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 The '100 Rads' bar...

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Sword2012
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PostSubject: Re: The '100 Rads' bar...   Sun 1 Apr 2018 - 22:08

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
Thanks for your reply Sword2012. I remember that the road was open during the mission "Steal the military documents from the Agroprom", ( after rescuing Mole / Find Strelok's secret hideout ). But it's at the beginning of the game.

Is that the mission from Sakharov to find the Agroprom docs? If so, unless things have changed, you'll receive the transition from Yantar to Agroprom in gratitude from Sakharov...

I found the cordon transition document
Spoiler:
 

Nice one, pchester  Very Happy

In my last playthrough, after finding and returning Adrenalin's optical disc I received the transition from the ATP to the Army Warehouses...  

But maybe the Agroprom to Cordon document also turns up at Agroprom after doing this. I never figured out at what point it appeared... scratch
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Strelok981
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Location : Serbia

PostSubject: Re: The '100 Rads' bar...   Mon 2 Apr 2018 - 19:08

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
Thanks for your reply Sword2012. I remember that the road was open during the mission "Steal the military documents from the Agroprom", ( after rescuing Mole / Find Strelok's secret hideout ). But it's at the beginning of the game.

Is that the mission from Sakharov to find the Agroprom docs? If so, unless things have changed, you'll receive the transition from Yantar to Agroprom in gratitude from Sakharov...


No, from Sidorovich, steal the military documents and take it Barman.


I found a document that activates the passage from Agroprom to Cordon,
during the mission with Arhara when we attacked the military base and took the PDA Ivaschenko ( mission "from" Dan )
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Warezz.K
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PostSubject: Re: The '100 Rads' bar...   Sun 17 Jun 2018 - 17:00

Hi Devs. I have one idea in my head. What about create modern website and update design? I mean tecnobacon.com or stalkersoup.com. Maybe i can help you with this if you want and maybe i donate web hosting or domain for future Smile I think this mod deserve that.
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https://www.warezzk.cz/
TecnoBacon
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Location : USA

PostSubject: Re: The '100 Rads' bar...   Tue 19 Jun 2018 - 17:01

My tecnobacon site was created way back in the late 80s and I just haven't had time to modernize it. the .com got taken by a bitcoin leach and is so far out of date that I try to warn people about it.

I would love to see a new page for tecnobacon.com as well as stalkersoup.net, I also have stalkersoup.com.uk which I could give you direct access to to work with for now if you want.

Thanks for the offer!
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http://tecnobacon.com
Warezz.K
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PostSubject: Re: The '100 Rads' bar...   Tue 19 Jun 2018 - 17:13

[You must be registered and logged in to see this link.] wrote:
My tecnobacon site was created way back in the late 80s and I just haven't had time to modernize it. the .com got taken by a bitcoin leach and is so far out of date that I try to warn people about it.

I would love to see a new page for tecnobacon.com as well as stalkersoup.net, I also have stalkersoup.com.uk which I could give you direct access to to work with for now if you want.

Thanks for the offer!

Thanks for answer! So i'll create something new in my local server and send here demo when it's done and we'll see. Then we can discuss about that Smile
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nemisis1842khann
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Posts : 420
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Age : 76
Location : Sussex

PostSubject: nobody likes me   Thu 28 Jun 2018 - 14:20

I have twice been a total no-no to AW base, why I have not got the faintest idea, I have
  not killed any one in the base, every one out side are green dots, sid got me back in once
  but now refuses to have another go, has any one else had this problem for no apparent
  reason, is it just a bug in my SS installation, this last one was after taking Vitiman to radar
  warlab, as I left the base all were happy and when I returned I could not get with in 100
  yards/meters of the main gate, like going into the duty base with the gold bar, again I
  did not kill any one, but hostility was rampant, is there a bit of coding to get sid to 'have a word',
  why he will not try again and charge the earth, there seems to be some thing wrong with AW and
  sid, any one got a good answer to one or other of these issues or not bother with AW as its not
  a main player in the continuation of SS.
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zone
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Age : 28

PostSubject: Re: The '100 Rads' bar...   Sun 15 Jul 2018 - 13:37

what code do you use to spawn in owl's key to the stash, assuming he managed to survive the encounter against the passel of Avengers in the swamp?
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Sword2012
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PostSubject: Re: The '100 Rads' bar...   Sun 15 Jul 2018 - 15:17

[You must be registered and logged in to see this link.] wrote:
what code do you use to spawn in owl's key to the stash, assuming he managed to survive the encounter against the passel of Avengers in the swamp?

