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 The '100 Rads' bar...

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pchester
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PostSubject: Re: The '100 Rads' bar...   Tue 16 Jan 2018 - 13:01

[You must be registered and logged in to see this link.] wrote:
I'd already found the building, but thank you for describing its location!
Spoiler:
 

Yes, I have only ever seen that one, even
Spoiler:
 
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sjohnson
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PostSubject: Re: The '100 Rads' bar...   Thu 18 Jan 2018 - 14:36

Collector mode, NPP1
Spoiler:
 

Could someone give me a nudge in the right direction and/or method to gain this stash?  Thanks!
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pchester
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PostSubject: Re: The '100 Rads' bar...   Thu 18 Jan 2018 - 15:51

[You must be registered and logged in to see this link.] wrote:
Collector mode, NPP1
Spoiler:
 

Could someone give me a nudge in the right direction and/or method to gain this stash?  Thanks!

Unfortunately there is a mistake in one of the clues. The "tree" stash was moved to a different location, but the description has never been updated...

...After passing through the main gate from the entrance road into the area in front of the Sarcophagus building, turn right toward the transition to NPP2. Jump over the fence into a grassy courtyard area. The stash is next to one of the pillars next to the building.

Red truck - the stash is inside the cab of the truck closest to the Sarcophagus entrance.

Under the bridge is on the ledge underneath the railway bridge.
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PostSubject: Re: The '100 Rads' bar...   Thu 18 Jan 2018 - 16:36

Stash found.  Thank you once again, pchester.  My tortured soul also thanks you scratch
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Fri 19 Jan 2018 - 15:15

Unfortunately same side task cant complete.
voronins kill bandit (garbage), lucas boar flesh (aw) and lucas (waiting room kill soldiers.) because after history mode transition during collector lucas disappear.
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PostSubject: Re: The '100 Rads' bar...   Sun 21 Jan 2018 - 16:36

I read Guides ( Walk. Lvl 1 Coll ) and I noticed a weapon on which writes STALKERSOUP

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Does anyone know the name of that weapon and whether it is still in the game,
or it was thrown out ?


Thanks
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PostSubject: Re: The '100 Rads' bar...   Sun 21 Jan 2018 - 16:41

[You must be registered and logged in to see this link.] wrote:
I read Guides ( Walk. Lvl 1 Coll ) and I noticed a weapon on which writes STALKERSOUP

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Does anyone know the name of that weapon and whether it is still in the game,
or it was thrown out ?


Thanks

I guess this weapon is still in the game. IIRC you need to reach level-up 2 to get your hands on it.
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Mon 22 Jan 2018 - 20:12

baldy kill soldier side task fault. 1.16.4 patch.
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sjohnson
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PostSubject: Collector mode rant   Tue 23 Jan 2018 - 13:39

A bone to pick regarding Collector mode.  So much is missing from the ZEP Confidential Release(s).  The worst one so far has been [You must be registered and logged in to see this link.].  I try to avoid the walkthrough until stuck.

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pchester
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PostSubject: Re: The '100 Rads' bar...   Tue 23 Jan 2018 - 15:26

[You must be registered and logged in to see this link.] wrote:
A bone to pick regarding Collector mode.  So much is missing from the ZEP Confidential Release(s).  The worst one so far has been [You must be registered and logged in to see this link.].  I try to avoid the walkthrough until stuck.

Spoiler:
 

You enter the underground via the vanilla route from Jupiter. The cover is closed, but walking on it opens it enough to drop down.

There are a number of apparently orphaned documents scattered about the zone. Some are related (Ozzi, Tweed) and some seem to be one-off. They may be part of something TB has planned, or they may be left over from the original mods. I stash any that I come across, but unless there is a clue to follow I don't go looking for them.
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sjohnson
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PostSubject: Re: The '100 Rads' bar...   Tue 23 Jan 2018 - 17:46

I stood on the cover and transition pentagram for 10 minutes.  The cover did not move.  That's what caused the rant.

Greyed-out circle of interest in Jupiter, plus transition pentagram, plus no platform movement made it seem to be a flaw, as I described.

More like a bug in my game, perhaps?
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pchester
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PostSubject: Re: The '100 Rads' bar...   Tue 23 Jan 2018 - 19:17

[You must be registered and logged in to see this link.] wrote:
I stood on the cover and transition pentagram for 10 minutes.  The cover did not move.  That's what caused the rant.

