NS Russian Mod. But Level 1 was originally dAVROs' Collector. 

Stalkersoup is imo sometimes seen as eventually to have 10 levels. But unless it ends on Level 9, it will have 11. Yet on TecnoBacon's own website, he refers to "level ups 4 through 10"
So does this mean that we have level 0, then 10 "level ups"?

I  don't really have an answer and find this confusing, and wonder if anyone can shed some light on it please? Because how to inspire new members when such a basic premise seems to suggest there will be 11 areas, and if so, again why not start at number 1?

Thanks and Regards, TrueB.

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TrueB
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TecnoBacon
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TecnoBacon

Posts : 226
Join date : 2017-06-01
Location : USA

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PostSubject: Re: Level 0 to Level 10   Level 0 to Level 10 Icon_minitimeSat 14 Sep 2019 - 17:31

11 years ago when I started stalkersoup on steam there were only the original 13 levels and in the structure this became level up 0 by default when I painstakingly integrated NS using the DKZ version by dAVROs. He got involved back in the original 13 levels and integrated his treasure hunt into my mod but when I released the 56 level mod he wanted to lock the new levels until he wanted to open them in the treasure hunt. I already had the game structure done and could not give him his request and he decided to part ways. To make the original NS more stable and focused I created the level up system and it actually starts at level up 1 within the collector series, the treasure hunt is a side quest and has two parts.
As far as level ups go I have a storyline that goes up to level up 10 and have nothing to do with number of areas in the game (I never cared for referring to game areas as levels in the first place).
A new version with more game areas (levels) is planned but is a ways out yet as it will all be converted to 64bit before the new 64bit engine can even be used so don't hold your breath.
I have been testing my new 32bit engine version that takes advantage of the new 32in64 services in win10 and am showing really good results in speed and stability, Installation into the OS was seamless and the game started right up and has been running solid.
This version of the engine will show up in 110020 but there will be several micro patches before then.


Last edited by TecnoBacon on Sat 14 Sep 2019 - 17:44; edited 2 times in total
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TecnoBacon
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TecnoBacon

Posts : 226
Join date : 2017-06-01
Location : USA

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PostSubject: Re: Level 0 to Level 10   Level 0 to Level 10 Icon_minitimeSat 14 Sep 2019 - 17:41

I want to use this thread to start talking about the level ups here and where I am in development.

I don't want a lot of new ideas posted here but would like input on story issues like dangling storylines of characters like fly and panther. Right now the ending of NS was all of them meeting at a chopper in agro where they tell MO goodbye. instead after DC I send you to the loft in cordon where the collector storyline starts. I intend to reintroduce them at different times in my storyline but am not exactly sure how to fit them in yet.

Let's try to keep this thread from too many replies so that my updates are easy to follow so suggestions should be sent to me by PM, thanks.
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PostSubject: Re: Level 0 to Level 10   Level 0 to Level 10 Icon_minitime

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