It's an old stash of Owl's that he never returned to collect, which isn't surprising with the number of Bloodsuckers there now. So it should still be there regardless of how he fares later on in life...
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Rat Catcher
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Location : Canada

PostSubject: Re: The '100 Rads' bar...   Sun 15 Jul 2018 - 16:59

I'm looking for the jammer on a Boreman quest. I told it's at the construction site in the Freedom Base up high. I don't know of a site in the Warehouses at all. There is a radio device in the village tower I placed there on another mission, but I can't pick it up. Can use a little help here, please and thank you.
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Sword2012
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PostSubject: Re: The '100 Rads' bar...   Sun 15 Jul 2018 - 17:31

[You must be registered and logged in to see this link.] wrote:
I'm looking for the jammer on a Boreman quest. I told it's at the construction site in the Freedom Base up high. I don't know of a site in the Warehouses at all. There is a radio device in the village tower I placed there on another mission, but I can't pick it up. Can use a little help here, please and thank you.

If you've already met Borman, then you're already at his newly-established Freedom base... Wink
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Rat Catcher
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PostSubject: Re: The '100 Rads' bar...   Sun 15 Jul 2018 - 17:42

"Oh, I see", said the blind man.
Thanks
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Sword2012
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PostSubject: Re: The '100 Rads' bar...   Sun 15 Jul 2018 - 20:51

The new, updated, extended step by step Installation Help guide 1.1.0017 is now available here

[You must be registered and logged in to see this link.]

Please let me know if you'd like anything added to it, especially useful tips Wink

And if anyone recognizes their contribution to the forum in there, please let me know so you can get a credit Basketball
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Rat Catcher
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Location : Canada

PostSubject: Re: The '100 Rads' bar...   Mon 16 Jul 2018 - 1:34

I completed my quest w/Borman and was told to see Sviblov. He has nothing to say, because I can't find a previous quest to find the missing courier in Radar or backtrack from the Brain Scorcher. Has anyone found the missing courier?
Thanks in advance.
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sjohnson
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PostSubject: Re: The '100 Rads' bar...   Mon 16 Jul 2018 - 1:59

Spoiler:
 
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Rat Catcher
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PostSubject: Re: The '100 Rads' bar...   Mon 16 Jul 2018 - 16:17

That is a problem. I don't see a BS level on any of the maps.
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pchester
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PostSubject: Re: The '100 Rads' bar...   Mon 16 Jul 2018 - 16:27

[You must be registered and logged in to see this link.] wrote:
That is a problem. I don't see a BS level on any of the maps.

The Brain Scorcher is in Laboratory X-10 in Radar. You should have already been there to turn it off before heading to the Wishgranter. Sviblov's courier is at the end of the railway tunnel, close to the X-10 entrance.
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sjohnson
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PostSubject: Re: The '100 Rads' bar...   Thu 19 Jul 2018 - 2:44

Could someone please kick MO in the right direction to continue?  I've killed the sniper for Forester and end up with this dialog (snippet):

Code:
Forester:  The good deed has made.  Give me all details of the camera - I will collect it - Shemka at me is. I hope, all at you?

MO: Is not present, in Nychke they...

Forester:  >> Bring.  Without the scheme anybody as this weapon is necessary will not collect.  And the and conversation we shall continue.

MO:  It is good, I will be winded to Nychki and back.
And I can't find any gameplay that allows me to continue the dialog with Forester, no camera can be assembled, and no new transition is created. And, I don't have a clue about the subject matter between MO and Forester, above.