Greyed-out circle of interest in Jupiter, plus transition pentagram, plus no platform movement made it seem to be a flaw, as I described.

More like a bug in my game, perhaps?

You have to run onto the cover from the end furthest from where you entered the room. Sometimes it only moves a little, so rinse and repeat until you can drop down.

Cover closed. Run onto cover from this end...
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It took three 'runs' to open it this much...
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PostSubject: Re: The '100 Rads' bar...   Tue 23 Jan 2018 - 19:26

I didn't do quite that, but went back and forth on the cover because an (for lack of a better term) overcover would move 2-3 inches. But, moving back to my start, it would move back 3-4 inches.

I'll reload and try again.

Please excuse my testy behavior of earlier. I have severe, intractable insomnia. Over the last 4 days I've managed 5 total hours of sleep. It's been a bad one, a good one gives me 2-3 hour a night and I'm a much more chipper curmudgeon when I get to sleep in like that... Wink
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pchester
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PostSubject: Re: The '100 Rads' bar...   Tue 23 Jan 2018 - 20:46

[You must be registered and logged in to see this link.] wrote:
I didn't do quite that, but went back and forth on the cover because an (for lack of a better term) overcover would move 2-3 inches.  But, moving back to my start, it would move back 3-4 inches.

I'll reload and try again.

Please excuse my testy behavior of earlier.  I have severe, intractable insomnia.  Over the last 4 days I've managed 5 total hours of sleep.  It's been a bad one, a good one gives me 2-3 hour a night and I'm a much more chipper curmudgeon when I get to sleep in like that... Wink

No problem. Very Happy

Try leaving the lift cover from the side rather than the ends. Movement to the back or front seems to 'pull' it with you. You only need to move it enough to drop into the gap.
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sjohnson
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PostSubject: Re: The '100 Rads' bar...   Wed 24 Jan 2018 - 12:04

What if they gave a Monolithian Secret Lab and nobody came?

No Glavny, no Monolith.  It's loooonely down here Wink  What did I do wrong/not do?

As an aside, the Black Energy I pick up at the Firing Range disappears as soon as I try to pick it up.  Thank goodness I have a stash of them, so I haul off to get some.  At least, they don't disappear from my backpack.

Since there is no Glavny in the Lab, I don't know what to do with the quest.  So, I check the walkthrough.  What is says to do, works.  I don't think speaking with/"rescuing" Glavny affects the game, but what say the forum members?

Thanks!
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pchester
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PostSubject: Re: The '100 Rads' bar...   Wed 24 Jan 2018 - 13:33

[You must be registered and logged in to see this link.] wrote:
What if they gave a Monolithian Secret Lab and nobody came?

No Glavny, no Monolith.  It's loooonely down here Wink  What did I do wrong/not do?

As an aside, the Black Energy I pick up at the Firing Range disappears as soon as I try to pick it up.  Thank goodness I have a stash of them, so I haul off to get some.  At least, they don't disappear from my backpack.

Since there is no Glavny in the Lab, I don't know what to do with the quest.  So, I check the walkthrough.  What is says to do, works.  I don't think speaking with/"rescuing" Glavny affects the game, but what say the forum members?

Thanks!

Interesting. I had the same problem, but my game was already glitched so I figured it was just me. It sounds as if some spawning trigger is missing.

What should happen is that
Spoiler:
 

I suggest that you also send TecnoBacon (stalkersoup@tecnobacon.com) a save game from just before entering the lab if you have one, or the autosave from entering the lab. Include an explanation and he will hopefully be able to pinpoint what is wrong.
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PostSubject: Re: The '100 Rads' bar...   Wed 24 Jan 2018 - 15:58

I'm not sure I have a savegame. But, I can recreate one. Thanks, pchester!
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Sun 28 Jan 2018 - 10:23

there is not friar exobandit in bandit base dark valley for 2nd pda. did location change?
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pchester
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PostSubject: Re: The '100 Rads' bar...   Sun 28 Jan 2018 - 10:45

[You must be registered and logged in to see this link.] wrote:
there is not friar exobandit in bandit base dark valley for 2nd pda.

Friar was not in Dark Valley in my game either. I don't know if he has been moved elsewhere, or if it is another glitch. You can spawn in his PDA with fraer_pda.
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Sun 28 Jan 2018 - 11:27

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
there is not friar exobandit in bandit base dark valley for 2nd pda.

