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» Storyline for Levels 1 to 3?
Level 1 CTD Dark Valley Icon_minitimeby pchester Yesterday at 18:37

» Stuck in the gameplay, Stalker? Let's have a little chat...
Level 1 CTD Dark Valley Icon_minitimeby pchester Tue 10 Dec 2019 - 21:37

» Moving items
Level 1 CTD Dark Valley Icon_minitimeby cullinaire Sun 8 Dec 2019 - 10:45

» Mauser C96 shoulder stock
Level 1 CTD Dark Valley Icon_minitimeby cullinaire Sat 7 Dec 2019 - 19:41

» Crash trying to open sid's door
Level 1 CTD Dark Valley Icon_minitimeby takethemonolithpill Wed 4 Dec 2019 - 23:29

» Sarcophagus is heavy on performance...
Level 1 CTD Dark Valley Icon_minitimeby cullinaire Thu 28 Nov 2019 - 18:38

» Crash after NPP north teleporters
Level 1 CTD Dark Valley Icon_minitimeby Sgtanarchy Tue 26 Nov 2019 - 1:39

» Is Tolik essential to the plot?
Level 1 CTD Dark Valley Icon_minitimeby yeong Sat 23 Nov 2019 - 8:03

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 Level 1 CTD Dark Valley

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TrueB
Master


Posts : 543
Join date : 2017-06-03
Location : UK

Level 1 CTD Dark Valley Empty
PostSubject: Level 1 CTD Dark Valley   Level 1 CTD Dark Valley Icon_minitimeWed 14 Aug 2019 - 11:38

In level 0, CTDs were occurring on leaving Dark Valley. In Level 1, the Game CTD on entry from Cordon to Dark Valley, Control Alt Del x 2 and Esc to Desktop. Entry Save and Log available. Regards, TrueB.
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TecnoBacon
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TecnoBacon

Posts : 226
Join date : 2017-06-01
Location : USA

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PostSubject: Re: Level 1 CTD Dark Valley   Level 1 CTD Dark Valley Icon_minitimeWed 14 Aug 2019 - 16:45

I am still trying to isolate this as it has to do with an object trying to occupy an existing obj slot from what I have been able to tell so far. The object seems to be created at game start and the same object must be in DV and in Pred as it occurs in both. It is hard to isolate as every object is spawned at startup and resides in the saves and must be removed during startup of a new game one at a time and then I have to play to the point I enter/leave DV which is taking a long time.
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TrueB
Master


Posts : 543
Join date : 2017-06-03
Location : UK

Level 1 CTD Dark Valley Empty
PostSubject: Dark Valley & Waiting Room problems   Level 1 CTD Dark Valley Icon_minitimeWed 14 Aug 2019 - 20:27

[You must be registered and logged in to see this link.] wrote:
I am still trying to isolate this as it has to do with an object trying to occupy an existing obj slot from what I have been able to tell so far. The object seems to be created at game start and the same object must be in DV and in Pred as it occurs in both. It is hard to isolate as every object is spawned at startup and resides in the saves and must be removed during startup of a new game one at a time and then I have to play to the point I enter/leave DV which is taking a long time.
May I suggest on invincible Collector mode you enter the game Level 1, take no jobs and end up by the tranfer to DV from Cordon through the tunnel. Carry minimal equipment to there and before entry, go into DV jettison all by the button that is there. That way you lessen the number of objects. Your modders.scriptĀ  can also of course reduce attack.

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TrueB
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PostSubject: Re: Level 1 CTD Dark Valley   Level 1 CTD Dark Valley Icon_minitime

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