I've gone to where the Hunters received their stolen goods back from me earlier in the game, no dialog there.  I've gone to the deep woods tank to look for a hidden transition.  I've spoken with Max, Fang, Maples, Swamp Doc (why? lol).  I'm missing something that allows the game to continue.  Help!
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vf14
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PostSubject: Re: The '100 Rads' bar...   Thu 19 Jul 2018 - 4:18

This part of the storyline begins after having talked to Pilgrim in the Old Village.
1. From the SMS messages the player has received from Fang and Ghost we know that we
must meet Ghost at CHAES-1. The location we are told to meet Ghost at is where the
transition from CHAES-2 (back of the nuclear power plant) to CHAES-1 (front of the
nuclear power plant) spawns you at in CHAES-1.

I finished with Pilgrim but Ghost is not at the north or south transition in either direction.

I have not finished the Heart of the Poltergeist because after two days of looking around inside, outside, above and under the sarcophagus there is no place to drop the monitoring unit from Sakharov that works. (Simply install a standard monitoring unit as close as possible to sarcophagus. Ideally somewhere safe and under cover.) Reference: New task received... Install the device. Item received: Monitoring unit x1.
I finished Sid and Barman, Sakharov has no idea where he wants this thing installed. (Would be appropriate to have a gray area appear or some other indicator at or near the required location to make this possible. Or at least better dialogue that makes Sakhi look like he has the slightest idea where he wants this thing installed.)
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pchester
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PostSubject: Re: The '100 Rads' bar...   Thu 19 Jul 2018 - 9:43

[You must be registered and logged in to see this link.] wrote:
Could someone please kick MO in the right direction to continue?  I've killed the sniper for Forester and end up with this dialog (snippet):

Code:
Forester:  The good deed has made.  Give me all details of the camera - I will collect it - Shemka at me is. I hope, all at you?

MO: Is not present, in Nychke they...

Forester:  >> Bring.  Without the scheme anybody as this weapon is necessary will not collect.  And the and conversation we shall continue.

MO:  It is good, I will be winded to Nychki and back.
And I can't find any gameplay that allows me to continue the dialog with Forester, no camera can be assembled, and no new transition is created.  And, I don't have a clue about the subject matter between MO and Forester, above.

I've gone to where the Hunters received their stolen goods back from me earlier in the game, no dialog there.  I've gone to the deep woods tank to look for a hidden transition.  I've spoken with Max, Fang, Maples, Swamp Doc (why? lol).  I'm missing something that allows the game to continue.  Help!

Forester can assemble the 'camera gun', but he needs all three parts. If you aren't carrying all three, he won't talk to you. You need:
- the camera body from the room that the Radio man opened in X-10,
- the lens from the Radio man's stash in Pripyat, and
- the gun from Forester's table.

Do you have all of these when you try to talk to him?
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pchester
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PostSubject: Re: The '100 Rads' bar...   Thu 19 Jul 2018 - 9:56

[You must be registered and logged in to see this link.] wrote:
:
 

Ghost:
 

Sak's device:
 


Last edited by pchester on Thu 19 Jul 2018 - 9:59; edited 1 time in total
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Sword2012
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PostSubject: Re: The '100 Rads' bar...   Thu 19 Jul 2018 - 9:57

Does anyone have the spawn code of the Cobblestone suit, please? It's not clear from the Spawn Menu... scratch
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pchester
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PostSubject: Re: The '100 Rads' bar...   Thu 19 Jul 2018 - 10:03

[You must be registered and logged in to see this link.] wrote:
Does anyone have the spawn code of the Cobblestone suit, please? It's not clear from the Spawn Menu... scratch

soldier_outfit (in the Retired Outfits section at the bottom of the Outfits tab)
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sjohnson
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PostSubject: Re: The '100 Rads' bar...   Thu 19 Jul 2018 - 15:19

NO camera body.  I thought I'd scoured the room for all lootables after searching it 4 times, but shall try going back the Prypiat and looking again.  All I found so far are two "bombs".  Thanks!

Edit: All that's in the room unlocked by Korn are two bomb bodies. Looking for the camera body info portion now.
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pchester
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PostSubject: Re: The '100 Rads' bar...   Thu 19 Jul 2018 - 18:00

[You must be registered and logged in to see this link.] wrote:
NO camera body.  I thought I'd scoured the room for all lootables after searching it 4 times, but shall try going back the Prypiat and looking again.  All I found so far are two "bombs".  Thanks!