Friar was not in Dark Valley in my game either. I don't know if he has been moved elsewhere, or if it is another glitch. You can spawn in his PDA with fraer_pda.

thanks pchester but if i use spawn menu emerge problem in game.
__________________________________________________________

Edit;
there is not beril 5m medic armor in yantar front entry x16 lab. that is on corpse.
__________________________________________________________

Edit2;
there is still continuation problems in game abaut side tasks.
1. baldy kill thritor. rostok
2.voronin destroy bandits. garbage.
3. lucas destroy boar and flesh. aw.
these tasks cant complete.

Attention, please do not write duplicate posts!
If no one replied to your last post, write an additional text under EDIT: text in the same subject.

The same applies to all members of the forum.
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pchester
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PostSubject: Re: The '100 Rads' bar...   Sun 28 Jan 2018 - 11:38

[You must be registered and logged in to see this link.] wrote:
there is not beril 5m medic armor in yantar front entry x16 lab. that is on corpse.

Have you been given the task to find it yet? It used to appear earlier in the game and there was a chance that you would find it and sell it before getting the task. I don't know (I haven't reached there yet in my current game), but the timing might have been changed to make it spawn when the task is given.
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PostSubject: Re: The '100 Rads' bar...   Sun 28 Jan 2018 - 14:09

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
there is not beril 5m medic armor in yantar front entry x16 lab. that is on corpse.

Have you been given the task to find it yet? It used to appear earlier in the game and there was a chance that you would find it and sell it before getting the task. I don't know (I haven't reached there yet in my current game), but the timing might have been changed to make it spawn when the task is given.

Corpse and Beril 5M were also missing in my game. And, Lukash has the task to find the bulletproof vest back. Hadn't thought about the timing. I'll try accepting the task and hop over to Yantar and see if it's there. Thanks, pchester.

_________________________________________________
Один выстрел один труп
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pchester
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PostSubject: Re: The '100 Rads' bar...   Sun 28 Jan 2018 - 14:17

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
there is not beril 5m medic armor in yantar front entry x16 lab. that is on corpse.

Have you been given the task to find it yet? It used to appear earlier in the game and there was a chance that you would find it and sell it before getting the task. I don't know (I haven't reached there yet in my current game), but the timing might have been changed to make it spawn when the task is given.

Corpse and Beril 5M were also missing in my game. And, Lukash has the task to find the bulletproof vest back. Hadn't thought about the timing. I'll try accepting the task and hop over to Yantar and see if it's there. Thanks, pchester.

I have just reached the same place. Got the task from Lukash, jumped to Yantar and the body+suit is there. So yes, looks as if the timing has been fixed.
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Sun 28 Jan 2018 - 14:22

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
there is not beril 5m medic armor in yantar front entry x16 lab. that is on corpse.

Have you been given the task to find it yet? It used to appear earlier in the game and there was a chance that you would find it and sell it before getting the task. I don't know (I haven't reached there yet in my current game), but the timing might have been changed to make it spawn when the task is given.

Corpse and Beril 5M were also missing in my game. And, Lukash has the task to find the bulletproof vest back. Hadn't thought about the timing. I'll try accepting the task and hop over to Yantar and see if it's there. Thanks, pchester.

I have just reached the same place. Got the task from Lukash, jumped to Yantar and the body+suit is there. So yes, looks as if the timing has been fixed.

the corpse is not spwan without get armor task from lucas?
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pchester
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PostSubject: Re: The '100 Rads' bar...   Sun 28 Jan 2018 - 15:01

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
I have just reached the same place. Got the task from Lukash, jumped to Yantar and the body+suit is there. So yes, looks as if the timing has been fixed.

the corpse is not spwan without get armor task from lucas?

Yes, that is how it worked for me.
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PostSubject: Re: The '100 Rads' bar...   Sun 28 Jan 2018 - 15:20

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
Friar was not in Dark Valley in my game either. I don't know if he has been moved elsewhere, or if it is another glitch. You can spawn in his PDA with fraer_pda.

[You must be registered and logged in to see this link.] wrote:
thanks pchester but if i use spawn menu emerge problem in game.

