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 Main discussions: '100 Rads' Bar

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Aleks1970
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Posts : 136
Join date : 2017-05-31
Age : 48
Location : Slovenia

PostSubject: Main discussions: '100 Rads' Bar    Sun 4 Jun 2017 - 13:26

I moved the '100 Rads' Bar topic upwards as much as I can. I hope that will be now okay sunny
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TecnoBacon
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PostSubject: Re: Main discussions: '100 Rads' Bar    Wed 7 Jun 2017 - 23:20

[You must be registered and logged in to see this link.] wrote:
I move the '100 Rads' Bar topic
upwards as much as I can. I hope that will be now ok sunny

THANKS aleks1970!
I do believe that this is the place to do most of our general discussions but as soon as I get settled down and can work more I want to create some locked threads specific to certain teams for internal coordination. I am working on those teams now and should get it together in a week.
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TecnoBacon
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PostSubject: Re: Main discussions: '100 Rads' Bar    Tue 8 Aug 2017 - 21:28

I know I have not participated much but I have been playing through each of the collector stages (zep, treasure hunt and gold bars) to balance the new extra spawns. This team is relatively new and still getting the hang of coding for SS. This next patch fixes almost all task errors, optimizes the motivator, dynamic spawns and the level entry processing. I still need to isolate the level change ctd from entering dv and the waiting room as these are conflicts of story ids between anoms and npc that won't get fixed in this patch but the autosaves are still good. I also am still having trouble isolating the exact cause of the bad weapon crashes in Pripyat and waiting room but have added an option in the modders script to remove the weapons involved in the crash so gameplay can continue for those still getting the bone ctd. For those losing their armor: the only thing I can see so far is that if you spawn the armor from the initial cave sequence then that armor will get removed on level change as it is only meant for the cave start. I will keep testing to insure that it is not something else going wrong. At this point I feel that levelup 0 is better than 90%, levelup 1 is 80%, levelup 2 is 20% and levelup 3 is at 10% completion. There is also a DLC being created by a 3rd party to attach after player completes levelup 3.
BIG THANKS to all playing and sending me bug reports, I know I have not responded to all of them but they are being looked at and hopefully fixed in 0014, good hunting STALKERS!
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