Edit:  All that's in the room unlocked by Korn are two bomb bodies.  Looking for the camera body info portion now.

Unfortunately Fang has a bad habit of looting everyone and everything in that room. If he reaches the unlocked room before you, he will probably pick up the camera and its instructions. If he does, they don't appear in his inventory, so I don't think there is any way to get them back other than a reload or the spawn menu.

The camera body is
Spoiler:
 
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sjohnson
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PostSubject: Re: The '100 Rads' bar...   Fri 20 Jul 2018 - 4:14

Some friend, Fang! Wink

Thanks, pchester!
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Rat Catcher
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PostSubject: Re: The '100 Rads' bar...   Sun 22 Jul 2018 - 2:01

I went to the War lab and got a SMS that Panther is Missing. I went through the transition to the Hospital, but could not scale the cliff to advance, so I teleport to the Hospital but no ones around and I can only return back to the Limansk. Is the hospital an empty area and am I to look for Panther elsewhere? If so, where.
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pchester
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PostSubject: Re: The '100 Rads' bar...   Sun 22 Jul 2018 - 10:07

[You must be registered and logged in to see this link.] wrote:
I went to the War lab and got a SMS that Panther is Missing. I went through the transition to the Hospital, but could not scale the cliff to advance, so I teleport to the Hospital but no ones around and I can only return back to the Limansk. Is the hospital an empty area and am I to look for Panther elsewhere? If so, where.

You don't go to the Hospital until later. After receiving Pilgrim's message, talk to Maples for a task to find something that he needs. When you have done that, return to Old Village and talk to Pilgrim.
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sjohnson
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PostSubject: Re: The '100 Rads' bar...   Sat 28 Jul 2018 - 0:49

TT 33 pistol causing CTD.

I collected a TT 33 in Dead City during the gather supplies mission. I can equip it, but if I select it the game immediately crashes without creating any log, every time. Just FYI, I'm now using other firearms instead of the TT 33.
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Warezz.K
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PostSubject: Re: The '100 Rads' bar...   Wed 1 Aug 2018 - 16:08

Hi Devs! Is the ACDC tool for stalkersoup for decompile-compile all.spawn public? For my personal use modding Smile I'm using universal ACDC but have

FATAL ERROR!
Function: stkutils::scan::get_class
Line: 1919
Description: cannot find clsid for class stalker_sniper

Thanks!
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https://www.warezzk.cz/
vf14
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PostSubject: Re: The '100 Rads' bar...   Sat 4 Aug 2018 - 7:05

Recon Secret cave: 19. When we reach the cave the teleport is disabled. We climb into the cave and find the Fly (the girl). Talk to her. A helicopter flies over the cave. Leave the cave and approach Fang.
The helicopter lands and Panther and another npc exit the helicopter. Talk to Panther. Then
talk to Fang.

I am stuck bad right here. The helicopter never comes. Waiting on a rock with fang for a couple weeks real time now. I have backed up several saves one at a time replaying this over and over and it still gets stuck when I get here. Any way to fix this? An info portion to make the chopper come maybe? I don't hear it. I looked all over the map to see if it is stuck on a tree or the edge of the map.
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pchester
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PostSubject: Re: The '100 Rads' bar...   Sat 4 Aug 2018 - 10:30

[You must be registered and logged in to see this link.] wrote:
I am stuck bad right here. The helicopter never comes. Waiting on a rock with fang for a couple weeks real time now. I have backed up several saves one at a time replaying this over and over and it still gets stuck when I get here. Any way to fix this? An info portion to make the chopper come maybe? I don't hear it. I looked all over the map to see if it is stuck on a tree or the edge of the map.