[You must be registered and logged in to see this link.]
Everything will be ok, just spawn the pda as the pchester is suggested...
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kaplumbaga
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PostSubject: Re: The '100 Rads' bar...   Sun 28 Jan 2018 - 15:33

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
Friar was not in Dark Valley in my game either. I don't know if he has been moved elsewhere, or if it is another glitch. You can spawn in his PDA with fraer_pda.

[You must be registered and logged in to see this link.] wrote:
thanks pchester but if i use spawn menu emerge problem in game.

[You must be registered and logged in to see this link.]
Everything will be ok, just spawn the pda as the pchester is suggested...

i forced used spawn menu. i hope not emerge any problem.

Edit;
gray pda task emerge without three pda task not completed.

i start to game 1.16.4 and then up 1.16.6.



Once again; Please do not write double posts!
Check the point 2 in the
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PostSubject: Re: The '100 Rads' bar...   Mon 29 Jan 2018 - 14:24

i completed to task despite friar pda stayed my iventory.

i used forced spawn menu for friar pda. why stayed in my iventory.?
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PostSubject: Re: The '100 Rads' bar...   Mon 29 Jan 2018 - 16:47

[You must be registered and logged in to see this link.] wrote:
i completed to task despite friar pda stayed my iventory.

i used forced spawn menu for friar pda. why stayed in my iventory.?

I also had to spawn it when Friar didn't appear, and I have it in my inventory as well. Spawning it in probably caused the game to miss the flag to remove it. It doesn't do any harm, but I don't think it can be dropped, so we are probably stuck with it for the rest of the game.
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PostSubject: Re: The '100 Rads' bar...   Wed 31 Jan 2018 - 16:38

why there is not clear sky suit in village? (soul cube)

there is not anybody in sargaphagus. should be monolithans.
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PostSubject: The zone is an unforgiving place   Fri 2 Feb 2018 - 5:20

I went to Freedom base in AW to say "Hi" to Lukash, Miser, Max, Chef, etc.

Zombies have cleared out the place.  Only 4 Freedom faction NPC are in the base, and no major players.  Not even their corpses.

RIP, gents, wherever you may be!
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PostSubject: Re: The '100 Rads' bar...   Fri 2 Feb 2018 - 10:27

[You must be registered and logged in to see this link.] wrote:
why there is not clear sky suit in village? (soul cube)

there is not anybody in sargaphagus. should be monolithans.

I am not sure what you are asking in your first question. Is the person Syslov sends you to for the Soul Cube not at the tower? I just passed that point and he was there in my game.

I also found that the Monolith were absent from the Sarcophagus level.
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PostSubject: Re: The '100 Rads' bar...   Fri 2 Feb 2018 - 15:24

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
why there is not clear sky suit in village? (soul cube)

there is not anybody in sargaphagus. should be monolithans.

I am not sure what you are asking in your first question. Is the person Syslov sends you to for the Soul Cube not at the tower? I just passed that point and he was there in my game.

I also found that the Monolith were absent from the Sarcophagus level.

why there is not anybody in sargaphagus?
what you found?
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PostSubject: Re: The '100 Rads' bar...   Fri 2 Feb 2018 - 17:15

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
why there is not clear sky suit in village? (soul cube)

there is not anybody in sargaphagus. should be monolithans.

I am not sure what you are asking in your first question. Is the person Syslov sends you to for the Soul Cube not at the tower? I just passed that point and he was there in my game.

I also found that the Monolith were absent from the Sarcophagus level.

why there is not anybody in sargaphagus?
what you found?

I don't know why. Now that I know it is not just me, I will report it.
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PostSubject: Re: The '100 Rads' bar...   Sun 4 Feb 2018 - 11:41

who give skin recipe? meccep? after i talk to meccep he is dead.
i saw bear paw recipe at transmutator. what is the bear paw?
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PostSubject: Re: The '100 Rads' bar...   Sun 4 Feb 2018 - 13:50

[You must be registered and logged in to see this link.] wrote:
who give skin recipe? meccep? after i talk to meccep he is dead.
i saw bear paw recipe at transmutator. what is the bear paw?

Meccep gives the recipe for the Acidic Porcupine. Once you hear his call for help, you need to move fast to save him, otherwise his knowledge dies with him...

The Skin recipe is
Spoiler:
 
Good luck getting in there... affraid

To my knowledge the Bear's Paw is a work in progress, and still to appear. But the bear is a work of art!
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