I'm not sure if this will help you, but PhilH231 had the same problem and managed to solve it. See this thread:
[You must be registered and logged in to see this link.]
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vf14
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PostSubject: Re: The '100 Rads' bar...   Sat 4 Aug 2018 - 14:23

I have the things collected to cook the heart but there is a guy blocking the door in the hospital who says come back when I have an invitation. I am not sure how to get an invite but I suspect I am not ready to do it until I go see Klenow on the way to get the doll for Fly after this helicopter shows up?
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pchester
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PostSubject: Re: The '100 Rads' bar...   Sat 4 Aug 2018 - 16:14

[You must be registered and logged in to see this link.] wrote:
I have the things collected to cook the heart but there is a guy blocking the door in the hospital who says come back when I have an invitation. I am not sure how to get an invite but I suspect I am not ready to do it until I go see Klenow on the way to get the doll for Fly after this helicopter shows up?

Are you trying to cook the
Spoiler:
 
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Aleks1970
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PostSubject: Re: The '100 Rads' bar...   Sat 4 Aug 2018 - 18:57

[You must be registered and logged in to see this link.] wrote:
Hi Devs! Is the ACDC tool for stalkersoup for decompile-compile all.spawn public? For my personal use modding Smile I'm using universal ACDC but have

FATAL ERROR!
Function: stkutils::scan::get_class
Line: 1919
Description: cannot find clsid for class stalker_sniper

Thanks!

First, copy/paste the StalkerSoup "config" folder into the universal_ACDC folder
and edit these files;
acdc_decompile.bat file:
Code:

del sections.ini
perl universal_acdc.pl -decompile all.spawn -out SS_all -scan config -nofatal sources  -g game.graph -log SS_ACDC_log.txt

way_prefixes.ini file:
Code:

[prefixes]
;;;;;;;;-StalkerSoup-;;;;;;;;
atp_for_test22 = atp
aver = ave
av_peshera = av_p
cs_agroprom_underground = cs_a
dark_forest = k_fo
dead_city = cit
digger_stash = dig
generators = gene
hiding_road = hid
hospital = hos
jupiter = jup
jupiter_underground = ter_u
k01_darkscape = arks
l01_escape = esc
l01_krasivay = vay
l01_poligon = poli
l02_dd = dd
l02_garbage = gar
l03u_agr_underground = u_agr_
l03_agroprom = 3_agr
l03_rinok = rin
l04u_labx18 = x18
l04_darkvalley = val
l04_pogost = pog
l05_bar = bar
l05_vokzal = vok
l06_rostok = ros, rostok
l07_military = mil
l08u_brainlab = brai
l08_yantar = yan, yantar
l10u_bunker = ker
l10_radar = rad
l11_pripyat = pri
l12u_control_monolith = con
l12u_sarcofag = sar
l12_stancia = aes
l12_stancia_2 = aes2
labx8 = bx8
lab_x14 = x14
level_f_1 = lev, f_1
limansk = lim
lost_village = los
marsh = mar
peshera = hera
predbannik = pred
;pripyat =
promzone = zon
puzir = puz
red_forest = red, forest
swamp_old = swa
warlab = war
yantar_old = yan, old
zaton = zat
collector22 = r22

universal_acdc.pl file below the 945 row:
Code:

use constant way_name_exceptions => {
 kat_teleport_to_dark_city_orientation => 'l03u_agr_underground',
 kat_teleport_to_dark_city_position => 'l03u_agr_underground',
 walk_3 => 'l05_bar',
 rad_heli_move => 'l10_radar',
 pri_heli4_go2_path => 'l11_pripyat',
 sar_teleport_0000_exit_look => 'l12u_sarcofag',
 sar_teleport_0000_exit_walk => 'l12u_sarcofag',
 val_ambush_dest_look => 'l04_darkvalley',
 # StalkerSoup Modification - aleks1970;
 actors_way => 'l05_bar',
 heli_blockpost_fly => 'l01_escape',
 heli_blockpost_idle_move => 'l01_escape',
 heli_death_way => 'l12_stancia',
 heli_idle_move => 'l01_escape',
 heli_look_3 => 'l08_yantar',
 heli_move_3 => 'l08_yantar',
 heli_move_end_1 => 'l08_yantar',
 heli_move_end_2 => 'l08_yantar',
 heli_fly => 'l01_escape',
 heli_sleep => 'l01_escape',
 heli_sleep2 => 'l01_escape',
 heli_stay_3 => 'l08_yantar',
 #01-03-2018
 dar_particle_way1 => 'l04u_labx18',
 dar_particle_way2 => 'l04u_labx18',
 dar_particle_way3 => 'l04u_labx18',
 dar_particle_way4 => 'l04u_labx18',
 dar_particle_way5 => 'l04u_labx18',
 agr_u_soldiers_look8 => 'l03u_agr_underground',
 agr_u_soldiers_look2 => 'l03u_agr_underground',
 agr_u_bandits_look6 => 'l03u_agr_underground',
 agr_nii_way_suspend => 'l03_agroprom',
 agr_heli1_idle_move => 'l03_agroprom',
 agr_heli1_idle_start => 'l03_agroprom',
 agr_heli2_idle_move => 'l03_agroprom',
 agr_heli2_idle_start => 'l03_agroprom',
 agr_heli3_idle_move2 => 'l03_agroprom',
 agr_heli4_idle_move2 => 'l03_agroprom',
 agr_factory_hold_fake_look2 => 'l03_agroprom',
 agr_factory_spetsnaz_look1_1 => 'l03_agroprom',
 agr_factory_spetsnaz_look2_2 => 'l03_agroprom',
 agr_factory_spetsnaz_look3_3 => 'l03_agroprom',
 agr_factory_spetsnaz_look7 => 'l03_agroprom',
 agr_factory_spetsnaz_look8 => 'l03_agroprom',
 look_enemy_1 => 'l05_bar',
 rinok_heli1_0_move => 'l03_rinok',
 walk_2 => 'l05_bar',
 walk_enemy_1 => 'l05_bar',
 way => 'l05_bar',
};

and in stkutils\scan.pm file on row 465:
Code:

'wpn_ak74_m1' => 'WP_LR300',
and below 1494 row add these:
Code:

# build 2947 StalkerSoup
   'wpn_ak101'   => 'WP_AK74',
   'kat_wpn_ak74_m1' => 'WP_LR300',
   'wpn_l85_otdaca_ves' => 'WP_AK74',
   'wpn_ak74_kalibr_ves' => 'WP_AK74',
   'wpn_ak203' => 'WP_AK74',
   'wpn_aks74u' => 'WP_AK74',
   'wpn_g36' => 'WP_AK74',
   'wpn_m4a1' => 'WP_AK74',
   'wpn_ak75' => 'WP_AK74',
   'wpn_l85_kalibr_ves' => 'WP_AK74',
   'wpn_aug_a1' => 'WP_AK74',
   'wpn_rk95' => 'WP_AK74',
   'wpn_sig550_sk1' => 'WP_AK74',
   'wpn_ak74m_arma' => 'WP_AK74',
   'wpn_sig550_kalibr_ves' => 'WP_AK74',
   'wpn_sbr_cs' => 'WP_AK74',
   'wpn_lr300_otdaca_ves' => 'WP_AK74',
   'wpn_sig550_kalibr' => 'WP_AK74',
   'wpn_aek973_1p29' => 'WP_AK74',
   'wpn_sg552_sk1_kalibr_ves' => 'WP_AK74',
   'wpn_hk417_sk1_otdaca_ves' => 'WP_AK74',
   'wpn_scar_cry' => 'WP_AK74',
   'wpn_m16a2_sk12' => 'WP_AK74',
   'wpn_m16_sniper' => 'WP_AK74',
   'wpn_m16a2_sk1_ves' => 'WP_AK74',
   'wpn_sg552_sk1_kalibr' => 'WP_AK74',
   'wpn_g36_m1' => 'WP_AK74',
   'wpn_l85a2' => 'WP_AK74',
   'wpn_ak9' => 'WP_AK74',
   'wpn_hk417_sk1' => 'WP_AK74',
   'wpn_g36_otdaca_ves' => 'WP_AK74',
   'wpn_masada' => 'WP_AK74',
   'wpn_aek971_kollim' => 'WP_AK74',
   'wpn_ak74_arena' => 'WP_AK74',
   'wpn_g36_otdaca' => 'WP_AK74',
   'wpn_sig550_ves' => 'WP_AK74',
   'wpn_abakan_kalibr' => 'WP_AK74',
   'wpn_m16a2_sk1_otdaca' => 'WP_AK74',
   'wpn_an94_sk2' => 'WP_AK74',
   'wpn_m4_taktik' => 'WP_AK74',
   'wpn_sig_m2' => 'WP_AK74',
   'wpn_galil_arm_762x51' => 'WP_AK74',
   'wpn_hk417_sk1_otdaca' => 'WP_AK74',
   'wpn_sig550_otdaca' => 'WP_AK74',
   'wpn_abakan' => 'WP_AK74',
   'wpn_g3' => 'WP_AK74',
   'wpn_hk417_sk1_ves' => 'WP_AK74',
   'wpn_g36_kalibr_ves' => 'WP_AK74',
   'wpn_l85_m1' => 'WP_AK74',
   'wpn_lr300_kalibr' => 'WP_AK74',
   'wpn_akm203_pso' => 'WP_AK74',
   'wpn_l85_m2' => 'WP_AK74',
   'wpn_abakan_m2' => 'WP_AK74',
   'wpn_m16' => 'WP_AK74',
   'wpn_m16a2_sk1_kalibr_ves' => 'WP_AK74',
   'wpn_lr300_kalibr_ves' => 'WP_AK74',
   'wpn_abakan_otdaca' => 'WP_AK74',
   'wpn_l85' => 'WP_AK74',
   'wpn_abakan_otdaca_ves' => 'WP_AK74',
   'wpn_vz58_sk1' => 'WP_AK74',
   'wpn_an94_sniper' => 'WP_AK74',
   'wpn_sr25_mk11_mod0_sk1_otdaca_ves' => 'WP_AK74',
   'wpn_an94_custom' => 'WP_AK74',
   'wpn_c7a1' => 'WP_AK74',
   'wpn_xpscar_cry' => 'WP_AK74',
   'wpn_l85_kalibr' => 'WP_AK74',
   'wpn_sig550' => 'WP_AK74',
   'wpn_sg552_sk1_otdaca_ves' => 'WP_AK74',
   'wpn_hk416' => 'WP_AK74',
   'wpn_l85_otdaca' => 'WP_AK74',
   'wpn_sr25_mk11_mod0_sk1_ves' => 'WP_AK74',
   'wpn_lr300_ves' => 'WP_AK74',
   'wpn_m16a2_sk1_kalibr' => 'WP_AK74',
   'wpn_hkm4c' => 'WP_AK74',
   'wpn_vsk94' => 'WP_AK74',
   'wpn_mauser' => 'WP_AK74',
   'wpn_m16a2_sk1_otdaca_ves' => 'WP_AK74',
   'wpn_l86_lsw' => 'WP_AK74',
   'wpn_sg552_fss_de' => 'WP_AK74',
   'wpn_sg552_sk1_otdaca' => 'WP_AK74',
   'wpn_g36_ves' => 'WP_AK74',
   'wpn_galatz_sk1' => 'WP_AK74',
   'wpn_g36_icon_equipment' => 'WP_AK74',
   'wpn_sbr' => 'WP_AK74',
   'wpn_vz58' => 'WP_AK74',
   'wpn_sg552_sk1' => 'WP_AK74',
   'wpn_ak74_ves' => 'WP_AK74',
   'wpn_g36_kalibr' => 'WP_AK74',
   'wpn_ak74' => 'WP_AK74',
   'wpn_abakan_kalibr_ves' => 'WP_AK74',
   'wpn_ak74_otdaca_ves' => 'WP_AK74',
   'wpn_sr25_mk11_mod0_sk1_otdaca' => 'WP_AK74',
   'wpn_fnc' => 'WP_AK74',
   'wpn_akm_sk2' => 'WP_AK74',
   'wpn_lr300' => 'WP_AK74',
   'wpn_sayga' => 'WP_AK74',
   'wpn_oicw_cs' => 'WP_AK74',
   'wpn_m16a2_sk1' => 'WP_AK74',
   'wpn_ak104' => 'WP_AK74',
   'wpn_ak74_kalibr' => 'WP_AK74',
   'wpn_abakan_ves' => 'WP_AK74',
   'wpn_galil_arm_sk1' => 'WP_AK74',
   'wpn_sig550_otdaca_ves' => 'WP_AK74',
   'wpn_akm' => 'WP_AK74',
   'wpn_akms' => 'WP_AK74',
   'wpn_ak47_sk1' => 'WP_AK74',
   'wpn_sig_m1' => 'WP_AK74',
   'wpn_g36_arena' => 'WP_AK74',
   'wpn_scar_new' => 'WP_AK74',
   'wpn_scar' => 'WP_AK74',
   'wpn_lr300_m1' => 'WP_AK74',
   'wpn_ak74_otdaca' => 'WP_AK74',
   'wpn_ak108' => 'WP_AK74',
   'wpn_m4el' => 'WP_AK74',
   'wpn_sg552_sk1_ves' => 'WP_AK74',
   'wpn_c1' => 'WP_AK74',
   'wpn_sr25_mk11_mod0_sk1' => 'WP_AK74',
   'wpn_l85_ves' => 'WP_AK74',
   'wpn_akm_metro' => 'WP_AK74',
   'wpn_g36aimpoint' => 'WP_AK74',
   'wpn_oicw' => 'WP_AK74',
   'wpn_sl8' => 'WP_AK74',
   'wpn_abakan_m1' => 'WP_AK74',
   'wpn_galil_ar_sk1' => 'WP_AK74',
   'wpn_lr300_otdaca' => 'WP_AK74',
};
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Sword2012
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Posts : 553
Join date : 2017-05-31
Location : UK

PostSubject: Re: The '100 Rads' bar...   Mon 13 Aug 2018 - 19:37

Hi guys, I could use some help here, please. I recently started playing again after my disc failure, and am on a fresh install of 1.10017 with a save kindly supplied by kd6dm, which has enabled me to continue with my mission with Maples

However, as everyone plays the game differently, I'm encountering issues with some unfinished jobs in this save that I'd previously completed without problems, but may interfere with my game in this playthrough

The first is getting the Soul Cube. I had the instruction to find it in the top apartment in Pripyat. I got there, picked up everything in the room, including Pavel's diary, but there was no SMS to sell the Cube. I thought this might be because the task was modified by TB, but now I'm unable to continue this part of the storyline. I've been to several other maps, and there's no further dialogue from Shadows. Is it a bug, have I missed something, or do I need an infoportion?

Next is the Fang sequence, which I know is essential to complete the game. Fang and Pilgrim are still in Rostok. I have the instruction to find his documents from the hunters in the Red Forest. I talk to the hunters and they tell me where the thief is, at the cemetery which IIRC is in the Swamps. However, the thief and the group who've caught him are not there, and I don't know how to progress to further my relationship with Fang

I'm pretty certain the Warlab mission has been completed, because I can talk to Maples

One last thing, is that with this new game I can't see the ID of anyone I'm looking at without opening a dialogue with them. Linked with this is that my targeting reticle (dot) no longer turns red when it's pointed at an enemy. This is useful as I use it for targeting in the dark What a Face

Otherwise, the game is still great and getting better with every new patch. I love the fresh new colors and graphics :-)

Oh, and what was the rule about stashing too many items in one place? Is it no more than 1000 items in one area, or per stash bag in one area? scratch
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pchester
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Join date : 2017-06-03
Location : UK

PostSubject: Re: The '100 Rads' bar...   Mon 13 Aug 2018 - 20:06

Soul Cube:
TecnoBacon has produced a fix, which will be in the next patch. In the meantime, links to download the amended files are in this thread:
[You must be registered and logged in to see this link.]
Note also the shortened message.

Swamp: The hunters tell you to talk to Cold in the Clear Sky base. Cold then tells you where the thief is.

Reticule: try opening the console (for me it is the key under ESC) and type hud_info on

Not sure about a stash item limit, I keep a large amount of stuff in my Bar stash and (touch wood!) so far I haven't had any problems...
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